W1 High Mod Swing
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Front High Mod Swing LoadFrameWait(08,04) LoadFrameWait(06,02) LoadFrameWait(07,08) LoadFrameWait(08,02) QueueSpriteAnim(02,00) #Queues Effect animation 0. LoadFrameWait(0e,02) LoadFrameWait(0f,02) LoadFrameWait(10,02) LoadFrameWait(0a,0a) LoadFrameWait(0a,02) WeaponSheatheCheck2(-2) #repeats the last 2 command bytes until animation can complete LoadFrameWait(0a,04) EndAnimation() #Finishes the animation, deactivates graphic.
Back High Mod Swing LoadFrameWait(19,04) LoadFrameWait(17,02) LoadFrameWait(18,08) LoadFrameWait(19,02) QueueSpriteAnim(02,01) #queue effect animation 1 LoadFrameWait(1f,02) LoadFrameWait(20,02) LoadFrameWait(21,02) LoadFrameWait(1b,0a) LoadFrameWait(1b,02) WeaponSheatheCheck(-2) #loop last frame until can finish LoadFrameWait(1b,04) EndAnimation()