Difference between revisions of "T1 High Mod Item Throw"
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Line 47: | Line 47: | ||
SetLayerPriority(11) | SetLayerPriority(11) | ||
QueueSpriteAnim(01,20) | QueueSpriteAnim(01,20) | ||
− | PlaySound(19) #plays sound | + | PlaySound(19) #plays sound punch air? |
MoveForward2() | MoveForward2() | ||
LoadFrameWait(58,04) | LoadFrameWait(58,04) |
Latest revision as of 07:12, 10 October 2022
86: Throw front start SetLayerPriority(11) QueueSpriteAnim(01,1C) #Queue weapon animation 1C LoadFrameWait(56,04) MoveBackward2() LoadFrameWait(54,02) LoadFrameWait(55,08) WeaponSheatheCheck1(FE) PlayAttackSound(00) MoveForward2() LoadFrameWait(56,02) LoadFrameWait(57,02) QueueThrowAnimation(0000) #queues throw hardcoding 0? MoveForward2() LoadFrameWait(58,08) PauseAnimation() 87: Throw back start SetLayerPriority(0B) QueueSpriteAnim(01,1D) #queue weapon animation 1D LoadFrameWait(87,04) MoveBackward2() LoadFrameWait(85,02) LoadFrameWait(86,08) WeaponSheatheCheck1(FE) PlayAttackSound(00) MoveForward2() LoadFrameWait(87,02) LoadFrameWait(88,02) QueueThrowAnimation(0000) #queues throw hardcoding 0? MoveForward2() LoadFrameWait(89,08) PauseAnimation() 88: Throw front wait LoadFrameWait(58,00) #wait in this frame until item hits target 89: Throw back wait LoadFrameWait(89,00) #ditto 8a: Throw front finish SetLayerPriority(11) QueueSpriteAnim(01,20) PlaySound(19) #plays sound punch air? MoveForward2() LoadFrameWait(58,04) MoveBackward2() #move back to original position once throw is finished LoadFrameWait(58,04) PauseAnimation() 8b: Throw back finish SetLayerPriority(11) QueueSpriteAnim(01,21) PlaySound(19) MoveForward2() LoadFrameWait(89,04) MoveBackward2() #move back into original position once throw is finished LoadFrameWait(89,04) PauseAnimation()