Difference between revisions of "T1 Mid Mod Bow"

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m (Talcall moved page T1 Mid Mod Throw to T1 Mid Mod Bow)
m
Line 1: Line 1:
 
  Front
 
  Front
 
  SetLayerPriority(11)
 
  SetLayerPriority(11)
  QueueSpriteAnim(01,0E) #queue weapon animation 3
+
  QueueSpriteAnim(01,0E) #queue bow animation E
 
  PlayAttackSound(00)
 
  PlayAttackSound(00)
 
  LoadFrameWait(77,02)
 
  LoadFrameWait(77,02)
Line 11: Line 11:
 
  MoveForward2()
 
  MoveForward2()
 
  LoadFrameWait(7B,0A)
 
  LoadFrameWait(7B,0A)
  fff6(59) #this instruction continues to perplex me. I am not happy about this.
+
  fff6(59) #this instruction continues to perplex me.  
  QueueThrowAnimation(00,00) #queue throw 0. I am not quite sure what this means still.
+
  QueueThrowAnimation(0000) #queue throw 0. I am not quite sure what this means still.
 
  LoadFrameWait(7B,12)
 
  LoadFrameWait(7B,12)
 
  LoadFrameWait(7B,02)
 
  LoadFrameWait(7B,02)
Line 21: Line 21:
  
 
  back
 
  back
  SetLayerPriority(0B) #throw animation, but from a back angle. what do you expect from me?
+
  SetLayerPriority(0B)
 
  QueueSpriteAnim(01,0F)
 
  QueueSpriteAnim(01,0F)
 
  PlayAttackSound(00)
 
  PlayAttackSound(00)
Line 33: Line 33:
 
  LoadFrameWait(AC,0A)
 
  LoadFrameWait(AC,0A)
 
  fff6(59)
 
  fff6(59)
  QueueThrowAnimation(00,00)
+
  QueueThrowAnimation(0000)
 
  LoadFrameWait(AC,12)
 
  LoadFrameWait(AC,12)
 
  LoadFrameWait(AC,02)
 
  LoadFrameWait(AC,02)

Revision as of 01:42, 10 October 2022

Front
SetLayerPriority(11)
QueueSpriteAnim(01,0E)			#queue bow animation E
PlayAttackSound(00)
LoadFrameWait(77,02)
MoveBackward2()
LoadFrameWait(77,08)
LoadFrameWait(79,02)
MoveForward2()
LoadFrameWait(79,04)
MoveForward2()
LoadFrameWait(7B,0A)
fff6(59)				#this instruction continues to perplex me. 
QueueThrowAnimation(0000)		#queue throw 0. I am not quite sure what this means still.
LoadFrameWait(7B,12)
LoadFrameWait(7B,02)
WeaponSheatheCheck2(FE)
MoveBackward1()
LoadFrameWait(7C,04)
PauseAnimation()
back
SetLayerPriority(0B)
QueueSpriteAnim(01,0F)
PlayAttackSound(00)
LoadFrameWait(A8,02)
MoveBackward2()
LoadFrameWait(A8,08)
LoadFrameWait(AA,02)
MoveForward2()
LoadFrameWait(AA,04)
MoveForward2()
LoadFrameWait(AC,0A)
fff6(59)
QueueThrowAnimation(0000)
LoadFrameWait(AC,12)
LoadFrameWait(AC,02)
WeaponSheatheCheck2(FE)
MoveBackward1()
LoadFrameWait(AD,04)
PauseAnimation()