W1 High Mod Swing

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Front High Mod Swing
LoadFrameWait(08,04)
LoadFrameWait(06,02)
LoadFrameWait(07,08)
LoadFrameWait(08,02)
QueueSpriteAnim(02,00)		#Queues Effect animation 0.
LoadFrameWait(0e,02)
LoadFrameWait(0f,02)
LoadFrameWait(10,02)
LoadFrameWait(0a,0a)
LoadFrameWait(0a,02)
WeaponSheatheCheck2(-2)		#repeats the last 2 command bytes until animation can complete
LoadFrameWait(0a,04)
EndAnimation()			#Finishes the animation, deactivates graphic.
Back High Mod Swing
LoadFrameWait(19,04)		
LoadFrameWait(17,02)		
LoadFrameWait(18,08)		
LoadFrameWait(19,02)		
QueueSpriteAnim(02,01)		#queue effect animation 1
LoadFrameWait(1f,02)		
LoadFrameWait(20,02)		
LoadFrameWait(21,02)
LoadFrameWait(1b,0a)
LoadFrameWait(1b,02)
WeaponSheatheCheck(-2)		#loop last frame until can finish
LoadFrameWait(1b,04)
EndAnimation()