Chance to React
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Chance to react - (Unit brave against 100) ---------------------------------------------------- r4 = Unit data pointer Return r2 = 0x00 if unit is reacting, 0x01 if not ---------------------------------------------------- 0018d384: 3c028019 lui r2,0x8019 | 0018d388: 8c42f5fc lw r2,-0x0a04(r2) |r2 = Action state 0018d38c: 27bdffe8 addiu r29,r29,0xffe8 | 0018d390: 14400006 bne r2,r0,0x0018d3ac #if action is executed /Branch !XX near end setting r2 as 0x00 X!! 0018d394: afbf0010 sw r31,0x0010(r29) | 0018d398: 90850024 lbu r5,0x0024(r4) |r5 = Unit current brave 0018d39c: 0c017833 jal 0x0005e0cc |-->Check if Random is greater/equal to Chance returns r2 = 0x01 if random is >= Unit brave (no reaction) 0018d3a0: 34040064 ori r4,r0,0x0064 |r4 = 100 (set random between 0x00 and 0x64) 0018d3a4: 080634ec j 0x0018d3b0 >>jump to end 0018d3a8: 00000000 nop | 0018d3ac: 00001021 addu r2,r0,r0 #Else r2 = 0x00 Force success if action state = AI processing or projecting action result 0018d3b0: 8fbf0010 lw r31,0x0010(r29) | 0018d3b4: 27bd0018 addiu r29,r29,0x0018 | 0018d3b8: 03e00008 jr r31 0018d3bc: 00000000 nop
Return locations
0017e080: Big..._Contains_Hamedo_check 00188358: Finger_Guard 00188428: Catch 0018cfac: Face_Up_and_Absorb_Used_MP_usability 0018cec0: PA_Save,_MA_Save,_Speed_Save,_Regenerator,_Auto_Potion,_Gilgame_Heart_usability 0018ce4c: Counter,_Counter_Tackle,_Counter_Flood,_Brave_Up,_Dragon_Spirit,_Sunken_State,_and_Caution_Usability_usability 0018cf48: Critical_Quick,_HP_Restore,_MP_Restore,_Meatbone_Slash_usability 0018d08c: Blade_Grasp_Usability 0018d15c: Arrow_Guard_Usability 0018d1fc: MP_Switch_Usability 0018d2e8: Distribute_Usability 0018d34c: Damage_Split_Usability