Difference between revisions of "T1 Mid Mod Bow"
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Line 11: | Line 11: | ||
MoveForward2() | MoveForward2() | ||
LoadFrameWait(7B,0A) | LoadFrameWait(7B,0A) | ||
− | + | PlaySound(59) #Twang | |
QueueThrowAnimation(0000) #queue throw 0. I am not quite sure what this means still. | QueueThrowAnimation(0000) #queue throw 0. I am not quite sure what this means still. | ||
LoadFrameWait(7B,12) | LoadFrameWait(7B,12) | ||
Line 32: | Line 32: | ||
MoveForward2() | MoveForward2() | ||
LoadFrameWait(AC,0A) | LoadFrameWait(AC,0A) | ||
− | + | PlaySound(59) | |
QueueThrowAnimation(0000) | QueueThrowAnimation(0000) | ||
LoadFrameWait(AC,12) | LoadFrameWait(AC,12) |
Latest revision as of 02:57, 10 October 2022
Front SetLayerPriority(11) QueueSpriteAnim(01,0E) #queue bow animation E PlayAttackSound(00) LoadFrameWait(77,02) MoveBackward2() LoadFrameWait(77,08) LoadFrameWait(79,02) MoveForward2() LoadFrameWait(79,04) MoveForward2() LoadFrameWait(7B,0A) PlaySound(59) #Twang QueueThrowAnimation(0000) #queue throw 0. I am not quite sure what this means still. LoadFrameWait(7B,12) LoadFrameWait(7B,02) WeaponSheatheCheck2(FE) MoveBackward1() LoadFrameWait(7C,04) PauseAnimation()
back SetLayerPriority(0B) QueueSpriteAnim(01,0F) PlayAttackSound(00) LoadFrameWait(A8,02) MoveBackward2() LoadFrameWait(A8,08) LoadFrameWait(AA,02) MoveForward2() LoadFrameWait(AA,04) MoveForward2() LoadFrameWait(AC,0A) PlaySound(59) QueueThrowAnimation(0000) LoadFrameWait(AC,12) LoadFrameWait(AC,02) WeaponSheatheCheck2(FE) MoveBackward1() LoadFrameWait(AD,04) PauseAnimation()