Difference between revisions of "Routine Locations"

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(Clearing page to lessen the number of pages that need to be updated in future.)
Tag: Replaced
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  000000b0: (Bios call - Second table)
 
  000000b0: (Bios call - Second table)
 
  000000c0: (Bios call - Third table)
 
  000000c0: (Bios call - Third table)
== SCUS_942.21 RAM ==
 
00010a30 - 00010b3c: [[main]]
 
00011bd0 - 00011bf0: [[Load Data From Disc (0x11bd0)]]
 
[[00011bf4 - 00011dd4]]: [[Load Data From Disc (0x11bf4)]]
 
00012518 - 0001255c: [[Play Sound Effect (Inner Routine)]]
 
00013b20 - 00013f70: [[Play Sound Effect (Worker Routine)]]
 
00017e7c - 00017eb4: [[Get Sound Effect Data]] For ability effects?
 
0001bec8 - 0001d64c: [[Initialize some screen data]]
 
0001bf38 - 0001bfb8: [[Frame Timing Related? (0x1bf38)]]
 
0001c04c - 0001c050: [[Return -1]]
 
0001cb04 - 0001cba0: [[? 0x1cb04]]
 
0001cba4 - 0001cc40: [[? 0x1cba4]]
 
0001d0a8 - 0001d0d4: [[Store Rotation matrix elements to GTE]]
 
0001d0d8 - 0001d104: [[Store Light Source Matrix Elements to GTE]]
 
0001d108 - 0001d134: [[Store Light Color matrix source RGB's to GTE]]
 
0001d138 - 0001d154: [[Store Translation Vectors to GTE]]
 
0001d158 - 0001d160: [[Get Projection Plane distance from GTE]]
 
0001d164 - 0001d184: [[Store Background RGB to GTE]]
 
0001d188 - 0001d1a4: [[Store far color RGB to GTE]]
 
0001d1a8 - 0001d1bc: [[Store Screen offsets to GTE]]
 
0001d1c0 - 0001d1d0: [[Store Projection plane distance in GTE]]
 
0001d1d4 - 0001d1fc: [[Multiply vector and store results]]
 
0001d200 - 0001d224: [[Depth Cue Color Light]]
 
0001d228 - 0001d260: [[Depth Cue Triple]]
 
0001d264 - 0001d284: [[interpolate]]
 
0001d288 - 0001d2ac: [[square vector]]
 
0001d2b0 - 0001d2d4: [[square matrix/vector (duplicate routine?]]
 
0001d2d8 - 0001d2f4: [[Find Average of 3 Z values]]
 
0001d2f8 - 0001d318: [[Find Average of 4 Z values]]
 
0001d31c - 0001d370: [[calculate outer product of 2 vectors]]
 
0001d374 - 0001d3c8: [[calculate outer product of 2 vectors 2]]
 
0001d3cc - 0001d3e0: [[Get leading 0 or 1 count]]
 
0001d578 - 0001d59c: [[0x1d578]]
 
0001db58 - 0001db84: [[Get Inverted Button Input]]
 
0001dcf0 - 0001dd88: [[Wait for Vertical Sync]]
 
00021ff4 - 00021ffc: [[PAD_dr]]  (Gets controller button state)
 
000220f4 - 000220fc: [[Change Clear Pad]]
 
00022104 - 0002210c: [[Change Clear RCnt]]
 
0002228c - 00022294: [[Write String to Terminal]]
 
000222dc - 000222e4: [[bcopy]]  (Copies data from one section of memory to another; like memmove)
 
000222fc - 00022304: [[memset]]
 
0002230c - 00022314: [[rand]] | [[Random Number Generator]]
 
0002231c - 00022324: [[srand]] (Sets RNG seed/state)
 
0002398c - 00023a50: [[? Calculation (0x2398c)]]
 
00023a54 - 00023a68: [[Combine 16-bit Value (0x23a54)]]
 
00023c68 - 00023c8c: [[? 0x23c68]]
 
000245bc - 000245c8: [[? Accessor (0x245bc)]]
 
00024740 - 00024864: [[? 0x24740]]
 
000248fc - 0002495c: [[? 0x248fc]]
 
000249c4 - 00024a84: [[? 0x249c4]]
 
000254cc - 00025520: [[? 0x254cc]]
 
00040934 - start of meaningful code
 
00040bd8 - 00041380: [[Build Image Data for Now Loading message]]
 
00042a10 - 00042aac: [[Starting Inventory]]
 
00042ab0 - 00042b18: [[? 0x42ab0]] (Starting new game related)
 
00042b1c - 00042b28: [[Store Three Consecutive Halfwords]]
 
00043ff8 - 00044014: [[Play Sound Effect]]
 
000444dc - 000445fc: [[? 0x444dc]]
 
00044694 - 000446c4: [[Load Data From Disc (0x44694)]]
 
00044a34 - 00044a5c: [[? 0x44a34]]
 
00044a60 - 00044a78: [[? 0x44a60]]
 
00045938 - end of meaningful code
 
00059854 - 00059abc: [[Initialize Status Check Data]]
 
00059ac8 - 00059aec: [[Clear Party]] | [[Initialize Party ID to FF]]
 
00059af0 - 00059b14: [[Get Party Data Pointer]]
 
00059b18 - 00059bac: [[Unit Initialization ]]
 
00059bb0 - 00059d58: [[Save Unit to Party]] | [[Add Unit to Party/Store Unit's Party Data]]
 
00059d5c - 00059e14: [[Find Free Party Index]] | [[Find Free Party Slot]]
 
00059e18 - 00059ed0: [[Create Monster Egg]]
 
00059ed4 - 00059f90: [[Generate Party Unit In Empty Slot]] | [[Find Empty Party Slot and Generate Unit]]
 
00059f94 - 00059fdc: [[Find Unit's Party Data Location]]
 
00059fe0 - 00059ff8: [[Remove Unit from Party]]
 
00059ffc - 0005a3dc: [[Out of Battle Unit Generation]]
 
0005a3e0 - 0005a3fc: [[Generate Unit's Base Raw Stats Prep]]
 
0005a400 - 0005a444: [[Prep for Generating Base Raw Stats]]
 
0005a448 - 0005a51c: [[Generate Unit's Base Raw Stats]]
 
0005a520 - 0005a564: [[Transfer Job's Growths/Mults to Unit]]
 
0005a568 - 0005a634: [[Get Ability ID From Skillset]] | [[Load Ability From Skillset]]
 
0005a638 - 0005a728: [[Store Skillset's Abilities]]
 
0005a72c - 0005a880: [[Calculate Ability Pointers and Type]]
 
0005a884 - 0005a8a0: [[Get Item Data Pointer]]
 
0005a8a4 - 0005a8d0: [[Get Job Data Pointer]]
 
0005a8d4 - 0005a9b0: [[Initialize Unit's Job Data]]
 
0005a9b4 - 0005aafc: [[Unit Battle Initialization]]
 
0005ab00 - 0005ab44: [[Equipment/Move/Jump +X/Name Storing/Generation]]
 
0005ab48 - 0005ac18: [[Store Ramza's Name/Birthday/Zodiac]]
 
0005ac1c - 0005b034: [[ENTD Data Calculation]]
 
0005b038 - 0005b0cc: [[Prep for Initializing Unit's Job Data]]
 
0005b0d0 - 0005b2b0: [[Initialize Unit's Battle Data]]
 
0005b2b4 - 0005b4fc: [[Calculate Unit Jobs and Skillsets from ENTD]] | [[Calculate ENTD Unit Jobs]]
 
0005b500 - 0005b5d8: [[Get Random Unlocked Job]] | [[Sprite Set and Random Secondary Job Calculation]]
 
0005b5dc - 0005b79c: [[Transfer Job's Data to Unit's Data]]
 
0005b7a0 - 0005b828: [[Enable Unit's R/S/M Flags]]
 
0005b82c - 0005b87c: [[R/S/M Flag Setting]]
 
0005b880 - 0005ba6c: [[Calculate Actual Stats (Used for Stat Capping as well)]]
 
0005ba70 - 0005bdac: [[Calculate Unit's Abilities]]
 
0005bdb0 - 0005bdec: [[Monster Equipment Storing]]
 
0005bdf0 - 0005c278: [[Calculate/Store ENTD Unit Equipment]]
 
0005c27c - 0005c394: [[Equippable Item Setting (Support/Female-only)]]
 
0005c398 - 0005c5c4: [[Equipment Stat Setting]]
 
0005c5c8 - 0005c8e8: [[Equipment Attribute Setting]]
 
0005c8ec - 0005c980: [[Move/Jump +X Calculation]] (can be used to load data at start of battle)
 
0005c984 - 0005cbcc: [[Store/Generate Character Names]]
 
0005cbd0 - 0005cc60: [[Calculate Highest Party Level]]
 
0005cc64 - 0005cc94: [[Store X into Y ]] (r4 = Loading Pointer, r5 = Storing Pointer)
 
0005cc98 - 0005ce70: [[Calculate Random Equipment]]
 
0005ce74 - 0005d0b8: [[Calculate Learned Abilities]]
 
0005d0bc - 0005d3c0: [[Calculate Unit's R/S/M]]
 
0005d3c4 - 0005d410: [[Find Skillset's Job ID (Not used?)]]
 
0005d414 - 0005d46c: [[Status Initialization]]
 
0005d470 - 0005d4cc: [[Nullify CT/Initialize Death Counter]]
 
0005d4d0 - 0005d5b8: [[Float/Current Statuses/Status Immunities/Status CT]]
 
0005d5bc - 0005d5dc: [[Status Setting/Checking + Equip/R/S/M Stats Prep]]
 
0005d5e0 - 0005d600: [[Status Setting/Checking + Equip/R/S/M Stats Prep 2]]  (Level Up)
 
0005d604 - 0005d624: [[Status Setting/Checking + Equip/R/S/M Stats Prep 3]]
 
0005d628 - 0005d87c: [[Status Setting/Checking + Equip/R/S/M Stats]]
 
0005d880 - 0005d8f8: [[Check if Unit Leveled UP]]
 
0005d8fc - 0005da0c: [[Level Unit to Specific Level]]
 
0005da10 - 0005db6c: [[Level Up Section]]
 
0005db70 - 0005dc10: [[Status CT Setting]]
 
0005dc14 - 0005dd44: [[Calculate Unlocked Jobs]]
 
0005dd48 - 0005ded4: [[Proposition JP Gain]]
 
0005ded8 - 0005def0: [[Store 3-Byte Data]]
 
0005def4 - 0005df34: [[Calculate Job Level]]
 
0005df38 - 0005dfa8: [[Initialize Unit's Job Levels]]
 
0005dfac - 0005dfd0: [[Initialize Some Unit Data]]
 
0005dfd4 - 0005e014: [[Minimum SP Capping/War Trophy Nulling/Status Initialization]]
 
0005e018 - 0005e04c: [[Get Ability's Range]]
 
0005e050 - 0005e084: [[Get Ability's AoE]]
 
0005e088 - 0005e0c8: [[Calculate Unit's Palette/Portrait (return Portrait)]]
 
0005e0cc - 0005e11c: [[Pass/Fail Roll]] | [[Check if Random is greater/equal to Chance]]
 
0005e120 - 0005e1ac: [[Get Unit's Portrait/Palette]] **changes sprite that's loaded in battle
 
0005e1b0 - 0005e1fc: [[Does Unit Have Status In Set]] | [[Status Checks (r5 = set to check)]]
 
0005e200 - 0005e228: [[Get Known Abilities]]
 
0005e22c - 0005e250: [[Copy Byte Data (20 Bytes)]] (Used Action data) | [[Transfer Target ID? Through Mount Data]]
 
0005e254 - 0005e284: [[Store X Byte into Y]]
 
0005e288 - 0005e474: [[Get Total Equipment Quantity (Equip Change/Formation Screen?)]]
 
0005e478 - 0005e4e4: [[Initialize Unit's X/Y+Facing/Battle Rewards]]
 
0005e4e8 - 0005e5d4: [[Find Action Highest Order Status Effect]] | [[Get Lowest Order Status' 0x08 Check Data? (Status Checks 2)]]
 
0005e5d8 - 0005e640: [[Calculate Zodiac Symbol]]
 
0005e644 - 0005e66c: [[Data Nullifying]] (requires r5 = Limit, and r4 = Starting location)
 
0005e670 - 0005e6c8: [[Increase Casualties/Injured Counters]]
 
0005e6cc - 0005e740: [[Inflicted Status Changes]]
 
0005e744 - 0005e774: [[Store Current Statuses]]
 
0005e778 - 0005e7a4: [[Transfer Last Ability Used CT]]
 
0005e7a8 - 0005e8e4: [[Status infliction/removal?]]
 
0005e8e8 - 0005e908: [[? removed code?]]
 
== WLDCORE.BIN RAM ==
 
0006aed0 - 0006b268: [[0x6aed0]]
 
000830a8 - 00083438: [[0x830a8]]
 
00091238 - 0009137c: [[Process World Conditional Set]]
 
 
== WORLD.BIN RAM ==
 
000e1ed8 - 000e1ee8: [[Set Scroll Sound Effect (WORLD.BIN)]]
 
000e4668 - 000e4b00: [[Find Text Coordinates (WORLD.BIN)]]
 
000e6edc - 000e6f10: [[Find Text Entry (WORLD.BIN)]]
 
000ebb08 - 000ebdc8: [[Handle Menu Action (WORLD.BIN)]]
 
000ebdcc - 000ebe78: [[Menu Scroll Related (0xebdcc)]]
 
000ebf8c - 000ec104: [[0xebf8c]]
 
000ecf20 - 000ed100: [[Handle Formation Screen Triangle Menu]]
 
000ef1a8 - 000ef258: [[Get Script Variable (WORLD.BIN)]]
 
000ef25c - 000ef2f8: [[Set Script Variable (WORLD.BIN)]]
 
000fda34 - 000fda50: [[Get Menu Controller Input (WORLD.BIN)]]
 
000fdaa4 - 000fdb18: [[Image Loading Setup (0xfdaa4)]]
 
000fdcf0 - 000fdf34: [[Image Loading Setup? (0xfdcf0)]]
 
000fe774 - 000fe7a0: [[Display Menu Text Entry (WORLD.BIN)]]
 
000fe7d4 - 000fe814: [[Display Specific Menu Text (WORLD.BIN)]]
 
000fe818 - 000fef30: [[Display Menu Text (WORLD.BIN)]]
 
000ffd70 - 000ffdf0: [[Initialize Thread (WORLD.BIN)]]
 
000ffdf4 - 000ffe0c: [[Mark Thread As Running (WORLD.BIN)]]
 
000ffe10 - 000ffe24: [[Mark Thread As Stopped (WORLD.BIN)]]
 
000ffe28 - 000ffe60: [[Stop Current Thread (WORLD.BIN)]]
 
000ffeec - 000fff04: [[Check Thread Running Status (WORLD.BIN)]]
 
000fff08 - 000fff24: [[Store Thread Function Parameters (WORLD.BIN)]]
 
000fff50 - 00100080: [[Switch To Next Thread (WORLD.BIN)]]
 
00100090 - 001000c0: [[Get First Thread Parameter (WORLD.BIN)]]
 
001000c4 - 001000f4: [[Get Second Thread Parameter (WORLD.BIN)]]
 
00100164 - 00100184: [[Check Thread Running Status (WORLD.BIN) (0x100164)]]
 
00100348 - 00100380: [[Get Inner Text (WORLD.BIN)]]
 
00100384 - 00100424: [[Call Inner Subroutine (WORLD.BIN)]]
 
00108920 - 001089f4: [[Generate Formation Unit Name String]]
 
001090c8 - 00109244: [[Find Formation Palette Index]]
 
0011241c - 00112608: [[Handle Simple Selection Menu (WORLD.BIN)]]
 
00113dd4 - 00113efc: [[? 0x113dd4]]
 
001140bc - 00114754: [[Formation Screen Frame Processing]]
 
0011a378 - 0011a4e0: [[? 0x11a378]]
 
0011a778 - 0011a87c: [[? 0x11a778]]
 
0011f5f0 - 0011fc14: [[Learn Abilities Menu]]
 
001200f8 - 001202f8: [[Order Unit Menu Processing]]
 
00120344 - 001207b8: [[Handle Dismiss Unit Menu]]
 
001207bc - 00120818: [[Obtain Gil]]
 
001208f8 - 0012092c: [[Dismiss-able check]]
 
00120930 - 001209c0: [[Dismiss unit (by formation index) (with checks)]]
 
001210e8 - 001212b4: [[? 0x1210e8]]  (Formation screen related)
 
0012243c - 00122484: [[Get Base Job (Formation Screen)]]
 
001256c8 - 00125840: [[Get Formation Graphic Entry]]
 
001258a4 - 00125950: [[Get Formation Sprite Entry]]
 
0012257c - 00122768: [[Calculate Job Wheel Jobs]]
 
00122c20 - 00122e3c: [[Get Equipable RSM]] | [["Set Ability" menu display]]
 
00125374 - 001253cc: [[Sort equipment as weapon/shield/hat/body/other based on item number]]
 
00129b7c - 00129ce8: [[Menu Page Up/Down]]
 
0012a08c - 0012a0e4: [[? 0x12a08c]]
 
0012ab78 - 0012ac10: [[Run Menu Thread (WORLD.BIN)]]
 
0012bb88 - 0012bd10: [[Find New Formation Screen Unit Index]]  (Checks directional input, L1/R1)
 
0012dae0 - 0012dcd0: [[Handle Tutorial Command]]
 
0012ddc8 - 0012de94: [[Handle Tutorial Command: Shift]]
 
0012de98 - 0012df7c: [[Handle Tutorial Command: Display Message]]
 
0012df80 - 0012dfe0: [[Handle Tutorial Command: Wait for Message]]
 
0012dfe4 - 0012e0b4: [[Handle Tutorial Command: Change Dialog]]
 
0012e720 - 0012e79c: [[Handle Tutorial Command: Wait (0x14)]]
 
0012ea44 - 0012eb04: [[Handle Tutorial Command: Wait (Time)]]
 
0012f0f8 - 0012f5dc: [[Handle Memory Card Menu]]
 
0012f994 - 0012fb3c: [[Handle Load Game]]
 
00130338 - 00130894: [[Load Game]]
 
00136548 - 001368d8: [[Fitting Room Related (0x136548)]]
 
0013702c - 001370f8: [[Buy From Fitting Room]]
 
 
== BATTLE.BIN RAM ==
 
00067000 - 00067794: Return Addresses
 
000683e4 - 00068414: [[Transfer Unit's X/Y/Map Level]]
 
00068418 - 00068490: [[X/Y Data Gathering for Attacks?]]
 
00068534 - 00068630: [[Palette modification based on team]]
 
0006867c - 000686ac: [[Increment AT List ID]]
 
00068e30 - 00068e54: [[Update Status/Sprite/Animation Display By Unit Misc ID]]
 
00068e80 - 000690f4: [[Special Status Flag Enabling?]]
 
000692bc - 00069338: [[? 0x692bc]] (WalkTo Animation inner routine for Mounted units?)
 
0006bbfc - 0006bce0: [[? 0x6bbfc]]
 
0006c024 - 0006c2b8: [[? 0x6c024]]
 
0006d818 - 0006db0c: [[Process Single Unit Movement]]
 
0006f5bc - 0006f630: [[Player Camera Zoom]] (L1 Button)
 
0006f678 - 0006f7c0: [[Camera Zoom Related (0x6f678)]]
 
000707c4 - 0007081c: [[Process Unit Movement]]
 
00072928 - 00072a0c: [[Rider/Mount X/Y/Facing Setting?]]
 
00072a88 - 00072acc: [[Check if Facing Needs Changed?]]
 
000732c8 - 000734c8: [[Battle Message Display]]
 
000736d4 - 000739c8: [[Store target coordinates, attack display types]]  critical hit, reflect, etc.
 
00073eec - 00073fb4: [[Set damage display type based on ability]] - ???? Only during Mimic
 
*Stores Script 0x2b (Return from mimic?)
 
00074308 - 0007446c: [[Select Target Tile]]
 
00074f5c - 0007530c:  big Misc unit data routine
 
000773f8 - 0007775c: [[? 0x773f8]]
 
00079a98 - 0007a1d0: [[Main BATTLE.BIN Loop]]
 
0007a218 - 0007a258: [[Get Source Unit Misc Data Pointer]]
 
0007a2b8 - 0007a3f4: [[Find Unit at Coordinates (Misc Data) (0x7a2b8)]]
 
0007a5d0 - 0007a6e0: [[Get Overlapping Unit Misc Data Pointer]]
 
0007a6e4 - 0007a720: [[Get Unit Misc Data Pointer]] | [[Find Current Misc Unit Data Pointer (external ID)?]]
 
0007a724 - 0007a770: [[Get Unit Misc Data Pointer By Battle Unit Index]] | [[Find Misc Unit Data Pointer (checking for specific unit)?]]
 
0007ac60 - 0007aca8: [[Unit RGB/Sprite Type/? Initialization]]
 
0007af44 - 0007b4e8: [[Display Related? (0x7af44)]]
 
0007b4ec - 0007b52c: [[Store Display Data]]
 
0007c80c - 0007cff4: [[Slope Calculations]]
 
0007eb8c - 0007eebc: [[Determine Status Bubble Parameters]]
 
0007eec0 - 0007f1d0: [[Display Status Bubble]]
 
0007f1d4 - 0007f23c: [[? 0x7f1d4 (Status Bubble Related?)]]
 
0007f45c - 0007f508: [[Store Item's Display Data]]
 
0007f5f8 - 0007ff40: [[Post Action Display Routine]]
 
0007ff44 - 0007ff78: [["Speed" display]]
 
0007ff7c - 0007ffac: [["CT" display]]
 
0007ffb0 - 0007ffe4: [["Br" display]]
 
0007ffe8 - 0008001c: [["Fa" display]]
 
00080020 - 00080050: [["Attack" Sword display]]
 
00080054 - 00080088: [["Magic" Rod display]]
 
0008008c - 000800b8: [["Missed" display]]
 
000800bc - 000800e8: [["Guarded" display]]
 
000800ec - 00080114: [["Caught?" display]]
 
000803e4 - 000808b4: [[Post-Action Display Setup]]
 
000808b8 - 00080bc0: [[Set Exp/JP Display Data and get Palette]]
 
00080bc4 - 00080c3c: [[*One-Digit Experience*]]
 
00080c40 - 00080cf4: [[*Two-Digit Experience*]]
 
00080cf8 - 00080d80: [[*One-Digit JP*]]
 
00080d84 - 00080e38: [[*Two-Digit JP*]]
 
00080e3c - 00080e78: [[*"No Target" Display*]]
 
00080e7c - 00080eb8: [[*"Silenced" Display*]]
 
00080ebc - 00080f00: [[*"No MP" Display*]]
 
00080f44 - 00080fe8: [[Prep for Displaying Earned Exp/JP]]
 
000810a4 - 00081974: [[More post action display?]]
 
00081978 - 00081984: [[Store unit animation and facing value]]
 
00081af0 - 00081b08: [[Get Spritesheet Graphic Height]]
 
00082508 - 0008254c: [[Determine Status Bubble Activation Byte]] | [[Status/? Misc ID checks]]
 
00082550 - 00082588: [[Transparent Check]] (for opacity?)
 
00082b80 - 00082c0c: [[Set attack animation flags and facing 2]]
 
00082d50 - 00082df4: [[Set Animation Based On Unit Mounted State]]
 
00082eec - 000831b4: [[Set Animation Based On Unit Status]] | [[Set Animation based on status]]
 
00083758 - 00083850: [[Set thrown item graphic/palette]] also throw stone
 
00084818 - 0008522c: [[Animate party units?]]
 
*00084a34 - 00084a70: [[Blank effect animation (0xFFFF) Ability ID Hardcoding]]
 
000865a4 - 0008663c: [[Process Status Bubble Display]]
 
0008b834 - 0008b85c: [[Set Camera Zoom Parameters]]
 
0008ba60 - 0008ba88: [[Set Camera Rotation Values]]
 
0008bde4 - 0008be00: [[Update Status/Sprite/Animation Display By Unit Misc ID (Wrapper Function)]]
 
0008be04 - 0008be28: [[Set Animation Based On Unit Mounted State From Unit Misc ID]]
 
0008be54 - 0008be78: [[Set Animation Based On Unit Status From Unit Misc ID]]
 
0008be7c - 0008beb8: [[Set Specific Animation Value From Unit Misc ID]]
 
0008bf1c - 0008bf80: [[0x8bf1c]]
 
0008c410 - 0008c438: [[Get Unit Screen Location Data Pointer]]
 
0008c664 - 0008c79c: [[Walk To]]
 
0008ca48 - 0008ca78: [[0x8ca48]]
 
0008cbb4 - 0008cbd4: [[Does Misc Unit Exist With ID]]
 
0008cdd0 - 0008ce1c: [[Get Battle Unit Index By Unit Misc ID]]
 
0008ce20 - 0008ce74: [[Get Unit Misc ID By Unit Index]]
 
0008ced0 - 0008cef8: [[Find Unit's Misc Data Pointer (+0x15c)]]
 
0008d18c - 0008d1c4: [[Reset Misc Unit Graphic Trigger]]
 
0008d1c8 - 0008d224: [[Reset Jumping Unit Graphic Triggers]]
 
0008dc24 - 0008dc70: [[Get Unit's Spritesheet Value]]
 
0008dc9c - 0008dcc0: [[Find Unit's Misc Data Pointer and Load Spritesheet Value]]
 
0008dd10 - 0008dda4: [[Start New Effect]]
 
0008dee8 - 0008df0c: [[Set Event Speed Inner]]
 
0008df10 - 0008df44: [[Store Selected Tile Coordinates]]
 
0008df48 - 0008df74: [[Store Map Max Coordinates]]
 
0008df78 - 0008dfa8: [[Get Tile Data Pointer From Unit Misc ID]]
 
0008e17c - 0008e1f4: [[? 0x8e17c]]
 
0008efb4 - 0008f12c: [[Color Screen Related (0x8efb4)]]
 
0008f710 - 00090044: [[Palette Modification]]
 
00090840 - 00090c44: [[Map Darkness]]
 
00092620 - 000926d4: [[Extract Colors Data]] | [[Extract RGB+Alpha from Palette]]
 
000926d8 - 000927b8: [[Extract Palette Data]] | [[Get Palette Data]]
 
00092f98 - 00093044: [[? 0x92f98]]
 
00093170 - 000931c0: [[Color Field]]
 
000934d0 - 00093500: [[Map Darkness Wrapper]]
 
00093654 - 000937f4: [[? 0x93654]]
 
000e840c - 000ec714: [[Background Tile Color For Targeting/Movement]]
 
000ec718 - 000ee100: [[Background Tile Color For Targeting/Movement (Partial Tiles)]]
 
0011acdc - 0011aeec: [[Throw Determination Routine]]
 
0012cc54 - 0012cf40: [[Set Tile Background Color (Partial Tiles)]]
 
0012cf44 - 0012d2b0: [[Set Tile Background Color]]
 
0012d8e4 - 0012da08: [[Process Inflict Status Event Commands]]
 
0012da0c - 0012dafc: [[Set Specific Unit Animation Value When Battle Init]]
 
0012dcac - 0012dcf4: [[Get Battle Unit Index By ENTD Unit ID]]
 
0012df98 - 0012e18c: [[? 0x12df98]]
 
0012f04c - 0012f108: [[? 0x12f04c]]
 
00132824 - 00132858: [[Prep for Loading Text]]
 
001330e4 - 0013312c: [[Copy Unit Screen Location Data]]
 
00133158 - 00133490: [[Get misc ID]] (For event commands?)
 
00133c98 - 00133ce8: [[Has Status Effect (For Status Window)]]
 
00133cec - 00133eec: [[Display Inner Character Window]]
 
001340ac - 0013417c: [[Dismiss Unit Event Instruction]]
 
00134438 - 001346f0: [[Display Height]]
 
001346f4 - 0013493c: [[Height Number Display Setup]]
 
00134a74 - 001352b8: [[Display Projected Action Effect]]
 
00136b10 - 00136bcc: [[Get Item Graphic Data]]
 
00137c10 - 00137ed0: [[Handle Menu Action]]
 
00138094 - 00138170: [[? 0x138094]]
 
00138174 - 001383c4: [[? 0x138174]]
 
00138ed8 - 001390b8: [[Display Simple Selection Menu]]
 
0013b590 - 0013b640: [[Get Script Variable]]    (called from steal item decrement/stat changes/price change?? And weather effects on crossbows/bows)
 
0013b644 - 0013b6e0: [[Set Script Variable]]
 
0013bb70 - 0013bb38: [[? 0x13bb70]]
 
0013bc14 - 0013bcb8: [[Load File (0x13bc14)]]
 
0013bfbc - 0013c024: [[Display Triangle Selection Menu]]
 
0013c284 - 0013c2d8: [[? 0x13c284]]
 
0013c710 - 0013c73c: [[Show Graphic (Outer Routine)]]
 
0013c9c0 - 0013ca6c: [[Load Event]]
 
0013da00 - 0013da24: [[Set Event Speed]]
 
0013db9c - 0013dfac: [[Camera Fusion Event Instruction]]
 
0013dfb0 - 0013e544: [[Camera Fusion Inner Routine]]
 
0013e5c0 - 0013e658: [[Walk To Event Instruction]]
 
0013e904 - 0013edd4: [[Block Start Event Instruction]]
 
0013f668 - 0013f768: [[Store Selected Tile Data]]
 
0013fa6c - 00140224: [[Skillset Display and a bunch of AI calculation]] (abilities greyed/blinking red)
 
00142508 - 001425ac: [[Get Battle Unit By Unit ID]]  (For scenario conditionals?)
 
001425d8 - 00142688: [[Process Scenario Conditionals]]  (ATTACK.OUT Scenario Conditionals)
 
00142694 - 00142b58: [[Process Scenario Conditional]]
 
00142b5c - 00142ba0: [[0x142b5c]]
 
00142bd0 - 00142c20: [[? 0x142bd0]]
 
00142c24 - 00142ca4: [[? 0x142c24]]
 
00142ca8 - 00142d28: [[? 0x142ca8]]
 
00142d2c - 00142d54: [[? 0x142d2c]]
 
00142d58 - 001433a8: [[0x142d58]]
 
00143418 - 001439bc: [[? 0x143418]]
 
00143bd8 - 001449f8: [[Event Instruction Main Routine 1]]
 
001449fc - 00145750: [[Event Instruction Main Routine 2]]
 
*00145268 - 00145298: [[Event Instruction 0x76: DarkScreen]]
 
*001452d8 - 00145320: [[Event Instruction 0x78: DisplayConditions]]
 
*001455d8 - 00145648: [[Event Instruction 0x44: Draw]]
 
00145754 - 00145f70: [[Event Instruction Main Routine 3]]
 
*00145964 - 001459c4: [[Event Instruction 0xe5: WaitForInstruction]]
 
*001459e8 - 00145a34: [[Event Instruction 0xf1: Wait]]
 
*00145e10 - 00145e68: [[Event Instruction 0x91: ShowMapTitle]]
 
00145f78 - 00014600: [[Load Next Event]]
 
00146078 - 00146090: [[Load Halfword]]
 
00146094 - 001469a0: [[Store Halfword]]
 
00146110 - 001466b0: [[Camera Event Instruction]]
 
001466b4 - 00146728: [[Map Darkness (Async)]]
 
001467dc - 0014693c: [[Color Screen Event Instruction]]
 
00146940 - 00146ee0: [[Sprite Move]]
 
00146ee4 - 00146f1c: [[Sprite Move (Outer)]]
 
00146f20 - 00146f58: [[Sprite Move Beta]]
 
0014703c - 001472d8: [[Map Light (Async)]]
 
001474a4 - 00147580: [[? 0x1474a4]]
 
00147584 - 0014777c: [[Focus Event Instruction]]
 
00147780 - 00147914: [[Focus Speed Event Instruction]]
 
00147928 - 001479a8: [[Try Get Unit Misc Data By Unit ID]]
 
001479ac - 00147bcc: [[Process Unit Misc State Value]]
 
00147e60 - 00147fa8: [[Warp Unit]]
 
00148580 - 001488a4: [[Update Unit Status And Staged Status Data]]
 
001488a8 - 00148cd4: [[Apply Staged Status Data To Unit]]
 
00148cd8 - 00148e84: [[Process Unit Staged Status Data]]
 
00148e88 - 001490fc: [[Inflict Status Event Command]]
 
00149100 - 001491d4: [[Inflict Unit Status By ENTD Unit ID]]
 
00149398 - 0014948c: [[Unit Anim]]
 
001495e0 - 00149688: [[Color Unit Event Instruction]]
 
00149bec - 00149c44: [[Get Next Available Thread ID]]
 
00149cbc - 00149d44: [[Get Thread Running Task]]
 
00149d48 - 00149d68: [[Set Thread Task ID]]
 
00149d6c - 00149eb8: [[Event Jump]]
 
00149ebc - 00149f0c: [[Find Event Instruction Byte Offset]]
 
0014a018 - 0014a2e8: [[Run Script Variable Command]] <s>Jumped to from subroutines of steal routine - [[Calculate party inventory?]]</s>
 
0014a3f8 - 0014a460: [[Wait Value Event Instruction]]
 
0014a5e8 - 0014a65c: [[Image Loading Setup (0x14a5e8)]]
 
0014a6cc - 0014a6e0: [[? 0x14a6cc]]
 
0014a834 - 0014aa78: [[Image loading setup? (0x14a834)]]
 
0014b2f0 - 0014b31c: [[Display Menu Text Entry]]
 
0014b320 - 0014b34c: [[Display Menu Text Entry (Unused?)]]
 
0014b350 - 0014b390: [[Display Specific Menu Text]]
 
0014b394 - 0014ba24: [[Display Menu Text]]
 
0014ba28 - 0014bae0: [[Find Next Text Character]]
 
0014bf54 - 0014bf78: [[Copy Bytes (0x14bf54)]]
 
0014c4a8 - 0014c754: [[? 0x14c4a8]]
 
0014c858 - 0014c89c: [[Wait]] (Switch To Next Thread Multiple Times)
 
0014c8a0 - 0014c920: [[Initialize Thread]]
 
0014c924 - 0014c93c: [[Mark Thread As Running]]
 
0014c940 - 0014c954: [[Mark Thread As Stopped]]
 
0014c958 - 0014c990: [[Stop Current Thread]]
 
0014c9d0 - 0014ca18: [[Wait For Thread]]
 
0014ca38 - 0014ca54: [[Store Thread Function Parameters]]
 
0014ca58 - 0014ca7c: [[Store Thread Parameters (0x14ca58)]]
 
0014ca80 - 0014cbb0: [[Switch To Next Thread]]
 
0014cbb4 - 0014cbbc: [[Return Global Pointer]]
 
0014cbc0 - 0014cbf0: [[Get First Thread Parameter]]
 
0014cbf4 - 0014cc24: [[Get Second Thread Parameter]]
 
0014cc94 - 0014ccb4: [[Check Thread Running Status]]
 
0014ce78 - 0014ceb0: [[Get Inner Text]] | [[Find Text ID's Location]]
 
0014ceb4 - 0014cf54: [[Call Inner Subroutine]] (Function call wrapper; forces call on main thread)
 
*00174068 - 0017436c: Return addresses
 
001743c8 - 0017442c: [[Chocobo Check]]
 
001754d0 - 001754f0: [[Spread_Move_to_East_Preset]]
 
001754f4 - 00175518: [[Spread_Move_to_North_Preset]]
 
0017551c - 0017553c: [[Spread_Move_to_West_Preset]]
 
00175540 - 00175564: [[Spread_Move_to_South_Preset]]
 
001780ec - 00178138: [[Calculate WalkTo Pathing]]
 
0017813c - 00178ca0: [[Calculate Pathing]]
 
00179204 - 00179258: [[Moldball Virus Depth Check]]
 
001792a4 - 001793fc: [[Check Vert Tolerance and if Tiles can be Chosen]]
 
00179400 - 00179420: [[Null some Tile Data (192dd9)]]
 
00179424 - 00179514: [[Remove Close Range Routine]]
 
00179518 - 00179638: [[Calculate Tiles Hit by Ability]]
 
0017963c - 001797b8: [[Calculate Possible AoE Tiles]]
 
0017a16c - 0017a28c: [[calculate ability range with map parameters?]]
 
0017a290 - 0017a514: [[Set panels affected by ability?]]
 
0017a7bc - 0017a8bc: [[another targeting routine]]
 
0017a8c0 - 0017aaf4: [[Calculate Target Panels]] <s>[[Calculate ability range based on action menu byte]]</s>
 
0017aaf8 - 0017ac8c: [[Calculate Targeting for Menu Types]]
 
0017ac90 - 0017afbc: [[Targeting validation (weapon flags)]]
 
0017afc0 - 0017b3f0: [[Auxilary targeting validation]]
 
0017b3f4 - 0017b49c: [[Height/coordinate validation]]
 
0017b4a0 - 0017b4cc: [[Disable Green Panel Flags]] (initialization?)
 
0017b4d0 - 0017b7b0: [[Calculator Routine]]
 
0017b7b4 - 0017b870: [[Disable Green Panel on all but Target's Tile]]
 
0017b874 - 0017bc74: [[Targeting routine]]
 
0017bc78 - 0017bdcc: [[Check Allies/Enemies that can be Targeted]]
 
0017bdd0 - 0017be64: [[Check if Unit can be Targeted]]
 
0017be68 - 0017c040: [[Linear/3-direction AoE Calculation]]
 
0017c044 - 0017c154: [[Linear Attack Tile Calculation]]
 
0017c158 - 0017c3b4: [[Calculate Height Data]]
 
0017c3b8 - 0017c3d8: [[Call Attack Preparation (ability selected)]]
 
0017c3dc - 0017c458: [[Call Attack Preparation (AT list preview)]]
 
0017c45c - 0017c908: [[Attack Preparation]]
 
0017c90c - 0017c950: [[Unit exists/party member check]]Returns 0x16e in unit data
 
0017c954 - 0017c9b4: [[Player Item Quantity decrement]]
 
0017c9b8 - 0017cac8: [[Prep Current Action Data]]
 
0017cacc - 0017cd20: [[Reaction Target/Hit Calculation]]
 
0017cd24 - 0017ce40: [[Map calculations for attack]] Attack, charge, ranged weapon flag
 
0017ce44 - 0017d34c: [[Main ability loading routine?]]
 
0017d350 - 0017d40c: [[set target coordinates for ability?]] also set regenerator target
 
0017d410 - 0017d49c: [[draw out routine dealing with experience gain]]
 
0017d4a0 - 0017d704: [[Current Action Ability Data Setting / Multi Hit Formulas]]
 
0017d708 - 0017d84c: [[Select_Random_Tile_For_Random_Fire_Abilities]]
 
0017d850 - 0017da1c: [[List_and_Sort_Targeted_Units]]
 
0017da20 - 0017dbc4: [[Ability Usage Checks and MP Reduction]]
 
0017dbc8 - 0017dc84: [[Store Some Acting Unit Data]]
 
0017dc88 - 0017dca4: [[Get ID of Unit if Tile is Targetable]]
 
0017dca8 - 0017decc: [[Find Unit at Specified Coordinates]] | [[Check if another unit is on the same Tile]]
 
0017ded0 - 0017def8: [[Clear targeting panel data?]]
 
0017defc - 0017e174: [[Big... Contains Hamedo check]]
 
0017e178 - 0017e58c: [[Main reaction routine?]]
 
0017e590 - 0017e64c: [[Counter magic targeting?]]
 
0017e650 - 0017e77c: [[Store counter ability?]]
 
0017e780 - 0017e7e0: [[Auto Potion]]
 
0017e7e4 - 0017ea24: [[Gained JP Up Section]]
 
0017ea28 - 0017ea7c: [[Load Job Level]]
 
0017ea80 - 0017ec14: [[Store JP; Calculate Unlocked Jobs]]
 
0017ec18 - 0017f01c: [[big map/panel routine ]]
 
0017f020 - 0017f0e8: [[Float/Float/Fly movements ]]
 
0017f0ec - 0017f178: [[Move Cap?]]
 
0017f17c - 0017f2d4: [[Calculate Projected Action Effect]] | [[Pre-Pre formula calculations]]
 
0017f2d8 - 0017f318: [[Get Elemental Ability ID]]
 
0017f31c - 0017f384: [[Initialize party members Job data, Sp cap, Status initialization]]
 
0017f388 - 0017f5f4: [[Initialize units battlefield data]](ENTD ID/flags, Map location, palette, control, etc.)
 
0017f5f8 - 0017f61c: [[Initialize players battlefield units]]
 
0017f620 - 0017f63c: [[Initialize enemy battlefield units]]
 
0017f640 - 0017f6c0: [[Set unit placement and validate]]
 
0017f6c4 - 0017f89c: [[Validate unit placement]]
 
0017f8a0 - 0017fbe8: [[Load ENTD Units]] | [[Big ENTD unit loading routine]]
 
0017fbec - 0017fcc4: [[Add Unique Value to List]]
 
0017fcc8 - 0017fd04: [[Disable/Remove unit]]
 
0017fd08 - 0017fd7c: [[Check for unit availability(existance) and ENTD level setting]]
 
0017fd80 - 0017fda8: [[Set unit cannot exist(but can), return r2 = 0]]
 
0017fdac - 0017fdd8: [[Erase unit, set to be removed from party]]
 
0017fddc - 0017ffbc: [[Set Rider/Mount's X/Y Data]]
 
0017ffc0 - 00180130: [[Set target for mounted unit, move find item/trap]]
 
00180134 - 00180174: [[Get movement support flags (move-MP/HP/EXP/JP up)]]
 
00180178 - 0018020c: [[Remove charging status/ability CT]]
 
00180210 - 0018022c: [[Disable acting statuses]]
 
00180230 - 001802c4: [[Rare/common item determination]]
 
001802c8 - 001804c0: [[Set map Item/trap data]]
 
001804c4 - 0018052c: [[Move find item flag calculation]]
 
00180530 - 00180900: [[Generate Crystal or Treasure]]
 
00180904 - 00180a04: [[Learn from Crystal]]
 
00180a08 - 00180af8: [[Generate Treasure]]
 
00180afc - 00180b28: [[Get Unit's Data Pointer]]
 
00180b2c - 00180c8c: [[Check Base Class]] | [[Ramza Causes Game Over]]
 
00180c90 - 00180dac: [[Find Unit Data Pointer For ENTD Unit ID]] | [[Unit Existence/crystaltreasure check]]
 
00180db0 - 00180dfc: [[Party level XX modification?]]
 
00180e00 - 00180f3c: [[Find War Trophies and Bonus Money]]
 
00180fe4 - 0018109c: [[Prep for Special Status Flag Enabling]]
 
001810a0 - 001810d0: [[Map Location Calculation]]
 
001810d4 - 00181110: [[Get Existent Battle Unit Pointer]] | [[Load unit Data]] (exists check within)
 
00181114 - 00181148: [[Find Active Unit Data Pointer?]]
 
001811f8 - 00181308: [[Player Control Routine?]]
 
0018130c - 001813bc: [[Weapon Guard Usability ]] (Check if Unit can React)
 
001813c0 - 00181580: [[Setup Act Menu]] | [[Player Skill Set]]
 
00181584 - 0018171c: [[Skillset Loading?]]
 
00181720 - 001817bc: [[Get Number of Turns to Resolve]] | [[Ability Loading?]]
 
001817c0 - 00181b6c: [[Get Unit Skillset Ability Data]] | [[Load ability data for skillset]] (MP, CT, req. sword booleans)
 
00181b70 - 00181b90: [[Item Inventory Ability Display]]
 
00181b94 - 00181cb4: [[Item Ability Loading]]
 
00181cb8 - 00181cd8: [[Throw]]
 
00181cdc - 00181eec: [[Throw Determination Routine]]
 
00181ef0 - 00181f10: [[Math Skill Ability Display]]
 
00181f14 - 00181f34: [[Math skill ability loading routine]]
 
[[00181f38 - 00182064]]:
 
00182068 - 001821c8: [[Math Skill ability loading]]
 
001821cc - 001822c8: [[Elemental]]
 
001822cc - 0018242c: [[Monster skill, frog attack ability loading]]
 
00182430 - 00182504: [[Monster Skill check prep]]
 
00182508 - 00182660: [[Monster Skill check]]
 
00182664 - 00182784: [[Draw Out]]
 
001827f0 - 00183074: [[In between turn control routine]]
 
*0018282c - 001828ac: Initialize data?
 
*001828b0 - 00182920: Validate mime action?
 
*00182924 - 00182978: Set active turn
 
*001829b8 - 00182a40: Next clocktick - CT increment
 
*00182a44 - 00182ba8: Dead processing, next turn processing (100CT)
 
*00182bac - 00182c04: Ability CT decrement
 
*00182c08 - 00182c8c: Post-ability CT setting
 
*00182c90 - 00182ce4: Status CT decrement
 
*00182ce8 - 00182d4c: Set Mime bytes
 
*00182d50 - 00182d88: Clear Mime bytes
 
*00182d8c - 00182dfc: Find highest CT
 
*00182e00 - 00182e6c: Validate units turn
 
*00182e70 - 00182ea8: Poison and regen
 
*00182eac - 00182ee4: Poison marsh
 
*00182ee8 - 00182f30: Transparent Removal
 
*00182f34 - 00182fa0: Check if mimicable ability occurred
 
*00182fa4 - 00183074: Mimic ability setting
 
00183078 - 001832c8: [[Death sentence, crystalization, treasurization, etc]] also: reraise, defend removal, chicken brave increment
 
001832cc - 00183370: [[Status checks]]
 
00183374 - 001834b8: [[Check Battle Outcome]] | [[Gameover by party incapacitated]]
 
00183544 - 001835a4: [[Calculate AT List and Get Specific Unit ID]]
 
001835a8 - 001835f0: [[Unit doesn't exist/deadcrystaltreasurepetrify/being ridden check]]
 
001835f8 - 00183708: [[AT List Preview?]]
 
0018370c - 00183ac8: [[Calculate AT List]]
 
00183acc - 00183e90: [[AT List Sorting]]
 
00183bf0 - 00183c68: [[Set move/act flags]] used in defend/equip change routines
 
00183c6c - 00183d0c: [[End of Turn]]
 
00183d10 - 00183d6c: [[Able to move/act checks (Menu?)]]
 
00183d70 - 00183ddc: [[Change of Turn check]]
 
00183e00 - 00183e38: [[another intermediate routine]]
 
00183e3c - 00183e8c: [[Unit exists checks]]
 
00183e90 - 00183e9c: [[Activates move/act]]
 
00183ea0 - 00183f5c: [[something involving map coordinates]]
 
00183f60 - 00183fb0: [[Load Move Find-Item data to Current Map]]
 
00183fb4 - 00184018: [[Get Tile Data Pointer]]
 
0018401c - 00184148: [[Return Various Tile Data]]
 
0018414c - 001842f4: [[deals with map coordinates 3]]
 
001842f8 - 00184308: [[Clear r2 2]]
 
0018430c - 00184338: [[Force Attack Miss]]
 
0018433c - 0018435c: [[Cause Action Miss]] | [[Force Attack Miss?]]
 
00184360 - 001843e4: [[Dance/Song hit %]] Returns if attack hit or not
 
001843ec - 0018460c: [[Knockback Calculation]]
 
00184610 - 001848d4: [[Knockback 2]]
 
001848d8 - 00184960: [[Attack Evaded Calculations]]
 
00184964 - 00184b20: [[Compatibility]]
 
00184b24 - 00184e3c: [[Modify Status Inflictions]] | [[Validate Status Changes]]
 
00184e40 - 00184e94: [[Nullify Action]] | [[Elemental Nullification]]
 
00184e98 - 00184f98: [[Elemental Damage Modification]]
 
00184f9c - 001851c0: [[Equipment Evasion Setting (Physical)]]
 
001851c4 - 001852e0: [[Equipment Evasion Setting (Magical)]]
 
001852e4 - 00185324: [[Concentrate Calculation]]
 
00185328 - 00185378: [[Dark/Confuse Caclulation]]
 
0018537c - 001853f0: [[Abandon Calculation]]
 
001853f4 - 001854b4: [[Evasion Changes due to Statuses]]
 
001854b8 - 001854f8: [[Transparent Calculation]]
 
001854fc - 00185734: [[Facing Evade Calculation]]
 
00185738 - 00185810: [[Weather effects on Bows]]
 
00185814 - 00185a98: [[Calculate Final Hit %]]
 
00185a9c - 00185c90: [[Base XA Calculation]]
 
00185c94 - 00185cbc: [[Store MA and Y]]
 
00185cc0 - 00185cfc: [[Base XA and YA for MA + Y / 2 ]]
 
00185d00 - 00185d3c: [[Store PA and PA + Y / 2]]
 
00185d40 - 00185d7c: [[Store MA and PA + Y / 2]]
 
00185d80 - 00185da8: [[Store MA and X]]
 
00185dac - 00185dd4: [[Store PA and X]]
 
00185dd8 - 00185e00: [[Store PA and WP]]
 
00185e04 - 00185e2c: [[Store PA and Y]]
 
00185e30 - 00185e58: [[Store Speed and X]]
 
00185e5c - 00185e90: [[Store PA and WP + Y]]
 
00185e94 - 00185f7c: [[Formula 64 or Jump Base XA / YA]]
 
00185f80 - 00185fa0: [[Charge Calculation]]
 
00185fa4 - 00185ff8: [[Weapon Element Strengthen]]
 
00185ffc - 00186050: [[Elemental Strengthen]]
 
00186054 - 00186148: [[Attack UP/Two Hands/Martial Arts]]
 
0018614c - 00186200: [[Formula 32, 33, 34, 35 Attack Up and Martial Arts]]
 
00186204 - 00186250: [[Magic Attack Up routine]]
 
00186254 - 001862c8: [[Attacker Berserk/Frog Check]]
 
001862cc - 00186318: [[Defense UP routine]]
 
0018631c - 00186368: [[Magic Defense Up routine]]
 
0018636c - 0018645c: [[Target XA affecting Statuses (Physical)]]
 
00186460 - 001864f4: [[Target's Status Affecting XA (Magical)]]
 
001864f8 - 00186564: [[Critical Hit Calculation]]
 
00186568 - 00186598: [[XA * YA Calculation]]
 
0018659c - 00186620: [[Set XA + YA for Status Formulas (Stupid section)]]
 
00186624 - 00186688: [[Calculate % of damage]]
 
0018668c - 001866e8: [[MP Damage Routine (Uses Y instead of X.)]]
 
001866ec - 00186740: [[Gravi2 Damage Routine]]
 
00186744 - 00186810: [[Steal Gil]]
 
00186814 - 001868ec: [[Set EXP Stolen]]
 
001868f0 - 00186918:  Formula 36
 
0018691c - 001869e8: [[Damage and Knockback Routine (Dash, tackle, throw stone)]]
 
001869ec - 00186af4: [[Song abilities]]
 
00186af8 - 00186c00: [[Dance abilities]]
 
00186c04 - 00186cfc: [[Talk Skill]]
 
[[00186d00 - 00186d28]]:  [[3A +Brave (Y)]]
 
[[00186d2c - 00186d54]]:  [[39 +SP (Y)]]
 
[[00186d58 - 00186db8]]:  [[3B +Brave (X) +PA/MA/SP (Y)]]
 
[[00186dbc - 00186e24]]:  [[3C Heal (CasMaxHP*2/5) DmgCas (CasMaxHP/5)]]
 
[[00186e28 - 00186e50]]:  [[43 Dmg (CasMaxHP-CasCurHP)]]
 
[[00186e54 - 00186e74]]:  [[44 Dmg (TarCurMP)]]
 
[[00186e78 - 00186ea0]]:  [[45 Dmg (TarMaxHP-TarCurHP)]]
 
00186ea4 - 00186ecc: [[Y brave]]
 
00186ed0 - 00186fcc: [[Weather Elemental effects]]?
 
00186fd0 - 00186ff4: [[Elemental Damage Modification (Prep)]]
 
00186ff8 - 001870f8: [[Ability Elemental?]] Apply Elemental - Glain
 
001870fc - 0018714c: [[Elemental Absorption]]
 
00187150 - 00187244: [[Faith Calculation]]
 
00187248 - 0018734c: [[HP Absorbtion]] (Seems needlessly complex)
 
00187350 - 001873d4: [[Undead Reversal]]
 
001873d8 - 00187468: [[Undead Absorb Attack]]
 
0018746c - 001874e8: [[MP Recovery Routine]] -MP Absorb*
 
001874ec - 0018750c: [[Convert HP Damage into MP Recovery]]
 
00187510 - 001875b8: [[Use Specific Action Hit Percentage]] | [[Set XA*YA as hit%]] (Often appears after elemental absorb routine)
 
001875bc - 001875f8: [[Dragon Check]]
 
001875fc - 00187634: [[Sleep Check]]
 
00187638 - 0018768c: [[Maintenance]]
 
00187690 - 001876e0: [[Conditional Status Proc Roll (19%) Inner Routine]]
 
001876e4 - 0018772c: [[Store Reaction/Proc ID and Target]]
 
00187730 - 00187838: [[Magic Gun Ability Decision]]
 
0018783c - 0018785c: [[Quick Effect]]
 
00187860 - 0018790c: [[Determine which stat will be reduced ]]
 
00187910 - 001879c4: [[Katana Break Chance]]
 
001879c8 - 00187c9c: [[Steal/Break/Might Sword Hard Coding]]
 
00187ca0 - 00187eb0: [[Formula 01 - 06 Aftermath]]
 
00187eb4 - 00187f20: [[Apply status (to action) - (Preserve hit status, evade type, hit %)]]
 
00187f24 - 00188284: [[Apply status (to action)]] Formula 38
 
00188288 - 001882c4: [[MP Healing Item Formula]]
 
001882c8 - 001882f4: [[100% HP/MP Healing (actual)]]
 
001882f8 - 001883a8: [[Finger Guard]]
 
001883ac - 00188484: [[Catch]]
 
00188488 - 001884bc: [[Calculate Hit %]]
 
001884c0 - 0018850c: [[Conditional Status Proc Roll (19%)]]
 
00188510 - 00188564: [[Physical Evade Calculation]]
 
00188568 - 001885b4: [[Physical Evade Calculation(Charge)]]
 
001885b8 - 001885f4: [[Magical Evade Calculation]]
 
001885f8 - 00188634: [[Physical XA Modifying Statuses/Support ]]
 
00188638 - 001886a0: [[Weapon Damage Calculation]]
 
001886a4 - 001886d0: [[Damage Calculation]]
 
001886d4 - 00188718: [[Routine used in formula 2B]]
 
0018871c - 00188740: [[Elemental Absorb and status roll]] 19% conditional status
 
00188744 - 00188778: [[Magical Support/Status/Compat]]
 
0018877c - 001887c0: [[Elemental XA * YA]]
 
001887c4 - 001887fc: [[Elemental Absorb/Status]] 
 
00188800 - 00188854: [[MA + X]]
 
00188858 - 00188884: [[Magical XA * YA]]
 
00188888 - 00188960: [[00188888_-_00188960]] Calculate Accuracy as User Faith * (MA + X)% (Formula 1_4 Golem)
 
00188964 - 001889a0: [[Truth/Formula 5E-5F Magical damage]]
 
001889a4 - 001889c8: [[2Truth/Formula 5E-5F Calculate damage]]
 
001889cc - 00188a20: [[Calculate Accuracy for Magical Spells ]]
 
00188a24 - 00188a80: [[Calculate Accuracy for Magical]]
 
00188a84 - 00188ad8: [[MA + X without faith]]
 
00188adc - 00188b10: [[Cluster of Physical Routines]]
 
00188b14 - 00188b60: [[Physical Routine for Hit % abilities]]
 
00188b64 - 0018ac70: [[Formulas]]
 
[[00188b64 - 00188ba0]]:[[01 Dmg_(Weapon)]]
 
[[00188ba4 - 00188be0]]:[[02 Dmg_(Weapon)]]
 
[[00188be4 - 00188c20]]:[[03 Dmg_(WP^2)]]
 
[[00188c24 - 00188c98]]:[[04 Magic Gun]]
 
[[00188c9c - 00188cf0]]: [[05 Dmg (Weapon)]]
 
[[00188cf4 - 00188d38]]: [[06 AbsHP (Weapon)]]
 
[[00188d3c - 00188d80]]: [[07 Heal (Weapon)]]
 
[[00188d84 - 00188df0]]: [[08 Dmg F(MA*Y)]]
 
[[00188df4 - 00188e74]]: [[09 Dmg (Y/100)% Hit F(MA+X)%]]
 
[[00188e78 - 00188eb4]]: [[0A Hit F(MA+X)%]]
 
[[00188eb8 - 00188ef4]]: [[0B Hit F(MA+X)%]]
 
[[00188ef8 - 00188f34]]: [[0C Heal F(MA*Y)]]
 
[[00188f38 - 00188f8c]]: [[0D Heal (Y)% Hit F(MA+X)%]]
 
[[00188f90 - 00189080]]: [[0E Dmg (Y)% Hit F(MA+X)% 100% Status Hide Status]]
 
[[00189084 - 001890d8]]: [[0F AbsMP (Y)% Hit F(MA+X)%]]
 
[[001890dc - 00189120]]: [[10 AbsHP (Y)% Hit F(MA+X)%]]
 
[[00189124 - 00189160]]: 11 (does nothing), [[12 Set Quick Hit F(MA+X)%]]
 
[[00189164 - 001891a8]]: 13 (does nothing), [[14 Set Golem Hit CasF/100*(MA+X)%]]
 
[[001891ac - 00189200]]: [[15 Set CT00 Hit F(MA+X)%]]
 
[[00189204 - 00189258]]: [[16 DmgMP (TarCurMP) Hit F(MA+X)%]]
 
[[0018925c - 00189298]]: [[17 Dmg (TarCurHP-1) Hit F(MA+X)%]]
 
[[0018929c - 001892a8]]: [[18]], [[19]] (does nothing)
 
[[001892ac - 00189338]]: [[1A Hit F(MA+Y)% // -PA/MA/SP (X)]]
 
[[0018933c - 00189378]]: [[1B DmgMP (MA+Y)% Hit F(X)%]]
 
[[0018937c - 001893d4]]: [[1C Hit (X)%]] Sing
 
[[001893d8 - 00189430]]: [[1D Hit (X)%]] Dance
 
[[00189434 - 00189460]]: [[1E Dmg ((MA+Y)*MA/2)]]
 
[[00189464 - 001895c0]]: [[1F Dmg ((100-CasF)*(100-TarF)*(MA+Y)*MA/2)]]
 
[[001895c4 - 001895f0]]: [[20 Dmg (MA*Y)]] Draw Out
 
[[001895f4 - 00189650]]: [[21 DmgMP (MA*Y)]] Draw Out
 
[[00189654 - 00189678]]: [[22]] Draw Out Hit 100%
 
[[0018967c - 001896b0]]: [[23 Heal (MA*Y)]] Draw Out
 
[[001896b4 - 001896e8]]: [[24 Dmg ((PA+Y)/2*MA)]]
 
[[001896ec - 00189790]]: [[25 Equipped: Break Hit (PA+WP+X)%]]
 
[[00189794 - 00189824]]: [[26 Equipped: Steal Hit (SP+X)%]]
 
[[00189828 - 0018986c]]: [[27 StealGil (CasLVL*SP) Hit (SP+X)%]]
 
[[00189870 - 0018990c]]: [[28 StealExp (Lowest of TarCurExp & SP+Y) Hit (SP+X)%]]
 
[[00189910 - 001899a0]]: [[29 OppositeSex: Hit (MA+X)%]]
 
[[001899a4 - 00189a8c]]: [[2A Hit (MA+X)% // AffectBraveOrFaith(Y)]]
 
[[00189a90 - 00189ad4]]: [[2B Hit (PA+X)% // -PA/MA/SP (X)]]
 
[[00189ad8 - 00189b1c]]: [[2C DmgMP (X)% Hit (PA+Y)%]]
 
[[00189b20 - 00189b90]]: [[2D Dmg (PA*(WP+Y)) 100% Status]]
 
[[00189b94 - 00189c4c]]: [[2E Equipped:Break Dmg (PA*WP)]]
 
[[00189c50 - 00189c8c]]: [[2F AbsMP (PA*WP)]]
 
[[00189c90 - 00189ccc]]: [[30 AbsHP (PA*WP)]]
 
[[00189cd0 - 00189d70]]: [[31 Dmg ((PA+Y)/2*PA)]]
 
[[00189d74 - 00189e24]]: [[32 Dmg (Rdm(1…X)*(PA*3+Y))]]
 
[[00189e28 - 00189e90]]: [[33 Hit (PA+X)%]]
 
[[00189e94 - 00189f04]]: [[34 Heal (PA*Y) HealMP (PA*Y/2)]]
 
[[00189f08 - 00189f80]]: [[35 Heal (Y)% Hit (PA+X)%]]
 
[[00189f84 - 00189fc8]]: [[37 Dmg (Rdm(1…Y)*PA)]]
 
[[00189fcc - 0018a008]]: [[3D Hit (MA+X)%]]
 
[[0018a00c - 0018a028]]: [[3E Dmg (TarMaxHP-1)]]
 
[[0018a02c - 0018a084]]: [[3F Hit (SP+X)%]]
 
[[0018a088 - 0018a110]]: [[40 Undead: Hit (SP+X)%]]
 
[[0018a114 - 0018a178]]: [[41 Hit (MA+X)%]]
 
[[0018a17c - 0018a214]]: [[42 Dmg (PA*Y) DmgCas (PA*Y/X)]]
 
[[0018a218 - 0018a24c]]: [[46]] (doesn't work), [[47 AbsHP (Y)% 100% Status]]
 
[[0018a250 - 0018a2a0]]: [[48 Heal (Z*10)]]
 
[[0018a2a4 - 0018a2c0]]: [[49 HealMP (Z*10)]]
 
[[0018a2c4 - 0018a2e8]]: Formula 4a - Elixir
 
[[0018a2ec - 0018a39c]]: [[4B Heal (Rdm(1..9)) 100% Status]]
 
[[0018a3a0 - 0018a3cc]]: [[4C Heal (MA*Y)]]
 
[[0018a3d0 - 0018a41c]]: [[4D AbsHP (Y)% Hit (MA+X)%]]
 
[[0018a420 - 0018a454]]: [[4E Dmg (MA*Y)]]
 
[[0018a458 - 0018a49c]]: [[4F Dmg (CasMaxHP-CasCurHP) Hit (PA+X)%]]
 
[[0018a4a0 - 0018a4e4]]: [[50 Hit (MA+X)%]]
 
[[0018a4e8 - 0018a550]]: [[51 Hit (MA+X)%]]
 
[[0018a554 - 0018a5e0]]: [[52 Dmg (CasMaxHP-CasCurHP) 100% Add Status Caster in AoE: DmgSelf (CasCurHP)]]
 
[[0018a5e4 - 0018a664]]: [[53 Dmg (X)% Hit (MA+X)%]]
 
[[0018a668 - 0018a694]]: [[54 HealMP (MA*Y)]]
 
[[0018a698 - 0018a6f4]]: [[55 –PA (Y) Hit (MA+X)%]]
 
[[0018a6f8 - 0018a754]]: [[56 –MA (Y) Hit (MA+X)%]]
 
[[0018a758 - 0018a820]]: [[57 +Lvl(1) NS 100% Add Status on Caster]]
 
[[0018a824 - 0018a904]]: [[58 Generic: Set Morbol: Hit(MA+X)%]]
 
[[0018a908 - 0018a97c]]: [[59 –Lvl(1) Hit (MA+X)%]]
 
[[0018a980 - 0018a9c0]]: [[5A Dragon: Hit(100)%]]
 
[[0018a9c4 - 0018aa0c]]: [[5B Dragon: Heal (Y)% 100% Add Status]]
 
[[0018aa10 - 0018aa50]]: [[5C Dragon: +Brave (X) +PA/MA/SP(Y)]]
 
[[0018aa54 - 0018aa94]]: [[5D Dragon: Set Quick]]
 
[[0018aa98 - 0018aac4]]: [[5E Dmg ((MA+Y)/2*MA)]]
 
[[0018aac8 - 0018aaf4]]: [[5F Dmg ((MA+Y)/2*MA)]]
 
[[0018aaf8 - 0018ab14]]: [[60 Dmg ((MA+Y)/2*MA) 6.25 Status]]
 
[[0018ab18 - 0018ab54]]: [[61 –Brave (Y) Hit F(MA+X)%]]
 
[[0018ab58 - 0018ab94]]: [[62 –Brave (Y) Hit (MA+X)%]]
 
[[0018ab98 - 0018ac40]]: [[63 Dmg (SP*WP)]]
 
[[0018ac44 - 0018ac70]]: [[64 Dmg (PA * WP); if using Spear (PA * 3/2 * WP); if weaponless (PA * Brave /100 * WP)]]
 
0018ac74 - 0018acd8: [[remove transparent status if Jump is used?]]
 
0018acdc - 0018ad54: [[Apply Status and Check Undead]] | <s>[[Pheonix down on undead]]</s>
 
0018ad58 - 0018adf0: [[Double WP if two hands is equipped?]]
 
0018adf4 - 0018ae38: [[action data nulling]]
 
0018ae3c - 0018af28: [[Knockback?]]
 
0018af2c - 0018b270: [[Perform reaction abilities]]
 
0018b274 - 0018b348: [[Store used weapon]] based on action menu byte
 
0018b34c - 0018b9f4: [[Pre Formula Setup (FDC)]]
 
0018b9f8 - 0018ba40: [[Remove Status]]
 
0018ba44 - 0018bcec: [[set some data for current attack]]
 
0018bcf0 - 0018bd30: [[Called by Nullify Action]] - Glain
 
0018bd34 - 0018bd70: [[Remove Knockback Flag]] | [[?Nullify steal item?]]
 
0018bd74 - 0018bdd0: [[Current Action Data Nulling]]
 
0018bdd4 - 0018be04: [[Null Some Status Data]]
 
0018be08 - 0018c67c: [[Main Reaction Routine - performs ability effects]]
 
0018c680 - 0018c754: [[Poach Inventory Routine]]
 
0018c758 - 0018c858: [[some kind of ENTD/Unit manipulation]]
 
0018c85c - 0018c91c: [[Level up/down ability]]
 
0018c920 - 0018c964: [[Check if unit can react 1]]
 
0018c968 - 0018c99c: [[Check if unit can react?]]
 
0018c9a0 - 0018c9e0: [[Reaction check?]]
 
0018c9e4 - 0018cafc: [['Reflect', Blade Grasp, and Arrow Guard]]
 
0018cb00 - 0018cc30: [[Sunken State, Caution, Dragon Spirit, etc. usability]]
 
0018cc34 - 0018ccd4: [[MP Switch, Distribute, and Damage Split usability]]
 
0018ccd8 - 0018ce00: [[PA Save, MA Save, Speed Save Regenerator, HP Restore, MP Restore, Critical Quick, Meatbone Slash, Auto Potion, Gilgame Heart check]]
 
0018ce04 - 0018ce84:  [[Counter, Counter Tackle, Counter Flood, Brave Up, Dragon Spirit, Sunken State, and Caution Usability usability]]
 
0018ce88 - 0018cef0: [[PA Save, MA Save, Speed Save, Regenerator, Auto Potion, Gilgame Heart usability]]
 
0018cef4 - 0018cf70: [[Critical Quick, HP Restore, MP Restore, Meatbone Slash usability]]
 
0018cf74 - 0018cfe4: [[Face Up and Absorb Used MP usability]]
 
0018cfe8 - 0018d04c: [[Reflect Reaction?]]
 
0018d050 - 0018d0e4: [[Blade Grasp Usability]]
 
0018d0e8 - 0018d1b4: [[Arrow Guard Usability]]
 
0018d1b8 - 0018d2a4: [[MP Switch Usability]]
 
0018d2a8 - 0018d314: [[Distribute Usability]]
 
0018d318 - 0018d380: [[Damage Split Usability]]
 
0018d384 - 0018d3bc: [[Chance to React]]
 
0018d3c0 - 0018d56c: [[Steal Routine]]
 
0018d570 - 0018d61c: [[Stat Increment/Decrement]]
 
0018d620 - 0018d708: [[Attacker's Earned Experience]]
 
0018d70c - 0018d7c4: [[Store target stats pointer data]] calls main action loading routine
 
0018d7c8 - 0018d864: [[Poison and Regen]]
 
0018d868 - 0018d90c: [[Transparent removal routine]]
 
0018d910 - 0018da00: [[Process Expiring Statuses]] | [[status CT decrement and innate statuses?]]
 
0018da04 - 0018da40: [[Set Action Target Variables]] | [[target pointers]]
 
0018da44 - 0018da84: [[Crystal, Dead, Jump, Petrify, Treasure check ]]
 
0018da88 - 0018dbac: [[Poison Marsh Routine]]
 
0018dbb0 - 0018dd40: [[Traps Routine]]
 
0018dd44 - 0018df08: [[Move-HP Up, Move-MP Up, Gained Exp Up]]
 
0018dff8 - 0018e078: [[Main Reaction subroutine - ENTD/ID stuff]] - Calculate Unlocked Jobs/set ability element = dark?
 
0018e248 - 0018e30c: [[Inflicted_status_CT_setting,_xfer_last_used_CT]]
 
0018e310 - 0018e5e0: [[Store_status,modified_ENTD_for_current_attack]]
 
0018e6b8 - 0018e8a8: [[Process Learn on Hit]]
 
0018e8ac - 0018e9b8: [[Learn Used Ability]]
 
0018e9bc - 0018e9e4: [[Enable Special Status Flags]] | [[Determine if Status Flags can be Enabled]]
 
0018e9e8 - 0018ea94: [[Item quantity increment for steal/break?]]
 
0018ea98 - 0018eb4c: [[Add price of item / 4 to total gil]]
 
0018eb50 - 0018ec0c: [[Handle Steal Exp]] | [[Apply Exp gain / Level up]]
 
0018ec44 - 0018ed78: [[Apply Unit Action Status Removal]]
 
0018edf8 - 0018ee20: [[Store ability data]] 80193868 + 0x10 bytes
 
0018ee24 - 0018ee64: [[Count number of targets hit by ability]]
 
0018eea0 - 0018eed4: [[Random Process, gives a number between 0-7fff]]
 
0018eed8 - 0018ef28: [[Random Process, (gives a random based on r4 (MOD) and checks against r5 (chance to work))]]
 
0018ef34 - 0018f034: [[Current Action Attacker Data Setting]]
 
0018f624 - 0018f7a0:  Formula Table
 
001941f8 - 00194310: [[Acting Unit's Data Setup]] (AI?)
 
00195878 - 00195d90: [[AI Ability Data Setting]]  *This is called when ability is chosen by AI, r4 = address of move in units move list
 
    00195944 - 001959d0: [[AI Ability Data Setting - Attack]]
 
    001959d4 - 00195a20: [[AI Ability Data Setting - AI Item Inventory]]
 
    00195a24 - 00195a2c: [[AI Ability Data Setting - Katana Inventory]]
 
    00195a30 - 00195a8c: [[AI Ability Data Setting - Weapon Inventory]]
 
    00195a90 - 00195b9c: [[AI Ability Data Setting - Jump]]
 
    00195ba0 - 00195bb8: [[AI Ability Data Setting - Charge]]
 
    00195bbc - 00195bfc: [[AI Ability Data Setting - Arithmeticks]]
 
    00195c00 - 00195d90: [[AI Ability Data Setting - Default]]
 
00196ce8 - 00196dac: [[Check if Unit can be Targeted (Cryst/Trea/Mount/Trans)]]
 
001978e4 - 00197958: [[Find Direction of Target]]
 
00199124 - 00199368: [[Calculate Physical? Target]]
 
0019936c - 0019939c: [[Calculate Distance Between Units]]
 
001998c8 - 001999c4: [[Check if Regen/Charm/DM/Reraise/DA Can be Inflicted]]
 
00199b98 - 00199c84: [[Calculate Clockticks Until Unit Acts]]
 
00199ec8 - 0019a2c8: [[Usable Ability Setting/ENTD AI Calculations]]
 
0019a2cc - 0019a2ec: [[Dividend * 4 / Divisor]]
 
0019a2f0 - 0019a528: [[Set AI Flags/Usable Abilities]]
 
0019a52c - 0019a5f4: [[Store Weapon? Attack Data]]
 
0019a5f8 - 0019a638: [[Usable Ability Setting]]
 
0019a63c - 0019a66c:  [[Part of the Weapon Inventory]]
 
0019a670 - 0019aa4c: [[Ability Loading]]
 
    0019a6a4 - 0019a7a0: [[Ability Loading - Weapon Inventory]]
 
    0019a7a4 - 0019a7e0: [[Ability Loading - Arithmeticks]]
 
    0019a7e4 - 0019a814: [[Ability Loading - Charge]]
 
    0019a818 - 0019a994: [[Ability Loading - Others]]
 
    0019a998 - 0019a9c4: [[Ability Loading - Jump 1]]
 
    0019a9f8 - 0019aa4c: [[Ability Loading - Jump 2]]
 
0019aa50 - 0019ab04: [[Load Known Ability Flag]]
 
0019ab08 - 0019ab44: [[Transfer Halfword Values]]
 
0019ab48 - 0019ab74: [[Transfer Byte Values]]
 
0019ab78 - 0019abb0: [[Word Nulling]]
 
[[0019ad74 - 0019ae2c]]: Determine if Height Difference < 3
 
0019b6b0 - 0019b750: [[Calculate Height Difference Between Units]]
 
0019bb20 - 0019bbb8: [[Check Unit for Crystal or Treasure Status]]
 
0019d294 - 0019d304: [[Find Unit at Coordinates (0x19d294)]]
 
0019e160 - 0019e374: [[Transfer Unit Data to AI Data]]
 
0019e378 - 0019e53c: [[Transfer AI Data to Unit Data]]
 
0019e5d8 - 0019ef20: [[AI Ability Use Decisions]]
 
0019ef24 - 0019efac: [[Check if Status Should/Can be Added]]
 
0019f258 - 0019f2a0: [[Save Coordinates to Temp Unit]]
 
0019f2a4 - 0019f2f0: [[Transfer Unit Coordinates to AI]]
 
001a0e80 - 001a0f6c: [[Effect Palette Setup]]
 
001a0fa0 - 001a0fd0: [[Set Effect Frame Data Pointer]] | [[Get Start of Frame Pointers Address]]
 
001a0fd4 - 001a100c: [[Get Start of Parameter Sets Address]]
 
001a1010 - 001a1040: [[Get Header before Motion Data Address]]
 
001a1044 - 001a1074: [[Get Coordinate Data Address]]
 
001a1078 - 001a10a8: [[Get Motion Data Address]]
 
001a10ac - 001a10e8: [[Get Misc. Data and Palette Data Addresses]]
 
001a1198 - 001a11c8: [[Get ??? Data Address]]
 
001a13bc - 001a15b0: [[Effect Related (0x1a13bc)]]
 
001a15b4 - 001a1810: [[Ability animation]] uses animation flags (Ball Hardcoding) | [[Effect Related (0x1a15b4)]]
 
001a1814 - 001a1850: [[Load ability effect]] Stores pre-cast effects, has some hardcodings. Also transfers lots of important effect data to 0x1bad0c
 
001a1880 - 001a18a0: [[Play Effect]]
 
001a18d8 - 001a1c3c: [[Effect Stage Processing]] | [[Effect Control Routine]]
 
001a1c40 - 001a1c8c: [[Effect Cycle Processing]]
 
001a1c90 - 001a1d24: [[Effect Related (0x1a1c90)]]
 
001a1d28 - 001a1d98: [[Effect Related (0x1a1d28)]]
 
001a1d9c - 001a2080: [[Effect Related (0x1a1d9c)]]
 
001a20b4 - 001a20e4: [[Clear some data in temp effect data 2]]
 
001a20e8 - 001a2210: [[Effect Related (0x1a20e8)]]
 
001a2374 - 001a23a4: [[Effect Code Script 0x05]]
 
001a2998 - 001a29dc: [[Effect Code Script 0x16]]
 
001a2c28 - 001a2c78: [[Effect Code Script 0x1d]]
 
001a4000 - 001a419c: [[Effect Related (0x1a4000)]]
 
001a4cf0 - 001a4d98: [[Run Effect Block]]
 
001a4de8 - 001a4e98: [[0x1a4de8]]
 
001a5c3c - 001a5d70: [[0x1a5c3c]]
 
001a60ac - 001a7f58: [[Effect Graphics]]
 
001a90d0 - 001a9314: [[Get Effect Screen Location Data From Unit Data]]
 
001aab90 - 001aac24: [[0x1aab90]]
 
001aad98 - 001ab1d0: [[Effect Camera Rotation]]
 
001ab1d4 - 001ab58c: [[Effect Camera Movement]]
 
001ab724 - 001aca54: [[Effect Related (0x1ab724)]]
 
001acf90 - 001ad194: [[0x1acf90]]
 
001ad198 - 001ad628: [[0x1ad198]]
 
001ad828 - 001ad940: [[Effect Related (0x1ad828)]]
 
001add54 - 001ade78: [[Effect Related (0x1add54)]]
 
001adfac - 001adfe8: [[Get Ninja Ball effect]] based on weapons element. Only valid entries for fire,water,lightning
 
001af3a4 - 001af3d8: [[001af3a4_-_001af3d8]] Little math for arcing trajectory
 
001af3dc - 001af584  [[Maths_For_Arcing_Trajectory]]
 
001af59c - 001af6d4: [[001af59c_-_001af6d4]] Trajectory/Vectors maths routines (for arcing weapons)
 
001af734 - 001af76c: [[Give Gravity Impact]] Arc related
 
001af770 - 001af8b0: [[List_targeting_data_of_all_valid_units]]
 
001af8b4 - 001afb34: [[Seek_Obstacle_On_Trajectory]]
 
001afb38 - 001afd8c  [[Set Arcing Trajectory]]
 
001afd90 - 001aff14: [[001afd90_-_001aff14]]
 
001b06d0 - 001b0814: [[001b06d0_-_001b0814]]
 
001b0818 - 001b0a8c: [[001b0818_-_001b0a8c]]
 
001b0a90 - 001b0c84: [[001b0a90_-_001b0c84]] No calling routine ?
 
001b47e0 - 001b48cc: [[Effect Related (0x1b47e0)]]
 
 
== OPEN.BIN RAM ==
 
000670f0 - 00067208: [[OPEN.BIN Main Routine]]
 
00067d84 - 00067e64: [[Button Input Related? (0x67d84)]]
 
00068268 - 00068380: [[Button Input Related? (0x68268)]]
 
0006854c - 000685e8: [[? 0x6854c]]
 
00068cd0 - 00068d7c: [[? 0x68cd0]]
 
0006920c - 000696c4: [[Birthday Menu Related? (0x6920c)]]
 
000697b0 - 000698bc: [[Birthday Menu Graphics Related? (0x697b0)]]
 
00069eb4 - 00069f20: [[? 0x69eb4]]
 
0006b990 - 0006bb70: [[Display Birthday Menu Text]]
 
0006bde0 - 0006c0cc: [[Handle Birthday Menu Input]]
 
0006c464 - 0006c74c: [[Handle Confirm Menu Input (OPEN.BIN)]]
 
0006c96c - 0006c9c0: [[Display Birthday Menu Text Entry]]
 
== ATTACK.OUT RAM ==
 
001c3078 - 001c33a4: [[? 0x1c3078]] (Determines fieldable units)
 
001c33a8 - 001c33c0: [[Load Halfword (ATTACK.OUT)]]
 
001c34b4 - 001c3afc: [[Load Scenario Conditionals]]
 
001c5be0 - 001c60dc: [[0x1c5be0]]
 
001c9d68 - 001c9ebc: [[Show Map Title]]
 
== REQUIRE.OUT RAM ==
 
001c4740 - 001c4ab0: [[Post-battle (0x1c4740)]]
 
001c6000 - 001c609c: [[Get Free Party Slot Status]]
 
001c60a0 - 001c6984: [[Post-battle party full unit join selection]]
 
001c6988 - 001c716c: [[Post-battle Unit Changes]]
 
001c7170 - 001c7358: [[Handle War Trophies and Bonus Money]]
 
== ETC.OUT RAM ==
 
001bf01c - 001bf3d4: [[Show Graphic]]
 
001c017c - 001c03a8: [[Show Chapter Title]]
 
001c03ac - 001c05d0: [[Show Gameover Image]]
 
001c05d4 - 001c0644: [[Show Graphic (Async)]]
 
== BUNIT.OUT RAM ==
 
[[001c6854 - 001c6e04]]
 

Revision as of 12:10, 21 September 2024

Here is a list of Routine locations in RAM. To view the actual code of the routine follow the link under it.

If you add routines PLEASE keep them in order. When unfinished routines are deciphered they'll be inserted in the correct location. If you know the return locations of the routine, please link to them under the routine code. See "Defense Up" for an example.

Thanks!

 Main Routine Locations:

RAM -> File
   0x00F800 -> SCUS_942.21
   0x067000 -> WLDCORE.BIN
   0x067000 -> BATTLE.BIN
   0x067000 -> OPEN.BIN
   0x0E0000 -> WORLD.BIN
   0x1BF000 -> ATTACK.OUT
   0x1BF000 -> REQUIRE.OUT
   0x1BF000 -> OPTION.OUT
   0x1BF000 -> ETC.OUT
   0x1BF000 -> EQUIP.OUT
   0x1BF000 -> CARD.OUT
   0x1BF000 -> BUNIT.OUT
   0x1DF000 -> JOBSTTS.OUT
   0x1DF000 -> HELPMENU.OUT
   0x1DF000 -> SP2 + effects + other.
Main Data Locations:

RAM -> File
   0x00F800 -> SCUS_942.21
   0x067000 -> WLDCORE.BIN
   0x067000 -> BATTLE.BIN
   0x067000 -> OPEN.BIN
   0x0E0000 -> WORLD.BIN
   0x1BF000 -> ATTACK.OUT
   0x1BF000 -> REQUIRE.OUT
   0x1BF000 -> OPTION.OUT
   0x1BF000 -> ETC.OUT
   0x1BF000 -> EQUIP.OUT
   0x1BF000 -> CARD.OUT
   0x1BF000 -> BUNIT.OUT
   0x1DF000 -> JOBSTTS.OUT
   0x1DF000 -> HELPMENU.OUT
   0x1DF000 -> SP2 + effects + other.


PSX BIOS

000000a0: Jump to 0x5c4 (Bios call - First table)
000000b0: (Bios call - Second table)
000000c0: (Bios call - Third table)