W1 High Mod Swing
Revision as of 04:32, 11 October 2022 by Talcall (talk | contribs) (Talcall moved page Animation 00 to W1 High Mod Swing: consolidating some pages)
Note, unlike other pages with assembly, these animation pages will be written in Big Endian, because that is how they are read by the graphics routine.
000a69d0: 0804 - LoadFrameWait(08,04) 000a69d2: 0602 - LoadFrameWait(06,02) 000a69d4: 0708 - LoadFrameWait(07,08) 000a69d6: 0802 - LoadFrameWait(08,02) 000a69d8: fff20200 - QueueSpriteAnim(02,00) #Queues Effect animation 0. 000a69dc: 0e02 - LoadFrameWait(0e,02) 000a69de: 0f02 - LoadFrameWait(0f,02) 000a69e0: 1002 - LoadFrameWait(10,02) 000a69e2: 0a0a - LoadFrameWait(0a,0a) 000a69e4: 0a02 - LoadFrameWait(0a,02) 000a69e6: ffd6fe - WeaponSheatheCheck2(-2) #repeats the last 2 command bytes until animation can complete 000a69e9: 0a04 - LoadFrameWait(0a,04) 000a69eb: fffe - EndAnimation() #Finishes the animation.