T1 High Mod Swing

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Revision as of 05:25, 1 May 2022 by Talcall (talk | contribs) (Created page with " Animation 80, Fwd overarm swing ffe2(11 ) QueueSpriteAnim(01,00) #weapon animation 00 (just upwards overarm swing.) LoadFrameWait(56,04 ) MoveBackward2() LoadFrameWait...")
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Animation 80, Fwd overarm swing
ffe2(11 )
QueueSpriteAnim(01,00)			#weapon animation 00 (just upwards overarm swing.)
LoadFrameWait(56,04 )
MoveBackward2()
LoadFrameWait(54,02 )
LoadFrameWait(55,08)
WeaponSheatheCheck1(FE)
PlayAttackSound(00)			#Woosh sound
MoveForward2()
LoadFrameWait(56,02)
LoadFrameWait(57,02 )
PostGenericAttack()
PlayAttackSound(01)			#Hit sound
MoveForward2()
LoadFrameWait(58,0E)
LoadFrameWait(58,02)
WeaponSheatheCheck2(FE)		#wait until damage numbers fade
MoveBackward2()
LoadFrameWait(58,04)
PauseAnimation()

81, back overarm swing
ffe2(0B)
QueueSpriteAnim(01,01)
LoadFrameWait(87,04)
MoveBackward2()
LoadFrameWait(85,02)
LoadFrameWait(86,08)
WeaponSheatheCheck1(FE)
PlayAttackSound(00)
MoveForward2()
LoadFrameWait(87,02)
LoadFrameWait(88,02)
PostGenericAttack()
PlayAttackSound(01)
MoveForward2()
LoadFrameWait(89,0E)
LoadFrameWait(89,02)
WeaponSheatheCheck2(FE)
MoveBackward2()
LoadFrameWait(89,04)
PauseAnimation()