Difference between revisions of "W1 Low Mod Gun"

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m (Talcall moved page Animation 0a to W1 Low Mod Gun)
 
Line 1: Line 1:
  000a6afe: 0004 LoadFrameWait(00,04)
+
  Front Low Mod
  000a6b00: 010a LoadFrameWait(01,0a)
+
LoadFrameWait(00,04)
  000a6b02: 0202 LoadFrameWait(02,02)
+
  LoadFrameWait(01,0a)
  000a6b04: 0702 LoadFrameWait(07,02)
+
  LoadFrameWait(02,02)
  000a6b06: 0802 LoadFrameWait(08,02)
+
  LoadFrameWait(07,02)
  000a6b08: fff2020a QueueSpriteAnim(02,0a) #queues effect animation a
+
  LoadFrameWait(08,02)
  000a6b0c: 0e0e LoadFrameWait(0e,0e)
+
  QueueSpriteAnim(02,0a) #queues effect animation a
  000a6b0e: 0e02 LoadFrameWait(0e,02)
+
  LoadFrameWait(0e,0e)
  000a6b10: ffd6fe WeaponSheatheCheck2(-2) #repeats until damage is gone
+
  LoadFrameWait(0e,02)
  000a6a13: 0804 LoadFrameWait(08,04)
+
  WeaponSheatheCheck2(-2) #repeats until damage is gone
  000a6a15: 0202 LoadFrameWait(02,02)
+
  LoadFrameWait(08,04)
  000a6a17: fffe EndAnimation()
+
  LoadFrameWait(02,02)
 +
  EndAnimation()
 +
 
 +
Back Low Mod
 +
LoadFrameWait(10,04)
 +
LoadFrameWait(11,0a)
 +
LoadFrameWait(13,02)
 +
LoadFrameWait(13,02)
 +
LoadFrameWait(16,02)
 +
QueueSpriteAnim(02,0b) #queues effect animation b
 +
LoadFrameWait(1d,0e)
 +
LoadFrameWait(1d,02)
 +
WeaponSheatheCheck2(-2) #repeats until damage is gone
 +
LoadFrameWait(16,04)
 +
LoadFrameWait(13,02)
 +
EndAnimation()

Latest revision as of 04:50, 11 October 2022

Front Low Mod
LoadFrameWait(00,04)
LoadFrameWait(01,0a)
LoadFrameWait(02,02)
LoadFrameWait(07,02)
LoadFrameWait(08,02)
QueueSpriteAnim(02,0a)		#queues effect animation a
LoadFrameWait(0e,0e)
LoadFrameWait(0e,02)
WeaponSheatheCheck2(-2)		#repeats until damage is gone
LoadFrameWait(08,04)
LoadFrameWait(02,02)
EndAnimation()
Back Low Mod
LoadFrameWait(10,04)
LoadFrameWait(11,0a)
LoadFrameWait(13,02)
LoadFrameWait(13,02)
LoadFrameWait(16,02)
QueueSpriteAnim(02,0b)		#queues effect animation b
LoadFrameWait(1d,0e)
LoadFrameWait(1d,02)
WeaponSheatheCheck2(-2)		#repeats until damage is gone
LoadFrameWait(16,04)
LoadFrameWait(13,02)
EndAnimation()