Difference between revisions of "*Two-Digit JP*"

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(Created page with " *Two-Digit Experience* 00080c40: 00002821 addu r5,r0,r0 Section Counter = 0 00080c44: 2406fff9 addiu r6,r0,0xfff9 X Shift = -0x07 00080c48: 2407ffe8 addiu r7,r0...")
 
 
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  *Two-Digit Experience*
+
*Two-Digit JP*
  00080c40: 00002821 addu r5,r0,r0      Section Counter = 0
+
  00080d84: 00002821 addu r5,r0,r0      Section Counter = 0
  00080c44: 2406fff9 addiu r6,r0,0xfff9      X Shift = -0x07
+
  00080d88: 2406fff9 addiu r6,r0,0xfff9      X Shift = -0x07
  00080c48: 2407ffe8 addiu r7,r0,0xffe8      Y Shift = -0x18
+
  00080d8c: 2407ffe8 addiu r7,r0,0xffe8      Y Shift = -0x18
  00080c4c: 340200c0 ori r2,r0,0x00c0      (Exp. icon)
+
  00080d90: 340200b4 ori r2,r0,0x00b4
  00080c50: afa20010 sw r2,0x0010(r29)      Store X Location = 0xc0
+
  00080d94: afa20010 sw r2,0x0010(r29)      Store X Location = 0xb4
  00080c54: 340200b8 ori r2,r0,0x00b8
+
  00080d98: 340200b8 ori r2,r0,0x00b8
  00080c58: afa20014 sw r2,0x0014(r29)      Store Y Location = 0xb8
+
  00080d9c: afa20014 sw r2,0x0014(r29)      Store Y Location = 0xb8
  00080c5c: 34020012 ori r2,r0,0x0012
+
  00080da0: 3402000c ori r2,r0,0x000c
  00080c60: afa20018 sw r2,0x0018(r29)      Store Image Width = 0x12
+
  00080da4: afa20018 sw r2,0x0018(r29)      Store Image Width = 0x0c
  00080c64: 34020009 ori r2,r0,0x0009
+
  00080da8: 34020009 ori r2,r0,0x0009
  00080c68: afa2001c sw r2,0x001c(r29)      Store Image Height = 0x09
+
  00080dac: afa2001c sw r2,0x001c(r29)      Store Image Height = 0x09
  00080c6c: 0c01ed3b jal 0x0007b4ec      Store Display Data
+
  00080db0: 0c01ed3b jal 0x0007b4ec      Store Display Data
  00080c70: afa00020 sw r0,0x0020(r29)      Store Y Location Byte 2? = 0
+
  00080db4: afa00020 sw r0,0x0020(r29)      Store Y Location Byte 2? = 0
  00080c74: 02402021 addu r4,r18,r0      r4 = Load Numerical? Display Pointer 2
+
  00080db8: 02402021 addu r4,r18,r0      r4 = Load Numerical? Display Pointer 2
  00080c78: 00002821 addu r5,r0,r0      Section Counter = 0
+
  00080dbc: 00002821 addu r5,r0,r0      Section Counter = 0
  00080c7c: 2406fff2 addiu r6,r0,0xfff2      X Shift = -0x0e
+
  00080dc0: 2406fff2 addiu r6,r0,0xfff2      X Shift = -0x0e
  00080c80: 2407ffe0 addiu r7,r0,0xffe0      Y Shift = -0x20
+
  00080dc4: 2407ffe0 addiu r7,r0,0xffe0      Y Shift = -0x20
  00080c84: 34120030 ori r18,r0,0x0030
+
  00080dc8: 34120030 ori r18,r0,0x0030
  00080c88: 34110008 ori r17,r0,0x0008
+
  00080dcc: 34110008 ori r17,r0,0x0008
  00080c8c: 8fa20028 lw r2,0x0028(r29)      Load Number's 1's Digit
+
  00080dd0: 8fa20028 lw r2,0x0028(r29)      Load Number's 1's Digit
  00080c90: 34100010 ori r16,r0,0x0010
+
  00080dd4: 34100010 ori r16,r0,0x0010
  00080c94: afb20014 sw r18,0x0014(r29)      Store Y Location = 0x30
+
  00080dd8: afb20014 sw r18,0x0014(r29)      Store Y Location = 0x30
  00080c98: afb10018 sw r17,0x0018(r29)      Store Image Width = 0x08
+
  00080ddc: afb10018 sw r17,0x0018(r29)      Store Image Width = 0x08
  00080c9c: afb0001c sw r16,0x001c(r29)      Store Image Height = 0x10
+
  00080de0: afb0001c sw r16,0x001c(r29)      Store Image Height = 0x10
  00080ca0: afa00020 sw r0,0x0020(r29)      Store Y Location Byte 2? = 0
+
  00080de4: afa00020 sw r0,0x0020(r29)      Store Y Location byte 2? = 0
  00080ca4: 000210c0 sll r2,r2,0x03      Number * 8
+
  00080de8: 000210c0 sll r2,r2,0x03      Number * 8
  00080ca8: 244200a8 addiu r2,r2,0x00a8      Number * 8 + 0xa8
+
  00080dec: 244200a8 addiu r2,r2,0x00a8      Number * 8 + 0xa8
  00080cac: 00021400 sll r2,r2,0x10
+
  00080df0: 00021400 sll r2,r2,0x10
  00080cb0: 00021403 sra r2,r2,0x10
+
  00080df4: 00021403 sra r2,r2,0x10
  00080cb4: 0c01ed3b jal 0x0007b4ec      Store Display Data
+
  00080df8: 0c01ed3b jal 0x0007b4ec      Store Display Data
  00080cb8: afa20010 sw r2,0x0010(r29)      Store X Location = Number * 8 + 0xa8
+
  00080dfc: afa20010 sw r2,0x0010(r29)      Store X Location = Number * 8 + 0xa8
  00080cbc: 02802021 addu r4,r20,r0      r4 = Load Numerical? Display Pointer 3
+
  00080e00: 02802021 addu r4,r20,r0      r4 = Load Numerical? Display Pointer 3
  00080cc0: 00002821 addu r5,r0,r0      Section Counter = 0
+
  00080e04: 00002821 addu r5,r0,r0      Section Counter = 0
  00080cc4: 2406ffeb addiu r6,r0,0xffeb      X Shift = -0x15
+
  00080e08: 2406ffeb addiu r6,r0,0xffeb      X Shift = -0x15
  00080cc8: 8fa2002c lw r2,0x002c(r29)      Load Number's 10's Digit
+
  00080e0c: 8fa2002c lw r2,0x002c(r29)      Load Number's 10's Digit
  00080ccc: 2407ffe0 addiu r7,r0,0xffe0      Y Shift = -0x20
+
  00080e10: 2407ffe0 addiu r7,r0,0xffe0      Y Shift = -0x20
  00080cd0: afb20014 sw r18,0x0014(r29)      Store Y Location = 0x30
+
  00080e14: afb20014 sw r18,0x0014(r29)      Store Y Location = 0x30
  00080cd4: afb10018 sw r17,0x0018(r29)      Store Image Width = 0x08
+
  00080e18: afb10018 sw r17,0x0018(r29)      Store Image Width = 0x08
  00080cd8: afb0001c sw r16,0x001c(r29)      Store Image Height = 0x10
+
  00080e1c: afb0001c sw r16,0x001c(r29)      Store Image Height = 0x10
  00080cdc: afa00020 sw r0,0x0020(r29)      Store Y Location Byte 2? = 0
+
  00080e20: afa00020 sw r0,0x0020(r29)      Store Y Location Byte 2? = 0
  00080ce0: 000210c0 sll r2,r2,0x03      Number * 8
+
  00080e24: 000210c0 sll r2,r2,0x03      Number * 8
  00080ce4: 244200a8 addiu r2,r2,0x00a8      Number * 8 + 0xa8
+
  00080e28: 244200a8 addiu r2,r2,0x00a8      Number * 8 + 0xa8
  00080ce8: 00021400 sll r2,r2,0x10
+
  00080e2c: 00021400 sll r2,r2,0x10
  00080cec: 00021403 sra r2,r2,0x10
+
  00080e30: 00021403 sra r2,r2,0x10
  00080cf0: 080203bf j 0x00080efc
+
  00080e34: 080203bf j 0x00080efc
  00080cf4: afa20010 sw r2,0x0010(r29)      Store X Location = Number * 8 + 0xa8
+
  00080e38: afa20010 sw r2,0x0010(r29)      Store X Location = Number * 8 + 0xa8

Latest revision as of 04:30, 18 February 2012

*Two-Digit JP*
00080d84: 00002821 addu r5,r0,r0      Section Counter = 0
00080d88: 2406fff9 addiu r6,r0,0xfff9      X Shift = -0x07
00080d8c: 2407ffe8 addiu r7,r0,0xffe8      Y Shift = -0x18
00080d90: 340200b4 ori r2,r0,0x00b4
00080d94: afa20010 sw r2,0x0010(r29)      Store X Location = 0xb4
00080d98: 340200b8 ori r2,r0,0x00b8
00080d9c: afa20014 sw r2,0x0014(r29)      Store Y Location = 0xb8
00080da0: 3402000c ori r2,r0,0x000c
00080da4: afa20018 sw r2,0x0018(r29)      Store Image Width = 0x0c
00080da8: 34020009 ori r2,r0,0x0009
00080dac: afa2001c sw r2,0x001c(r29)      Store Image Height = 0x09
00080db0: 0c01ed3b jal 0x0007b4ec      Store Display Data
00080db4: afa00020 sw r0,0x0020(r29)      Store Y Location Byte 2? = 0
00080db8: 02402021 addu r4,r18,r0      r4 = Load Numerical? Display Pointer 2
00080dbc: 00002821 addu r5,r0,r0      Section Counter = 0
00080dc0: 2406fff2 addiu r6,r0,0xfff2      X Shift = -0x0e
00080dc4: 2407ffe0 addiu r7,r0,0xffe0      Y Shift = -0x20
00080dc8: 34120030 ori r18,r0,0x0030
00080dcc: 34110008 ori r17,r0,0x0008
00080dd0: 8fa20028 lw r2,0x0028(r29)      Load Number's 1's Digit
00080dd4: 34100010 ori r16,r0,0x0010
00080dd8: afb20014 sw r18,0x0014(r29)      Store Y Location = 0x30
00080ddc: afb10018 sw r17,0x0018(r29)      Store Image Width = 0x08
00080de0: afb0001c sw r16,0x001c(r29)      Store Image Height = 0x10
00080de4: afa00020 sw r0,0x0020(r29)      Store Y Location byte 2? = 0
00080de8: 000210c0 sll r2,r2,0x03      Number * 8
00080dec: 244200a8 addiu r2,r2,0x00a8      Number * 8 + 0xa8
00080df0: 00021400 sll r2,r2,0x10
00080df4: 00021403 sra r2,r2,0x10
00080df8: 0c01ed3b jal 0x0007b4ec      Store Display Data
00080dfc: afa20010 sw r2,0x0010(r29)      Store X Location = Number * 8 + 0xa8
00080e00: 02802021 addu r4,r20,r0      r4 = Load Numerical? Display Pointer 3
00080e04: 00002821 addu r5,r0,r0      Section Counter = 0
00080e08: 2406ffeb addiu r6,r0,0xffeb      X Shift = -0x15
00080e0c: 8fa2002c lw r2,0x002c(r29)      Load Number's 10's Digit
00080e10: 2407ffe0 addiu r7,r0,0xffe0      Y Shift = -0x20
00080e14: afb20014 sw r18,0x0014(r29)      Store Y Location = 0x30
00080e18: afb10018 sw r17,0x0018(r29)      Store Image Width = 0x08
00080e1c: afb0001c sw r16,0x001c(r29)      Store Image Height = 0x10
00080e20: afa00020 sw r0,0x0020(r29)      Store Y Location Byte 2? = 0
00080e24: 000210c0 sll r2,r2,0x03      Number * 8
00080e28: 244200a8 addiu r2,r2,0x00a8      Number * 8 + 0xa8
00080e2c: 00021400 sll r2,r2,0x10
00080e30: 00021403 sra r2,r2,0x10
00080e34: 080203bf j 0x00080efc
00080e38: afa20010 sw r2,0x0010(r29)      Store X Location = Number * 8 + 0xa8