Equipment/Move/Jump +X/Name Storing/Generation
Revision as of 07:56, 20 February 2024 by RetroTypes (talk | contribs)
0005ab00: 27bdffe8 addiu r29,r29,0xffe8 0005ab04: afb00010 sw r16,0x0010(r29) 0005ab08: afbf0014 sw r31,0x0014(r29) 0005ab0c: 0c0170e6 jal 0x0005c398 Equipment Stat Setting 0005ab10: 00808021 addu r16,r4,r0 r16 = Unit's Data Pointer 0005ab14: 02002021 addu r4,r16,r0 r4 = Unit's Data Pointer 0005ab18: 0c017172 jal 0x0005c5c8 Equipment Attribute Setting 0005ab1c: 34050001 ori r5,r0,0x0001 r5 = 1 (Level UP calculation) 0005ab20: 02002021 addu r4,r16,r0 r4 = Unit's Data Pointer 0005ab24: 0c01723b jal 0x0005c8ec Move/Jump +X Calculation 0005ab28: 00002821 addu r5,r0,r0 r5 = 0 (Set HP/MP to Max) 0005ab2c: 0c017261 jal 0x0005c984 Store/Generate Character Names 0005ab30: 02002021 addu r4,r16,r0 r4 = Unit's Data Pointer 0005ab34: 8fbf0014 lw r31,0x0014(r29) 0005ab38: 8fb00010 lw r16,0x0010(r29) 0005ab3c: 27bd0018 addiu r29,r29,0x0018 0005ab40: 03e00008 jr r31 0005ab44: 00000000 nop
Return Locations
0005a980: Initialize Unit's Job Data 0005aad0: Unit Battle Initialization