Difference between revisions of "2C DmgMP (Y)% Hit (PA+Y)%"
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[2c] | [2c] | ||
− | 00189ad8: 27bdffe8 addiu r29,r29, | + | 00189ad8: 27bdffe8 addiu r29,r29,-0x0018 | |
− | 00189adc: afbf0010 sw r31,0x0010(r29) | + | 00189adc: afbf0010 sw r31,0x0010(r29) | |
− | 00189ae0: 0c062144 jal | + | 00189ae0: 0c062144 jal 0x00188510 |{{f/jal|Physical Evade Calculation|Physical Evade Calculation}} If Abillity is evadeable roll Ability Evade byte against Ability base Hit - Returns r2 |
− | 00189ae4: 00000000 nop | + | 00189ae4: 00000000 nop | |
− | 00189ae8: 14400009 bne r2,r0, | + | 00189ae8: 14400009 bne r2,r0,0x00189b10 {{f/Cond|If Attack is not evaded}} |
− | 00189aec: 00000000 nop | + | 00189aec: 00000000 nop | |
− | 00189af0: 0c061781 jal | + | 00189af0: 0c061781 jal 0x00185e04 |{{f/jal|Store PA and Y|Store PA and Y}} XA = Attacker's PA and YA = Ability Y |
− | 00189af4: 00000000 nop | + | 00189af4: 00000000 nop | |
− | 00189af8: 0c0621b5 jal | + | 00189af8: 0c0621b5 jal 0x001886d4 |{{f/jal|Calculate_Accuracy_for_Physical|Calculate_Accuracy_for_Physical}} Modify XA and YA (physical) and uses XA+YA as hit% - Returns r2 |
− | 00189afc: 00000000 nop | + | 00189afc: 00000000 nop | |
− | 00189b00: 14400003 bne r2,r0, | + | 00189b00: 14400003 bne r2,r0,0x00189b10 {{f/Cond|If Attack hits}} |
− | 00189b04: 00000000 nop | + | 00189b04: 00000000 nop | |
− | 00189b08: 0c0619a3 jal | + | 00189b08: 0c0619a3 jal 0x0018668c |{{f/jal|Calculate_MP%25_damage|Calculate_MP%_damage}} Set MP damage = Y% of Target Max MP |
− | 00189b0c: 00000000 nop | + | 00189b0c: 00000000 nop | |
− | 00189b10: 8fbf0010 lw r31,0x0010(r29) | + | 00189b10: 8fbf0010 lw r31,0x0010(r29) END |
− | 00189b14: 27bd0018 addiu r29,r29, | + | 00189b14: 27bd0018 addiu r29,r29,0x0018 |
− | 00189b18: 03e00008 jr r31 | + | 00189b18: 03e00008 jr r31 |
− | 00189b1c: 00000000 nop | + | 00189b1c: 00000000 nop |
+ | === Return location === | ||
+ | '''Battle.bin''' | ||
+ | 0018b97c - [[Pre Formula Setup (FDC)|Pre Formula Setup]] |
Revision as of 11:20, 23 April 2022
[2c] 00189ad8: 27bdffe8 addiu r29,r29,-0x0018 | 00189adc: afbf0010 sw r31,0x0010(r29) | 00189ae0: 0c062144 jal 0x00188510 |-->Physical Evade Calculation If Abillity is evadeable roll Ability Evade byte against Ability base Hit - Returns r2 00189ae4: 00000000 nop | 00189ae8: 14400009 bne r2,r0,0x00189b10 #If Attack is not evaded 00189aec: 00000000 nop | 00189af0: 0c061781 jal 0x00185e04 |-->Store PA and Y XA = Attacker's PA and YA = Ability Y 00189af4: 00000000 nop | 00189af8: 0c0621b5 jal 0x001886d4 |-->Calculate_Accuracy_for_Physical Modify XA and YA (physical) and uses XA+YA as hit% - Returns r2 00189afc: 00000000 nop | 00189b00: 14400003 bne r2,r0,0x00189b10 #If Attack hits 00189b04: 00000000 nop | 00189b08: 0c0619a3 jal 0x0018668c |-->Calculate_MP%_damage Set MP damage = Y% of Target Max MP 00189b0c: 00000000 nop | 00189b10: 8fbf0010 lw r31,0x0010(r29) END 00189b14: 27bd0018 addiu r29,r29,0x0018 00189b18: 03e00008 jr r31 00189b1c: 00000000 nop
Return location
Battle.bin 0018b97c - Pre Formula Setup