Difference between revisions of "Magical Evade Calculation"
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− | + | 001885b8: 27bdffe8 addiu r29,r29,-0x0018 | |
− | 001885b8: 27bdffe8 addiu r29,r29, | + | 001885bc: afbf0010 sw r31,0x0010(r29) |
− | 001885bc: afbf0010 sw r31,0x0010(r29) | + | 001885c0: 0c061471 jal 0x001851c4 |{{f/jal|Equipment Evasion Setting (Magical) |Equipment Evasion Setting (Magical) }} Set Base Hit to 100 / Set Ability Acc. Right Hand and Left Hand Evasion |
− | 001885c0: 0c061471 jal 0x001851c4 | + | 001885c4: 00000000 nop | |
− | 001885c4: 00000000 nop | + | 001885c8: 0c06152e jal 0x001854b8 |{{f/jal|Transparent Calculation|Transparent Calculation}} Nullify the All Ability Evasion bytes if Attacker uses Concentration |
− | 001885c8: 0c06152e jal 0x001854b8 | + | 001885cc: 00000000 nop | |
− | 001885cc: 00000000 nop | + | 001885d0: 0c0614df jal 0x0018537c |{{f/jal|Abandon Calculation |Abandon Calculation }} If target as abandon (and it is usable) --> Ability Base Hit/2 |
− | 001885d0: 0c0614df jal 0x0018537c | + | 001885d4: 00000000 nop | |
− | 001885d4: 00000000 nop | + | 001885d8: 0c0614fd jal 0x001853f4 |{{f/jal|Evasion Changes due to Statuses|Evasion Changes due to Statuses}} Nullify all Ability evasion bytes based on Target status - Ability Base Hit/2 if target defending |
− | 001885d8: 0c0614fd jal 0x001853f4 | + | 001885dc: 00000000 nop | |
− | 001885dc: 00000000 nop | + | 001885e0: 0c062122 jal 0x00188488 |{{f/jal|Calculate Hit %|Calculate Hit %}} If Ability is evadeable : Roll the All Ability Evade bytes (one after another) against Ability base Hit |
− | 001885e0: 0c062122 jal 0x00188488 | + | 001885e4: 00000000 nop | |
− | 001885e4: 00000000 nop | + | 001885e8: 8fbf0010 lw r31,0x0010(r29) |
− | 001885e8: 8fbf0010 lw r31,0x0010(r29) | + | 001885ec: 27bd0018 addiu r29,r29,0x0018 |
− | 001885ec: 27bd0018 addiu r29,r29,0x0018 | + | 001885f0: 03e00008 jr r31 |
− | 001885f0: 03e00008 jr r31 | + | 001885f4: 00000000 nop |
− | 001885f4: 00000000 nop | + | === Return Locations === |
− | + | '''Battle.bin ''' | |
− | == Return Locations == | ||
− | |||
− | |||
00188d94: [[08_Dmg_F(MA*Y)|Formula 08 - Dmg F(MA*Y)]] | 00188d94: [[08_Dmg_F(MA*Y)|Formula 08 - Dmg F(MA*Y)]] | ||
00188e04: [[09_Dmg_(Y/100)%25_Hit_F(MA%2BX)%25|Formula 09 - Dmg (Y/100)% Hit F(MA+X)%]] | 00188e04: [[09_Dmg_(Y/100)%25_Hit_F(MA%2BX)%25|Formula 09 - Dmg (Y/100)% Hit F(MA+X)%]] |
Revision as of 18:49, 13 April 2022
001885b8: 27bdffe8 addiu r29,r29,-0x0018 001885bc: afbf0010 sw r31,0x0010(r29) 001885c0: 0c061471 jal 0x001851c4 |-->Equipment Evasion Setting (Magical) Set Base Hit to 100 / Set Ability Acc. Right Hand and Left Hand Evasion 001885c4: 00000000 nop | 001885c8: 0c06152e jal 0x001854b8 |-->Transparent Calculation Nullify the All Ability Evasion bytes if Attacker uses Concentration 001885cc: 00000000 nop | 001885d0: 0c0614df jal 0x0018537c |-->Abandon Calculation If target as abandon (and it is usable) --> Ability Base Hit/2 001885d4: 00000000 nop | 001885d8: 0c0614fd jal 0x001853f4 |-->Evasion Changes due to Statuses Nullify all Ability evasion bytes based on Target status - Ability Base Hit/2 if target defending 001885dc: 00000000 nop | 001885e0: 0c062122 jal 0x00188488 |-->Calculate Hit % If Ability is evadeable : Roll the All Ability Evade bytes (one after another) against Ability base Hit 001885e4: 00000000 nop | 001885e8: 8fbf0010 lw r31,0x0010(r29) 001885ec: 27bd0018 addiu r29,r29,0x0018 001885f0: 03e00008 jr r31 001885f4: 00000000 nop
Return Locations
Battle.bin 00188d94: Formula 08 - Dmg F(MA*Y) 00188e04: Formula 09 - Dmg (Y/100)% Hit F(MA+X)% 00188e88: Formula 0A - Hit F(MA+X)% 00188fd4: Formula 0E - Dmg (Y)% Hit F(MA+X)% 100% Status Hide Status 00189094: Formula 0F - AbsMP(Y%) Hit F(MA+X)% 001890e8: Formula 10 - AbsHP(Y%) Hit F(MA+X)% 001891bc: Formula 15 - Set CT00 Hit F(MA+X)% 00189214: Formula 16 - DmgMP (TarCurMP) Hit F(MA+X)% 0018926c: Formula 17 - Dmg (TarCurHP-1) Hit F(MA+X)% 001892bc: Formula 1A - Hit F(MA+Y)% // -PA/MA/SP (X) 0018934c: Formula 1B - DmgMP (MA+Y)% Hit F(X)% 00189444: Formula 1E - Dmg ((MA+Y)*MA/2) 00189474: Formula 1F - Dmg ((100-CasF)*(100-TarF)*(MA+Y)*MA/2) 001896c4: Formula 24 - Dmg ((PA+Y)/2*MA) 00189fdc: Formula 3D - Hit (MA+X)% 0018a430: Formula 3E - Dmg (MA*Y) 0018a5f4: Formula 53 - Dmg (X)% Hit (MA+X)% 0018a6a8: Formula 55 - –PA (Y) Hit (MA+X)% 0018a708: Formula 56 - –MA (Y) Hit (MA+X)% 0018a918: Formula 59 - –Lvl(1) Hit (MA+X)% 0018aaa8: Formula 5E - Dmg ((MA+Y)/2*MA) 0018aad8: Formula 5F - Dmg ((MA+Y)/2*MA) 0018ab28: Formula 61 - –Brave (Y) Hit F(MA+X)% 0018ab68: Formula 62 - –Brave (Y) Hit (MA+X)%