T1 Play Instrument

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Revision as of 01:47, 10 October 2022 by Talcall (talk | contribs)
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Front
SetLayerPriority(11)
QueueSpriteAnim(01,12)
fff6(9D)				#also used for instruments? they don't even have a projectile
LoadFrameWait(68,0A)
LoadFrameWait(7C,08)
LoadFrameWait(7A,08)
LoadFrameWait(69,0A)
LoadFrameWait(7A,08)
LoadFrameWait(7C,08)
LoadFrameWait(68,0A)
LoadFrameWait(7C,08)
LoadFrameWait(7A,08)
LoadFrameWait(69,0A)
PostGenericAttack()
PlayAttackSound(01)			#instruments have no woosh noise, only a hit noise. like a magical twang.
LoadFrameWait(7A,08)
LoadFrameWait(7C,06)
LoadFrameWait(7C,02)
WeaponSheatheCheck2(FE)
PauseAnimation()
Back
SetLayerPriority(0B)
QueueSpriteAnim(01,13)
fff6(9D)
LoadFrameWait(99,0A)
LoadFrameWait(AD,08)
LoadFrameWait(AB,08)
LoadFrameWait(9A,0A)
LoadFrameWait(AB,08)
LoadFrameWait(AD,08)
LoadFrameWait(99,0A)
LoadFrameWait(AD,08)
LoadFrameWait(AB,08)
LoadFrameWait(9A,0A)
PostGenericAttack()
PlayAttackSound(01)
LoadFrameWait(AB,08)
LoadFrameWait(AD,06)
LoadFrameWait(AD,02)
WeaponSheatheCheck2(FE)
PauseAnimation()