Difference between revisions of "T1 Play Instrument"
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m (Talcall moved page T1 High Mod Thrust to T1 Play Instrument: I really should do math more often) |
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Line 2: | Line 2: | ||
SetLayerPriority(11) | SetLayerPriority(11) | ||
QueueSpriteAnim(01,12) | QueueSpriteAnim(01,12) | ||
− | fff6(9D) #also used for | + | fff6(9D) #also used for instruments? they don't even have a projectile |
LoadFrameWait(68,0A) | LoadFrameWait(68,0A) | ||
LoadFrameWait(7C,08) | LoadFrameWait(7C,08) | ||
Line 14: | Line 14: | ||
LoadFrameWait(69,0A) | LoadFrameWait(69,0A) | ||
PostGenericAttack() | PostGenericAttack() | ||
− | PlayAttackSound(01) # | + | PlayAttackSound(01) #instruments have no woosh noise, only a hit noise. like a magical twang. |
LoadFrameWait(7A,08) | LoadFrameWait(7A,08) | ||
LoadFrameWait(7C,06) | LoadFrameWait(7C,06) |
Revision as of 01:47, 10 October 2022
Front SetLayerPriority(11) QueueSpriteAnim(01,12) fff6(9D) #also used for instruments? they don't even have a projectile LoadFrameWait(68,0A) LoadFrameWait(7C,08) LoadFrameWait(7A,08) LoadFrameWait(69,0A) LoadFrameWait(7A,08) LoadFrameWait(7C,08) LoadFrameWait(68,0A) LoadFrameWait(7C,08) LoadFrameWait(7A,08) LoadFrameWait(69,0A) PostGenericAttack() PlayAttackSound(01) #instruments have no woosh noise, only a hit noise. like a magical twang. LoadFrameWait(7A,08) LoadFrameWait(7C,06) LoadFrameWait(7C,02) WeaponSheatheCheck2(FE) PauseAnimation()
Back SetLayerPriority(0B) QueueSpriteAnim(01,13) fff6(9D) LoadFrameWait(99,0A) LoadFrameWait(AD,08) LoadFrameWait(AB,08) LoadFrameWait(9A,0A) LoadFrameWait(AB,08) LoadFrameWait(AD,08) LoadFrameWait(99,0A) LoadFrameWait(AD,08) LoadFrameWait(AB,08) LoadFrameWait(9A,0A) PostGenericAttack() PlayAttackSound(01) LoadFrameWait(AB,08) LoadFrameWait(AD,06) LoadFrameWait(AD,02) WeaponSheatheCheck2(FE) PauseAnimation()