Routine Locations

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Here is a list of Routine locations in RAM. To view the actual code of the routine follow the link under it.


000000a0: Jump to 0x5c4 Code

0005e0cc: Checking if Attack Hits? Code

0005e200: Checking known abilities? Code

0005e644: Data Nullifying (requires r5 = Limit, and r4 = Starting location)


000736d4: ??? effect research


00073eec: ??? effect research


0007ff44: "Speed" display


0007ff7c: "CT" display


0007ffb0: "Br" display


0007ffe8: "Fa" display


00080020: "Attack" Sword display


00080054: "Magic" Rod display


0008008c: "Missed" display


000800bc: "Guarded" display


000800ec: "Caught?" display


00080bc4: *One-Digit Experience*


00080c40: *Two-Digit Experience*


00080cf8: *One-Digit JP*


00080d84: *Two-Digit JP*


00080e3c: *"No Target" Display*


00080e7c: *"Silenced" Display*


00080ebc: *"No MP" Display*


0013b590: jumped to from steal item decrement/stat changes/price change?? And weather effects on crossbows/bows

0013b644: jumped to from routine immediately above this one


0014a018: Jumped to from subroutines of steal routine - Calculate party inventory?


0017a290: Check ability data?


0017b4d0: Calculator Routine


0017b874: Targeting routine:


0017c45c: Writes action taken


0017d4a0: Determining Multi Hit Formulas (and other ugly hard coding)


0017da20: MP Cost (Half of MP) Section:


0017defc: Big... Contains Hamedo check


0017e780: Auto Potion?


0017e7e4: Gained JP Up Section... And other stuff


0017f020: Float/Float/Fly movements (and some other stuff)


00180134: Move HP / MP Up?


00180b2c: Ramza Causes Game Over?


001810a0: Map Location Calculation (requires r4 = Target Data Pointer)


001810d4: Get unit data pointer?


00181114: check whose turn it is?


001811f8: Player Control Routine? ---- look here for Mind Control/Possess


0018130c: Weapon Guard Usability (requires r4 = Target's Data Pointer)


001813c0: Player Skill Set:


001817c0: Jumped to from 181fb4...?


00181f38: Routine that checks math skill IDS


001835a8: Unit doesn't exist/deadcrystaltreasurepetrify/being ridden check


0018370c: jumped to from 18189c


00183bf0: Various Flags? r4= data pointer?


00183c6c: End of Turn


00183d10: Able to move/act checks (Menu?)


00183d70: Change of Turn check?


00183de0: Intermediate routine - preserves return address


00183e00: another intermediate routine


00183e8c: activates move/act


00183ea0: something involving map coordinates


00183fb4: deals with map coordinates


0018401c: deals with map coordinates


0018414c: deals with map coordinates


0018430c: Force Attack Miss (Used in Formula 0x0E)


0018433c: Force Attack Miss?


001843ec: Knockback Calculation:


001848d8: Attack Evaded Calculations


00184964: Compatibility:


00184b24: jumped to from poach routine - status infliction checks?


00184e40: Elemental Nullification


00184e98: Elemental Damage Modification (Halve, Null, Absorb, Weak) (r4 = Weapon's Element)

00184f9c: Equipment Evasion Setting (Physical)


001851c4: Equipment Evasion Setting (Magical):


001852e4: Concentrate Calculation


00185328: Dark/Confuse Caclulation


0018537c: Abandon Calculation


001853f4: Evasion Changes due to Statuses


001854b8: Transparent Calculation


001854fc: Facing Evade Calculation


00185738: Weather effects on Bows/Crossbows


00185814: Calculate Final Hit %


00185a9c: Base XA Calculation (Weapons)


00185c94: Store MA and Y


00185cc0: Base XA and YA for MA + Y / 2 used for Truth and Hydra Formula:


00185d00: Store PA and PA + Y / 2


00185d40: Store MA and PA + Y / 2


00185d80: Store MA and X


00185dac: Store PA and X


00185dd8: Store PA and WP


00185e04: Store PA and Y


00185e30: Store Speed and X


00185e5c: Store PA and WP + Y


00185e94: Formula 64 or Jump Base XA / YA


00185f80: Charge Calculation


00185fa4: Weapon Element Strengthen Calculation


00185ffc: Elemental Strengthen


00186054: Attack UP/Two Hands/Martial Arts


0018614c: Formula 32, 33, 34, 35 Attack Up and Martial Arts (No Two Hands, also is stupid.)

00186204: Magic Attack Up


00186254: Attacker Berserk/Frog Check


001862cc: Defense UP


0018631c: Magic Defense Up


0018636c: Target XA affecting Statuses (Physical):


00186460: Target's Status Affecting XA (Magical)


001864f8: Critical Hit Calculation:


00186568: XA * YA Calculation (Final HP Damage):


0018659c: Set XA + YA for Status Formulas (Stupid section)


00186624: Calculate % of damage


00186ed0: Elemental Section?


00186fd0: Elemental Damage Modification (Prep)


00186ff8: Ability Elemental?:


001870fc: Elemental Absorption


00187150: Faith Calculation:


00187248: HP Absorbtion (Seems needlessly complex)


00187350: Undead Reversal


001873d8: Undead Absorb Attack:


0018746c: MP Recovery Routine (Longer then it needs to be?)


001874ec: Convert HP Damage into MP Recovery (Formula 54)


00187510: ??? Routine (Often appears after elemental absorb routine)


001875bc: Dragon Check:


001875fc: Sleep Check:


00187638: Maintence Check:


00187730: Magic Gun Ability Decision:


0018783c: Quick Effect:


00187860: Determine which stat will be reduced (bunch of hardcoding)


00187910: Katana Break Chance:


001879c8: Steal/Break/Might Sword Hard Coding


00187ca0: Formula 01 - 06 Aftermath (Contains Poach and Secret Hunt)


00188288: MP Healing Item Formula


001882c8: 100% HP/MP Healing (actual)


001882f8: Finger Guard:


001883ac: Catch:


00188488: Calculate Hit %


00188510: Physical Evade Calculation:


00188568: Physical Evade Calculation (Charge):


001885b8: Magical Evade Calculation:


001885f8: Physical XA Modifying Statuses/Support (Plus Compat):


00188638: Physical Damage Calculation (Weapons):


001886a4: Damage Calculation


001886d4: Routine used in formula 2B


00188744: Magical Support/Status/Compat:


0018877c: Elemental XA * YA (often used in Magic based formulas)


001887c4: Elemental Absorb/Status and an odd r2 = 0


00188800: MA + X (For... Only buffs?)


00188858: Magical XA * YA:


00188964: Truth/Formula 5E-5F Magical damage:


001889a4: 2Truth/Formula 5E-5F Calculate damage:


001889cc: Calculate Accuracy for Magical Spells (No elemental boost)


00188a24: Calculate Accuracy for Magical Spells


00188adc: Cluster of Physical Routines that has attacker berserk / frog checks...


00188b14: Physical Routine for Hit % abilities


0018b34c: Pre Formula Setup (FDC)


0018bcf0: Nullification Process? (disables a bunch of stuff)


0018bd34: ?Nullify steal item?


0018be08: Big routine - performs ability effects?


0018c9e4: 'Reflect', Blade Grasp, and Arrow Guard check?


0018cb00: Sunken State, Caution, Dragon Spirit, Brave Up, Face Up, Counter Tackle, Counter Flood, Absorb Used MP, Counter, Counter Magic Check:


0018cc34: MP Switch, Distribute, and Damage Split Check:


0018ccd8: PA Save, MA Save, Speed Save, Regenerator, HP Restore, MP Restore, Critical Quick, Meatbone Slash, Auto Potion, Gilgame Heart Check:


0018ce04: Counter, Counter Tackle, Counter Magic, Counter Flood, Brave Up, Dragon Spirit, Sunken State, and Caution Usability:

0018ce88: PA Save, MA Save, Speed Save, Regenerator, Auto Potion, Gilgame Heart Usability:


0018cef4: Critical Quick, HP Restore, MP Restore, Meatbone Slash Usability:


0018cf74: Face Up and Absorb Used MP Usability:


0018cfe8: Reflect Reaction?


0018d050: Blade Grasp Usability:


0018d0e8: Arrow Guard Usability:


0018d1b8: MP Switch Usability:


0018d2a8: Distribute Usability:


0018d318: Damage Split Usability:


0018d384: Chance to React:


0018d3c0: Steal Routine


0018d620: Attacker's Earned Experience and Gained EXP Up


0018d7c8: Poison and Regen:


0018d868: Transparent removal routine


0018da04: target pointers


0018da44: Crystal, Dead, Jump, Petrify, and Treasure check:


0018dd44: Move-HP Up, Move-MP Up, Gained Exp Up, Gained JP Up:


0018e9e8: Item quantity increment for steal/break?


0018ea94: something involving steal/poach?


0018eea0: Random Process (gives a number between 0-7FFF)


0018eed8: Random Process (gives a random based on r4 (MOD) and checks against r5 (chance to work))


00195878 - 0019e15c AI data Routines


001a1810: Load ability effect: called from 73f68