T1 Rush

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Revision as of 07:03, 15 November 2022 by Talcall (talk | contribs)
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Front?
QueueDistortAnim(0D,0A)			#I would assume this causes the unit to back up,
LoadFrameWait(5C,02)
WaitForDistort(FE)
QueueDistortAnim(02,06)			#this probably moves the unit into the target
LoadFrameWait(64,02)
WaitForDistort(FE)
QueueDistortAnim(03,08)			#moves the unit back to their original position
LoadFrameWait(64,02)
WaitForDistort(FE)
PauseAnimation()
Back?
QueueDistortAnim(0D,0A)
LoadFrameWait(8D,02)
WaitForDistort(FE)
QueueDistortAnim(02,06)
LoadFrameWait(95,02)
WaitForDistort(FE)
QueueDistortAnim(03,08)
LoadFrameWait(95,02)
WaitForDistort(FE)
PauseAnimation()