Difference between revisions of "T1 High Mod Bow"

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Line 1: Line 1:
 
  SetLayerPriority(11)
 
  SetLayerPriority(11)
 
  QueueSpriteAnim(01,0C) #queues bow animation to start
 
  QueueSpriteAnim(01,0C) #queues bow animation to start
  PlayAttackSound(00) #plays bow string twang
+
  PlayAttackSound(00) #plays bow string pull
 
  LoadFrameWait(77,02)
 
  LoadFrameWait(77,02)
 
  MoveBackward2()
 
  MoveBackward2()
Line 10: Line 10:
 
  MoveForward2()
 
  MoveForward2()
 
  LoadFrameWait(79,0A)
 
  LoadFrameWait(79,0A)
  fff6(59) #seeing this on bows as well, I wonder if this is sets the speed of the projectile? perhaps sets the wait time per-tile for weapon sheathe check?
+
  PlaySound(59) #plays bowstring twang.
 
  QueueThrowAnimation(0000)
 
  QueueThrowAnimation(0000)
 
  LoadFrameWait(79,12)
 
  LoadFrameWait(79,12)
Line 31: Line 31:
 
  MoveForward2()
 
  MoveForward2()
 
  LoadFrameWait(AA,0A)
 
  LoadFrameWait(AA,0A)
  fff6(59)
+
  PlaySound(59)
 
  QueueThrowAnimation(0000)
 
  QueueThrowAnimation(0000)
 
  LoadFrameWait(AA,12)
 
  LoadFrameWait(AA,12)

Latest revision as of 02:56, 10 October 2022

SetLayerPriority(11)
QueueSpriteAnim(01,0C)		#queues bow animation to start
PlayAttackSound(00)		#plays bow string pull
LoadFrameWait(77,02)
MoveBackward2()
LoadFrameWait(77,08)
LoadFrameWait(78,02)
MoveForward2()
LoadFrameWait(79,04)
MoveForward2()
LoadFrameWait(79,0A)
PlaySound(59)			#plays bowstring twang.
QueueThrowAnimation(0000)
LoadFrameWait(79,12)
LoadFrameWait(79,02)
WeaponSheatheCheck2(FE)	#wait until the arrow hits (no bow hit sound?)
LoadFrameWait(7B,02)
MoveBackward1()
LoadFrameWait(7C,04)
PauseAnimation()

SetLayerPriority(0B)
QueueSpriteAnim(01,0D)
PlayAttackSound(00)
LoadFrameWait(A8,02)
MoveBackward2()
LoadFrameWait(A8,08)
LoadFrameWait(A9,02)
MoveForward2()
LoadFrameWait(AA,04)
MoveForward2()
LoadFrameWait(AA,0A)
PlaySound(59)
QueueThrowAnimation(0000)
LoadFrameWait(AA,12)
LoadFrameWait(AA,02)
WeaponSheatheCheck2(FE)
LoadFrameWait(AC,02)
MoveBackward1()
LoadFrameWait(AD,04)
PauseAnimation()