Difference between revisions of "Offset Conversion"

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(Created page with "PSV = pSX savestate *PSV to RAM: Subtract 0x2B0 *PSV to BATTLE.BIN: Subtract 0x672B0 *PSV to SCUS_942.21: Subtract 0xFAB0 *RAM to PSV: Add 0x2B0 *RAM to BATTLE.BIN: Subtract ...")
 
Line 8: Line 8:
  
 
*RAM to PSV: Add 0x2B0
 
*RAM to PSV: Add 0x2B0
 +
*RAM to SCUS_942.21: Subtract 0xF800
 
*RAM to BATTLE.BIN: Subtract 0x67000
 
*RAM to BATTLE.BIN: Subtract 0x67000
 +
*RAM to WORLD.BIN: Subtract 0xE0000
  
  
Line 17: Line 19:
 
*BATTLE.BIN to PSV: Add 0x672B0
 
*BATTLE.BIN to PSV: Add 0x672B0
 
*BATTLE.BIN to RAM: Add 0x67000
 
*BATTLE.BIN to RAM: Add 0x67000
 +
 +
*WORLD.BIN to PSV: Add 0xE02B0
 +
*WORLD.BIN to RAM: Add 0xE0000

Revision as of 00:37, 21 March 2011

PSV = pSX savestate


  • PSV to RAM: Subtract 0x2B0
  • PSV to BATTLE.BIN: Subtract 0x672B0
  • PSV to SCUS_942.21: Subtract 0xFAB0


  • RAM to PSV: Add 0x2B0
  • RAM to SCUS_942.21: Subtract 0xF800
  • RAM to BATTLE.BIN: Subtract 0x67000
  • RAM to WORLD.BIN: Subtract 0xE0000


  • SCUS_942.21 to PSV: Add 0xFAB0
  • SCUS_942.21 to RAM: Add 0xF800


  • BATTLE.BIN to PSV: Add 0x672B0
  • BATTLE.BIN to RAM: Add 0x67000
  • WORLD.BIN to PSV: Add 0xE02B0
  • WORLD.BIN to RAM: Add 0xE0000