T1 Low Mod Swing

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Revision as of 05:44, 1 May 2022 by Talcall (talk | contribs) (Created page with " 84, forward ffe2(11) QueueSpriteAnim(01,04) LoadFrameWait(56,04) MoveBackward2() LoadFrameWait(54,02) LoadFrameWait(55,08) WeaponSheatheCheck1(FE) PlayAttackSound(00)...")
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84, forward
ffe2(11)
QueueSpriteAnim(01,04)
LoadFrameWait(56,04)
MoveBackward2()
LoadFrameWait(54,02)
LoadFrameWait(55,08)
WeaponSheatheCheck1(FE)
PlayAttackSound(00)
LoadFrameWait(57,02)
MoveForward2()
LoadFrameWait(59,02)
MoveForward1()
LoadFrameWait(5A,02)
PostGenericAttack()
PlayAttackSound(01)
LoadFrameWait(5B,0E)
LoadFrameWait(5B,02)
WeaponSheatheCheck2(FE)
LoadFrameWait(5A,04)
LoadFrameWait(59,02)
PauseAnimation()

85, back
QueueSpriteAnim(01,05)
ffe2(0B)
LoadFrameWait(87,04)
MoveBackward2()
LoadFrameWait(85,02)
LoadFrameWait(86,08)
WeaponSheatheCheck1(FE)
PlayAttackSound(00)
LoadFrameWait(88,02)
MoveForward2()
LoadFrameWait(8A,02)
MoveForward1()
LoadFrameWait(8B,02)
PostGenericAttack()
PlayAttackSound(01)
LoadFrameWait(8C,0E)
LoadFrameWait(8C,02)
WeaponSheatheCheck2(FE)
LoadFrameWait(8B,04)
LoadFrameWait(8A,02)
PauseAnimation()