T1 Mid Mod Bow

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Revision as of 01:42, 10 October 2022 by Talcall (talk | contribs)
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Front
SetLayerPriority(11)
QueueSpriteAnim(01,0E)			#queue bow animation E
PlayAttackSound(00)
LoadFrameWait(77,02)
MoveBackward2()
LoadFrameWait(77,08)
LoadFrameWait(79,02)
MoveForward2()
LoadFrameWait(79,04)
MoveForward2()
LoadFrameWait(7B,0A)
fff6(59)				#this instruction continues to perplex me. 
QueueThrowAnimation(0000)		#queue throw 0. I am not quite sure what this means still.
LoadFrameWait(7B,12)
LoadFrameWait(7B,02)
WeaponSheatheCheck2(FE)
MoveBackward1()
LoadFrameWait(7C,04)
PauseAnimation()
back
SetLayerPriority(0B)
QueueSpriteAnim(01,0F)
PlayAttackSound(00)
LoadFrameWait(A8,02)
MoveBackward2()
LoadFrameWait(A8,08)
LoadFrameWait(AA,02)
MoveForward2()
LoadFrameWait(AA,04)
MoveForward2()
LoadFrameWait(AC,0A)
fff6(59)
QueueThrowAnimation(0000)
LoadFrameWait(AC,12)
LoadFrameWait(AC,02)
WeaponSheatheCheck2(FE)
MoveBackward1()
LoadFrameWait(AD,04)
PauseAnimation()