Difference between revisions of "Apply status (to action) - (Preserve hit status, evade type, hit %)"
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+ | No Parameters - Returns Nothing | ||
+ | |||
+ | Preserves Some Target Current Action (TCA) data before calling [[Apply status (to action)|'''<span style="color:blue">Apply status (to action)</span>''']] (This routine will update TCA infliction/Removal bytes) | ||
+ | |||
+ | '''TCA 0x00 (Hit Flag), TCA 0x02 (Evade Type) and TCA 0x2a (Hit%) are restored even if nothing is inflicted''' | ||
+ | ------------------------------------------------------------------------------------- | ||
00187eb4: 3c028019 lui r2,0x8019 | 00187eb4: 3c028019 lui r2,0x8019 | ||
00187eb8: 8c422d90 lw r2,0x2d90(r2) # Action | 00187eb8: 8c422d90 lw r2,0x2d90(r2) # Action | ||
Line 27: | Line 33: | ||
00187f1c: 03e00008 jr r31 | 00187f1c: 03e00008 jr r31 | ||
00187f20: 00000000 nop | 00187f20: 00000000 nop | ||
− | ''' | + | === Return locations === |
− | + | '''Battle.bin''' | |
− | 00188de4: | + | 001887ec: [[Elemental_Absorb/Status]] |
+ | 00188b94: [[01_Dmg_(Weapon)]] | ||
+ | 00188ce4: [[05_Dmg_(Weapon)]] | ||
+ | 00188de4: [[08_Dmg_F(MA*Y)]] | ||
+ | 00188e68: [[09_Dmg_(Y/100)%25_Hit_F(MA%2BX)%25]] | ||
+ | 001895b4: [[1F_Dmg_((100-CasF)*(100-TarF)*(MA%2BY)*MA/2)]] | ||
+ | 00189b84: [[2D_Dmg_(PA*(WP%2BY))_100%25_Status]] | ||
+ | 00189d64: [[31_Dmg_((PA%2BY)/2*PA)]] | ||
+ | 0018a240: [[47_AbsHP_(Y)%25_100%25_Status]] | ||
+ | 0018a5d4: [[52_Dmg_(CasMaxHP-CasCurHP)_100%25_Add_Status_Caster_in_AoE:_DmgSelf_(CasCurHP)]] | ||
+ | 0018a658: [[53_Dmg_(X)%25_Hit_(MA%2BX)%25]] | ||
+ | 0018aa00: [[5B_Dragon:_Heal_(Y)%25_100%25_Add_Status]] | ||
+ | 0018acec: [[Phoenix_Down_on_Undead]] |
Latest revision as of 13:09, 7 April 2022
No Parameters - Returns Nothing Preserves Some Target Current Action (TCA) data before calling Apply status (to action) (This routine will update TCA infliction/Removal bytes) TCA 0x00 (Hit Flag), TCA 0x02 (Evade Type) and TCA 0x2a (Hit%) are restored even if nothing is inflicted ------------------------------------------------------------------------------------- 00187eb4: 3c028019 lui r2,0x8019 00187eb8: 8c422d90 lw r2,0x2d90(r2) # Action 00187ebc: 27bdffe0 addiu r29,r29,0xffe0 00187ec0: afbf001c sw r31,0x001c(r29) 00187ec4: afb20018 sw r18,0x0018(r29) 00187ec8: afb10014 sw r17,0x0014(r29) 00187ecc: afb00010 sw r16,0x0010(r29) 00187ed0: 90520002 lbu r18,0x0002(r2) # oldEvadeType = Action.EvadeType 00187ed4: 9451002a lhu r17,0x002a(r2) # oldHitPercent = Action.HitPercent 00187ed8: 90500000 lbu r16,0x0000(r2) # oldHitStatus = Action.HitStatus // Hit or miss 00187edc: 0c061fc9 jal 0x00187f24 # Apply status (to action) 00187ee0: 00000000 nop 00187ee4: 3c028019 lui r2,0x8019 00187ee8: 8c422d90 lw r2,0x2d90(r2) # Action 00187eec: 00000000 nop 00187ef0: a0500000 sb r16,0x0000(r2) # Action.HitStatus = oldHitStatus 00187ef4: 3c028019 lui r2,0x8019 00187ef8: 8c422d90 lw r2,0x2d90(r2) # Action 00187efc: 00000000 nop 00187f00: a451002a sh r17,0x002a(r2) # Action.HitPercent = oldHitPercent 00187f04: a0520002 sb r18,0x0002(r2) # Action.EvadeType = oldEvadeType 00187f08: 8fbf001c lw r31,0x001c(r29) 00187f0c: 8fb20018 lw r18,0x0018(r29) 00187f10: 8fb10014 lw r17,0x0014(r29) 00187f14: 8fb00010 lw r16,0x0010(r29) 00187f18: 27bd0020 addiu r29,r29,0x0020 00187f1c: 03e00008 jr r31 00187f20: 00000000 nop
Return locations
Battle.bin 001887ec: Elemental_Absorb/Status 00188b94: 01_Dmg_(Weapon) 00188ce4: 05_Dmg_(Weapon) 00188de4: 08_Dmg_F(MA*Y) 00188e68: 09_Dmg_(Y/100)%_Hit_F(MA+X)% 001895b4: 1F_Dmg_((100-CasF)*(100-TarF)*(MA+Y)*MA/2) 00189b84: 2D_Dmg_(PA*(WP+Y))_100%_Status 00189d64: 31_Dmg_((PA+Y)/2*PA) 0018a240: 47_AbsHP_(Y)%_100%_Status 0018a5d4: 52_Dmg_(CasMaxHP-CasCurHP)_100%_Add_Status_Caster_in_AoE:_DmgSelf_(CasCurHP) 0018a658: 53_Dmg_(X)%_Hit_(MA+X)% 0018aa00: 5B_Dragon:_Heal_(Y)%_100%_Add_Status 0018acec: Phoenix_Down_on_Undead