Difference between revisions of "W1 Low Mod Gun"
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m (Talcall moved page Animation 0a to W1 Low Mod Gun) |
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Line 1: | Line 1: | ||
− | + | Front Low Mod | |
− | + | LoadFrameWait(00,04) | |
− | + | LoadFrameWait(01,0a) | |
− | + | LoadFrameWait(02,02) | |
− | + | LoadFrameWait(07,02) | |
− | + | LoadFrameWait(08,02) | |
− | + | QueueSpriteAnim(02,0a) #queues effect animation a | |
− | + | LoadFrameWait(0e,0e) | |
− | + | LoadFrameWait(0e,02) | |
− | + | WeaponSheatheCheck2(-2) #repeats until damage is gone | |
− | + | LoadFrameWait(08,04) | |
− | + | LoadFrameWait(02,02) | |
+ | EndAnimation() | ||
+ | |||
+ | Back Low Mod | ||
+ | LoadFrameWait(10,04) | ||
+ | LoadFrameWait(11,0a) | ||
+ | LoadFrameWait(13,02) | ||
+ | LoadFrameWait(13,02) | ||
+ | LoadFrameWait(16,02) | ||
+ | QueueSpriteAnim(02,0b) #queues effect animation b | ||
+ | LoadFrameWait(1d,0e) | ||
+ | LoadFrameWait(1d,02) | ||
+ | WeaponSheatheCheck2(-2) #repeats until damage is gone | ||
+ | LoadFrameWait(16,04) | ||
+ | LoadFrameWait(13,02) | ||
+ | EndAnimation() |
Latest revision as of 04:50, 11 October 2022
Front Low Mod LoadFrameWait(00,04) LoadFrameWait(01,0a) LoadFrameWait(02,02) LoadFrameWait(07,02) LoadFrameWait(08,02) QueueSpriteAnim(02,0a) #queues effect animation a LoadFrameWait(0e,0e) LoadFrameWait(0e,02) WeaponSheatheCheck2(-2) #repeats until damage is gone LoadFrameWait(08,04) LoadFrameWait(02,02) EndAnimation()
Back Low Mod LoadFrameWait(10,04) LoadFrameWait(11,0a) LoadFrameWait(13,02) LoadFrameWait(13,02) LoadFrameWait(16,02) QueueSpriteAnim(02,0b) #queues effect animation b LoadFrameWait(1d,0e) LoadFrameWait(1d,02) WeaponSheatheCheck2(-2) #repeats until damage is gone LoadFrameWait(16,04) LoadFrameWait(13,02) EndAnimation()