T1 High Mod Item Throw

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86: Throw front start
SetLayerPriority(11)
QueueSpriteAnim(01,1C)			#Queue weapon animation 1C
LoadFrameWait(56,04)
MoveBackward2()
LoadFrameWait(54,02)
LoadFrameWait(55,08)
WeaponSheatheCheck1(FE)
PlayAttackSound(00)
MoveForward2()
LoadFrameWait(56,02)
LoadFrameWait(57,02)
QueueThrowAnimation(0000)		#queues throw hardcoding 0?
MoveForward2()
LoadFrameWait(58,08)
PauseAnimation()


87: Throw back start
SetLayerPriority(0B)
QueueSpriteAnim(01,1D)			#queue weapon animation 1D
LoadFrameWait(87,04)
MoveBackward2()
LoadFrameWait(85,02)
LoadFrameWait(86,08)
WeaponSheatheCheck1(FE)
PlayAttackSound(00)
MoveForward2()
LoadFrameWait(87,02)
LoadFrameWait(88,02)
QueueThrowAnimation(0000)		#queues throw hardcoding 0?
MoveForward2()
LoadFrameWait(89,08)
PauseAnimation()


88: Throw front wait
LoadFrameWait(58,00)			#wait in this frame until item hits target


89: Throw back wait
LoadFrameWait(89,00)			#ditto


8a: Throw front finish
SetLayerPriority(11)
QueueSpriteAnim(01,20)
PlaySound(19)				#plays sound punch air?
MoveForward2()
LoadFrameWait(58,04)
MoveBackward2()			#move back to original position once throw is finished
LoadFrameWait(58,04)
PauseAnimation()


8b: Throw back finish
SetLayerPriority(11)
QueueSpriteAnim(01,21)
PlaySound(19)
MoveForward2()
LoadFrameWait(89,04)
MoveBackward2()			#move back into original position once throw is finished
LoadFrameWait(89,04)
PauseAnimation()