Difference between revisions of "T1 High Mod Bow"
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m (fixing line breaks whoops) |
m |
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Line 1: | Line 1: | ||
− | + | SetLayerPriority(11) | |
QueueSpriteAnim(01,0C) #bit of an odd throw animation to start. seperate to the other throws, that's for sure. | QueueSpriteAnim(01,0C) #bit of an odd throw animation to start. seperate to the other throws, that's for sure. | ||
PlayAttackSound(00) | PlayAttackSound(00) | ||
Line 20: | Line 20: | ||
PauseAnimation() | PauseAnimation() | ||
− | + | SetLayerPriority(0B) | |
QueueSpriteAnim(01,0D) | QueueSpriteAnim(01,0D) | ||
PlayAttackSound(00) | PlayAttackSound(00) |
Revision as of 09:05, 6 September 2022
SetLayerPriority(11) QueueSpriteAnim(01,0C) #bit of an odd throw animation to start. seperate to the other throws, that's for sure. PlayAttackSound(00) LoadFrameWait(77,02) MoveBackward2() LoadFrameWait(77,08) LoadFrameWait(78,02) MoveForward2() LoadFrameWait(79,04) MoveForward2() LoadFrameWait(79,0A) fff6(59) #??????? QueueThrowAnimation(0000) LoadFrameWait(79,12) LoadFrameWait(79,02) WeaponSheatheCheck2(FE) LoadFrameWait(7B,02) MoveBackward1() LoadFrameWait(7C,04) PauseAnimation() SetLayerPriority(0B) QueueSpriteAnim(01,0D) PlayAttackSound(00) LoadFrameWait(A8,02) MoveBackward2() LoadFrameWait(A8,08) LoadFrameWait(A9,02) MoveForward2() LoadFrameWait(AA,04) MoveForward2() LoadFrameWait(AA,0A) fff6(59) QueueThrowAnimation(0000) LoadFrameWait(AA,12) LoadFrameWait(AA,02) WeaponSheatheCheck2(FE) LoadFrameWait(AC,02) MoveBackward1() LoadFrameWait(AD,04) PauseAnimation()