T1 Low Mod Item Throw

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Revision as of 06:42, 28 May 2022 by Talcall (talk | contribs) (Talcall moved page T1 Low Mod Throw to T1 Low Mod Item Throw: I think this set of 3 is for item throw, not weapon throw)
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92: front throw start
ffe2(11)
QueueSpriteAnim(01,28)
LoadFrameWait(56,04)
MoveBackward2()
LoadFrameWait(54,02)
LoadFrameWait(55,08)
WeaponSheatheCheck1(FE)
PlayAttackSound(00)
LoadFrameWait(57,02)
MoveForward2()
LoadFrameWait(59,02)
MoveForward1()
LoadFrameWait(5A,02)
QueueThrowAnimation(00,00)
LoadFrameWait(5B,08)
PauseAnimation()


93: back throw start
ffe2(0B)
QueueSpriteAnim(01,29)
LoadFrameWait(87,04)
MoveBackward2()
LoadFrameWait(85,02)
LoadFrameWait(86,08)
WeaponSheatheCheck1(FE)
PlayAttackSound(00)
LoadFrameWait(88,02)
MoveForward2()
LoadFrameWait(8A,02)
MoveForward1()
LoadFrameWait(8B,02)
QueueThrowAnimation(00,00)
LoadFrameWait(8C,08)
PauseAnimation()


94: front throw middle
LoadFrameWait(5B,00)


95: back throw middle
LoadFrameWait(8C,00)


96: front throw finish
ffe2(17)				#17 isn't a number I've ever seen in this instruction before? is this an important layer priority only for throwing down...?
QueueSpriteAnim(01,2C)
fff6(19)
LoadFrameWait(5B,02)
LoadFrameWait(5A,04)
LoadFrameWait(59,04)
PauseAnimation()


97: back throw finish
ffe2(17)				#aside from the curiosity with 17, same notes as T1 High Mod Throw
QueueSpriteAnim(01,2D)
fff6(19)
LoadFrameWait(8C,02)
LoadFrameWait(8B,04)
LoadFrameWait(8A,04)
PauseAnimation()