Difference between revisions of "T1 Low Mod Item Throw"
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(Created page with " 92: front throw start ffe2(11) QueueSpriteAnim(01,28) LoadFrameWait(56,04) MoveBackward2() LoadFrameWait(54,02) LoadFrameWait(55,08) WeaponSheatheCheck1(FE) PlayAttac...") |
m (Talcall moved page T1 Low Mod Throw to T1 Low Mod Item Throw: I think this set of 3 is for item throw, not weapon throw) |
(No difference)
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Revision as of 06:42, 28 May 2022
92: front throw start ffe2(11) QueueSpriteAnim(01,28) LoadFrameWait(56,04) MoveBackward2() LoadFrameWait(54,02) LoadFrameWait(55,08) WeaponSheatheCheck1(FE) PlayAttackSound(00) LoadFrameWait(57,02) MoveForward2() LoadFrameWait(59,02) MoveForward1() LoadFrameWait(5A,02) QueueThrowAnimation(00,00) LoadFrameWait(5B,08) PauseAnimation() 93: back throw start ffe2(0B) QueueSpriteAnim(01,29) LoadFrameWait(87,04) MoveBackward2() LoadFrameWait(85,02) LoadFrameWait(86,08) WeaponSheatheCheck1(FE) PlayAttackSound(00) LoadFrameWait(88,02) MoveForward2() LoadFrameWait(8A,02) MoveForward1() LoadFrameWait(8B,02) QueueThrowAnimation(00,00) LoadFrameWait(8C,08) PauseAnimation() 94: front throw middle LoadFrameWait(5B,00) 95: back throw middle LoadFrameWait(8C,00) 96: front throw finish ffe2(17) #17 isn't a number I've ever seen in this instruction before? is this an important layer priority only for throwing down...? QueueSpriteAnim(01,2C) fff6(19) LoadFrameWait(5B,02) LoadFrameWait(5A,04) LoadFrameWait(59,04) PauseAnimation() 97: back throw finish ffe2(17) #aside from the curiosity with 17, same notes as T1 High Mod Throw QueueSpriteAnim(01,2D) fff6(19) LoadFrameWait(8C,02) LoadFrameWait(8B,04) LoadFrameWait(8A,04) PauseAnimation()