Difference between revisions of "Offset Conversion"
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(Created page with "PSV = pSX savestate *PSV to RAM: Subtract 0x2B0 *PSV to BATTLE.BIN: Subtract 0x672B0 *PSV to SCUS_942.21: Subtract 0xFAB0 *RAM to PSV: Add 0x2B0 *RAM to BATTLE.BIN: Subtract ...") |
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Line 8: | Line 8: | ||
*RAM to PSV: Add 0x2B0 | *RAM to PSV: Add 0x2B0 | ||
+ | *RAM to SCUS_942.21: Subtract 0xF800 | ||
*RAM to BATTLE.BIN: Subtract 0x67000 | *RAM to BATTLE.BIN: Subtract 0x67000 | ||
+ | *RAM to WORLD.BIN: Subtract 0xE0000 | ||
Line 17: | Line 19: | ||
*BATTLE.BIN to PSV: Add 0x672B0 | *BATTLE.BIN to PSV: Add 0x672B0 | ||
*BATTLE.BIN to RAM: Add 0x67000 | *BATTLE.BIN to RAM: Add 0x67000 | ||
+ | |||
+ | *WORLD.BIN to PSV: Add 0xE02B0 | ||
+ | *WORLD.BIN to RAM: Add 0xE0000 |
Revision as of 00:37, 21 March 2011
PSV = pSX savestate
- PSV to RAM: Subtract 0x2B0
- PSV to BATTLE.BIN: Subtract 0x672B0
- PSV to SCUS_942.21: Subtract 0xFAB0
- RAM to PSV: Add 0x2B0
- RAM to SCUS_942.21: Subtract 0xF800
- RAM to BATTLE.BIN: Subtract 0x67000
- RAM to WORLD.BIN: Subtract 0xE0000
- SCUS_942.21 to PSV: Add 0xFAB0
- SCUS_942.21 to RAM: Add 0xF800
- BATTLE.BIN to PSV: Add 0x672B0
- BATTLE.BIN to RAM: Add 0x67000
- WORLD.BIN to PSV: Add 0xE02B0
- WORLD.BIN to RAM: Add 0xE0000