Difference between revisions of "T1 Mid Mod Bow"

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m (Talcall moved page T1 Mid Mod Throw to T1 Mid Mod Bow)
(No difference)

Revision as of 01:37, 10 October 2022

Front
SetLayerPriority(11)
QueueSpriteAnim(01,0E)			#queue weapon animation 3
PlayAttackSound(00)
LoadFrameWait(77,02)
MoveBackward2()
LoadFrameWait(77,08)
LoadFrameWait(79,02)
MoveForward2()
LoadFrameWait(79,04)
MoveForward2()
LoadFrameWait(7B,0A)
fff6(59)				#this instruction continues to perplex me. I am not happy about this.
QueueThrowAnimation(00,00)		#queue throw 0. I am not quite sure what this means still.
LoadFrameWait(7B,12)
LoadFrameWait(7B,02)
WeaponSheatheCheck2(FE)
MoveBackward1()
LoadFrameWait(7C,04)
PauseAnimation()
back
SetLayerPriority(0B)			#throw animation, but from a back angle. what do you expect from me?
QueueSpriteAnim(01,0F)
PlayAttackSound(00)
LoadFrameWait(A8,02)
MoveBackward2()
LoadFrameWait(A8,08)
LoadFrameWait(AA,02)
MoveForward2()
LoadFrameWait(AA,04)
MoveForward2()
LoadFrameWait(AC,0A)
fff6(59)
QueueThrowAnimation(00,00)
LoadFrameWait(AC,12)
LoadFrameWait(AC,02)
WeaponSheatheCheck2(FE)
MoveBackward1()
LoadFrameWait(AD,04)
PauseAnimation()