Difference between revisions of "T1 High Mod Bow"
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m (Talcall moved page T1 High Mod Throw to T1 High Mod Bow: that was an interesting plot twist) |
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Line 1: | Line 1: | ||
SetLayerPriority(11) | SetLayerPriority(11) | ||
− | QueueSpriteAnim(01,0C) # | + | QueueSpriteAnim(01,0C) #queues bow animation to start |
− | PlayAttackSound(00) | + | PlayAttackSound(00) #plays bow string twang |
LoadFrameWait(77,02) | LoadFrameWait(77,02) | ||
MoveBackward2() | MoveBackward2() | ||
Line 10: | Line 10: | ||
MoveForward2() | MoveForward2() | ||
LoadFrameWait(79,0A) | LoadFrameWait(79,0A) | ||
− | fff6(59) #? | + | fff6(59) #seeing this on bows as well, I wonder if this is sets the speed of the projectile? perhaps sets the wait time per-tile for weapon sheathe check? |
QueueThrowAnimation(0000) | QueueThrowAnimation(0000) | ||
LoadFrameWait(79,12) | LoadFrameWait(79,12) | ||
LoadFrameWait(79,02) | LoadFrameWait(79,02) | ||
− | WeaponSheatheCheck2(FE) | + | WeaponSheatheCheck2(FE) #wait until the arrow hits (no bow hit sound?) |
LoadFrameWait(7B,02) | LoadFrameWait(7B,02) | ||
MoveBackward1() | MoveBackward1() |
Revision as of 01:41, 10 October 2022
SetLayerPriority(11) QueueSpriteAnim(01,0C) #queues bow animation to start PlayAttackSound(00) #plays bow string twang LoadFrameWait(77,02) MoveBackward2() LoadFrameWait(77,08) LoadFrameWait(78,02) MoveForward2() LoadFrameWait(79,04) MoveForward2() LoadFrameWait(79,0A) fff6(59) #seeing this on bows as well, I wonder if this is sets the speed of the projectile? perhaps sets the wait time per-tile for weapon sheathe check? QueueThrowAnimation(0000) LoadFrameWait(79,12) LoadFrameWait(79,02) WeaponSheatheCheck2(FE) #wait until the arrow hits (no bow hit sound?) LoadFrameWait(7B,02) MoveBackward1() LoadFrameWait(7C,04) PauseAnimation() SetLayerPriority(0B) QueueSpriteAnim(01,0D) PlayAttackSound(00) LoadFrameWait(A8,02) MoveBackward2() LoadFrameWait(A8,08) LoadFrameWait(A9,02) MoveForward2() LoadFrameWait(AA,04) MoveForward2() LoadFrameWait(AA,0A) fff6(59) QueueThrowAnimation(0000) LoadFrameWait(AA,12) LoadFrameWait(AA,02) WeaponSheatheCheck2(FE) LoadFrameWait(AC,02) MoveBackward1() LoadFrameWait(AD,04) PauseAnimation()