Difference between revisions of "T1 Play Instrument"

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m (Talcall moved page T1 High Mod Thrust to T1 Play Instrument: I really should do math more often)
m
Line 2: Line 2:
 
  SetLayerPriority(11)
 
  SetLayerPriority(11)
 
  QueueSpriteAnim(01,12)
 
  QueueSpriteAnim(01,12)
  fff6(9D) #also used for poles? this is getting rediculous. does it center the woosh effect on the target...?
+
  fff6(9D) #also used for instruments? they don't even have a projectile
 
  LoadFrameWait(68,0A)
 
  LoadFrameWait(68,0A)
 
  LoadFrameWait(7C,08)
 
  LoadFrameWait(7C,08)
Line 14: Line 14:
 
  LoadFrameWait(69,0A)
 
  LoadFrameWait(69,0A)
 
  PostGenericAttack()
 
  PostGenericAttack()
  PlayAttackSound(01) #poles do not have a woosh noise, only a hit noise. the more you know.
+
  PlayAttackSound(01) #instruments have no woosh noise, only a hit noise. like a magical twang.
 
  LoadFrameWait(7A,08)
 
  LoadFrameWait(7A,08)
 
  LoadFrameWait(7C,06)
 
  LoadFrameWait(7C,06)

Revision as of 01:47, 10 October 2022

Front
SetLayerPriority(11)
QueueSpriteAnim(01,12)
fff6(9D)				#also used for instruments? they don't even have a projectile
LoadFrameWait(68,0A)
LoadFrameWait(7C,08)
LoadFrameWait(7A,08)
LoadFrameWait(69,0A)
LoadFrameWait(7A,08)
LoadFrameWait(7C,08)
LoadFrameWait(68,0A)
LoadFrameWait(7C,08)
LoadFrameWait(7A,08)
LoadFrameWait(69,0A)
PostGenericAttack()
PlayAttackSound(01)			#instruments have no woosh noise, only a hit noise. like a magical twang.
LoadFrameWait(7A,08)
LoadFrameWait(7C,06)
LoadFrameWait(7C,02)
WeaponSheatheCheck2(FE)
PauseAnimation()
Back
SetLayerPriority(0B)
QueueSpriteAnim(01,13)
fff6(9D)
LoadFrameWait(99,0A)
LoadFrameWait(AD,08)
LoadFrameWait(AB,08)
LoadFrameWait(9A,0A)
LoadFrameWait(AB,08)
LoadFrameWait(AD,08)
LoadFrameWait(99,0A)
LoadFrameWait(AD,08)
LoadFrameWait(AB,08)
LoadFrameWait(9A,0A)
PostGenericAttack()
PlayAttackSound(01)
LoadFrameWait(AB,08)
LoadFrameWait(AD,06)
LoadFrameWait(AD,02)
WeaponSheatheCheck2(FE)
PauseAnimation()