Difference between revisions of "T1 Read Book"

From Final Fantasy Hacktics Wiki
Jump to navigation Jump to search
(Created page with " Front SetLayerPriority(12) QueueSpriteAnim(01,14) fff6(2D) LoadFrameWait(7D,06) LoadFrameWait(7E,06) LoadFrameWait(7F,06) LoadFrameWait(80,08) LoadFrameWait(81,08)...")
 
m (Talcall moved page T1 High Mod Book to T1 Read Book: there's only 1 of these lmao)
(No difference)

Revision as of 12:27, 4 October 2022

Front
SetLayerPriority(12)
QueueSpriteAnim(01,14)
fff6(2D)
LoadFrameWait(7D,06)
LoadFrameWait(7E,06)
LoadFrameWait(7F,06)
LoadFrameWait(80,08)
LoadFrameWait(81,08)			#absolutely ridiculously, loops opening and closing the unit's mouth.
LoadFrameWait(80,08)
LoadFrameWait(81,08)
LoadFrameWait(80,08)
LoadFrameWait(81,08)
LoadFrameWait(80,08)
LoadFrameWait(81,08)
LoadFrameWait(80,08)
LoadFrameWait(81,08)
PostGenericAttack()
PlayAttackSound(01)
LoadFrameWait(80,0E)
LoadFrameWait(80,02)
WeaponSheatheCheck2(FE)
PauseAnimation()
Back
SetLayerPriority(0B)
QueueSpriteAnim(01,15)
fff6(2D)
LoadFrameWait(AE,06)
LoadFrameWait(AF,06)
LoadFrameWait(B0,06)
LoadFrameWait(B1,08)
LoadFrameWait(B2,08)			#even more ridiculously, loops the same thing but you can't see the unit's mouth.
LoadFrameWait(B1,08)
LoadFrameWait(B2,08)
LoadFrameWait(B1,08)
LoadFrameWait(B2,08)
LoadFrameWait(B1,08)
LoadFrameWait(B2,08)
LoadFrameWait(B1,08)
LoadFrameWait(B2,08)
PostGenericAttack()
PlayAttackSound(01)
LoadFrameWait(B1,0E)
LoadFrameWait(B1,02)
WeaponSheatheCheck2(FE)
PauseAnimation()