*Two-Digit JP*

From Final Fantasy Hacktics Wiki
Jump to navigation Jump to search
*Two-Digit JP*
00080d84: 00002821 addu r5,r0,r0      Section Counter = 0
00080d88: 2406fff9 addiu r6,r0,0xfff9      X Shift = -0x07
00080d8c: 2407ffe8 addiu r7,r0,0xffe8      Y Shift = -0x18
00080d90: 340200b4 ori r2,r0,0x00b4
00080d94: afa20010 sw r2,0x0010(r29)      Store X Location = 0xb4
00080d98: 340200b8 ori r2,r0,0x00b8
00080d9c: afa20014 sw r2,0x0014(r29)      Store Y Location = 0xb8
00080da0: 3402000c ori r2,r0,0x000c
00080da4: afa20018 sw r2,0x0018(r29)      Store Image Width = 0x0c
00080da8: 34020009 ori r2,r0,0x0009
00080dac: afa2001c sw r2,0x001c(r29)      Store Image Height = 0x09
00080db0: 0c01ed3b jal 0x0007b4ec      Store Display Data
00080db4: afa00020 sw r0,0x0020(r29)      Store Y Location Byte 2? = 0
00080db8: 02402021 addu r4,r18,r0      r4 = Load Numerical? Display Pointer 2
00080dbc: 00002821 addu r5,r0,r0      Section Counter = 0
00080dc0: 2406fff2 addiu r6,r0,0xfff2      X Shift = -0x0e
00080dc4: 2407ffe0 addiu r7,r0,0xffe0      Y Shift = -0x20
00080dc8: 34120030 ori r18,r0,0x0030
00080dcc: 34110008 ori r17,r0,0x0008
00080dd0: 8fa20028 lw r2,0x0028(r29)      Load Number's 1's Digit
00080dd4: 34100010 ori r16,r0,0x0010
00080dd8: afb20014 sw r18,0x0014(r29)      Store Y Location = 0x30
00080ddc: afb10018 sw r17,0x0018(r29)      Store Image Width = 0x08
00080de0: afb0001c sw r16,0x001c(r29)      Store Image Height = 0x10
00080de4: afa00020 sw r0,0x0020(r29)      Store Y Location byte 2? = 0
00080de8: 000210c0 sll r2,r2,0x03      Number * 8
00080dec: 244200a8 addiu r2,r2,0x00a8      Number * 8 + 0xa8
00080df0: 00021400 sll r2,r2,0x10
00080df4: 00021403 sra r2,r2,0x10
00080df8: 0c01ed3b jal 0x0007b4ec      Store Display Data
00080dfc: afa20010 sw r2,0x0010(r29)      Store X Location = Number * 8 + 0xa8
00080e00: 02802021 addu r4,r20,r0      r4 = Load Numerical? Display Pointer 3
00080e04: 00002821 addu r5,r0,r0      Section Counter = 0
00080e08: 2406ffeb addiu r6,r0,0xffeb      X Shift = -0x15
00080e0c: 8fa2002c lw r2,0x002c(r29)      Load Number's 10's Digit
00080e10: 2407ffe0 addiu r7,r0,0xffe0      Y Shift = -0x20
00080e14: afb20014 sw r18,0x0014(r29)      Store Y Location = 0x30
00080e18: afb10018 sw r17,0x0018(r29)      Store Image Width = 0x08
00080e1c: afb0001c sw r16,0x001c(r29)      Store Image Height = 0x10
00080e20: afa00020 sw r0,0x0020(r29)      Store Y Location Byte 2? = 0
00080e24: 000210c0 sll r2,r2,0x03      Number * 8
00080e28: 244200a8 addiu r2,r2,0x00a8      Number * 8 + 0xa8
00080e2c: 00021400 sll r2,r2,0x10
00080e30: 00021403 sra r2,r2,0x10
00080e34: 080203bf j 0x00080efc
00080e38: afa20010 sw r2,0x0010(r29)      Store X Location = Number * 8 + 0xa8