Difference between revisions of "T1 Read Book"

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m (Talcall moved page T1 High Mod Book to T1 Read Book: there's only 1 of these lmao)
m
Line 1: Line 1:
 
  Front
 
  Front
  SetLayerPriority(12)
+
  SetLayerPriority(12) #usually 11. how curious, important?
 
  QueueSpriteAnim(01,14)
 
  QueueSpriteAnim(01,14)
 
  fff6(2D)
 
  fff6(2D)

Revision as of 12:31, 4 October 2022

Front
SetLayerPriority(12)			#usually 11. how curious, important?
QueueSpriteAnim(01,14)
fff6(2D)
LoadFrameWait(7D,06)
LoadFrameWait(7E,06)
LoadFrameWait(7F,06)
LoadFrameWait(80,08)
LoadFrameWait(81,08)			#absolutely ridiculously, loops opening and closing the unit's mouth.
LoadFrameWait(80,08)
LoadFrameWait(81,08)
LoadFrameWait(80,08)
LoadFrameWait(81,08)
LoadFrameWait(80,08)
LoadFrameWait(81,08)
LoadFrameWait(80,08)
LoadFrameWait(81,08)
PostGenericAttack()
PlayAttackSound(01)
LoadFrameWait(80,0E)
LoadFrameWait(80,02)
WeaponSheatheCheck2(FE)
PauseAnimation()
Back
SetLayerPriority(0B)
QueueSpriteAnim(01,15)
fff6(2D)
LoadFrameWait(AE,06)
LoadFrameWait(AF,06)
LoadFrameWait(B0,06)
LoadFrameWait(B1,08)
LoadFrameWait(B2,08)			#even more ridiculously, loops the same thing but you can't see the unit's mouth.
LoadFrameWait(B1,08)
LoadFrameWait(B2,08)
LoadFrameWait(B1,08)
LoadFrameWait(B2,08)
LoadFrameWait(B1,08)
LoadFrameWait(B2,08)
LoadFrameWait(B1,08)
LoadFrameWait(B2,08)
PostGenericAttack()
PlayAttackSound(01)
LoadFrameWait(B1,0E)
LoadFrameWait(B1,02)
WeaponSheatheCheck2(FE)
PauseAnimation()