Difference between revisions of "T1 Mid Mod Bow"

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m
m
 
Line 11: Line 11:
 
  MoveForward2()
 
  MoveForward2()
 
  LoadFrameWait(7B,0A)
 
  LoadFrameWait(7B,0A)
  fff6(59) #this instruction continues to perplex me.
+
  PlaySound(59) #Twang
 
  QueueThrowAnimation(0000) #queue throw 0. I am not quite sure what this means still.
 
  QueueThrowAnimation(0000) #queue throw 0. I am not quite sure what this means still.
 
  LoadFrameWait(7B,12)
 
  LoadFrameWait(7B,12)
Line 32: Line 32:
 
  MoveForward2()
 
  MoveForward2()
 
  LoadFrameWait(AC,0A)
 
  LoadFrameWait(AC,0A)
  fff6(59)
+
  PlaySound(59)
 
  QueueThrowAnimation(0000)
 
  QueueThrowAnimation(0000)
 
  LoadFrameWait(AC,12)
 
  LoadFrameWait(AC,12)

Latest revision as of 02:57, 10 October 2022

Front
SetLayerPriority(11)
QueueSpriteAnim(01,0E)			#queue bow animation E
PlayAttackSound(00)
LoadFrameWait(77,02)
MoveBackward2()
LoadFrameWait(77,08)
LoadFrameWait(79,02)
MoveForward2()
LoadFrameWait(79,04)
MoveForward2()
LoadFrameWait(7B,0A)
PlaySound(59)				#Twang
QueueThrowAnimation(0000)		#queue throw 0. I am not quite sure what this means still.
LoadFrameWait(7B,12)
LoadFrameWait(7B,02)
WeaponSheatheCheck2(FE)
MoveBackward1()
LoadFrameWait(7C,04)
PauseAnimation()
back
SetLayerPriority(0B)
QueueSpriteAnim(01,0F)
PlayAttackSound(00)
LoadFrameWait(A8,02)
MoveBackward2()
LoadFrameWait(A8,08)
LoadFrameWait(AA,02)
MoveForward2()
LoadFrameWait(AA,04)
MoveForward2()
LoadFrameWait(AC,0A)
PlaySound(59)
QueueThrowAnimation(0000)
LoadFrameWait(AC,12)
LoadFrameWait(AC,02)
WeaponSheatheCheck2(FE)
MoveBackward1()
LoadFrameWait(AD,04)
PauseAnimation()