Item Data

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Revision as of 08:27, 26 October 2024 by Bee (talk | contribs) (Created page with "80062eb8 0x00 - Palette 0x01 - Sprite ID 0x02 - Required Level (for random generation) 0x03: Type Flags 0x80 - Weapon 0x40 - Shield 0x20 - Headgear 0x10 -...")
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80062eb8

	0x00 - Palette
	0x01 - Sprite ID
	0x02 - Required Level (for random generation)
	0x03: Type Flags
		0x80 - Weapon
		0x40 - Shield
		0x20 - Headgear
		0x10 - Armor
		0x08 - Accessory
		0x04 - 
		0x02 - Rare
		0x01 - 
	0x04 - Second Table ID
	0x05: Item Type          
		01 - Knife
		02 - Ninja Blade
		03 - Sword
		04 - Knight Sword
		05 - Katana
		06 - Axe
		07 - Rod
		08 - Staff
		09 - Flail
		0a - Gun
		0b - Crossbow
		0c - Bow
		0d - Instrument
		0e - Book
		0f - Polearm
		10 - Pole
		11 - Bag
		12 - Cloth
		13 - Shield
		14 - Helmet
		15 - Hat
		16 - Hair Adornment
		17 - Armor
		18 - Clothing
		19 - Robe
		1a - Shoes
		1b - Armguard
		1c - Ring
		1d - Armlet
		1e - Cloak
		1f - Perfume
		20 - Throwing
		21 - Bomb
		22 - Item
	0x06 - Unused Byte 1
	0x07 - Item Attributes
	0x08 - Price
	0x0a - Shop Availability
		0x00 - Blank
		0x01 - Chapter 1 - Start
		0x02 - Chapter 1 - Enter Igros
		0x03 - Chapter 1 - Save Elmdor
		0x04 - Chapter 1 - Kill Miluda
		0x05 - Chapter 2 - Start
		0x06 - Chapter 2 - Save Ovelia
		0x07 - Chapter 2 - Meet Draclau
		0x08 - Chapter 2 - Save Agrias
		0x09 - Chapter 3 - Start
		0x0A - Chapter 3 - Zalmo
		0x0B - Chapter 3 - Meet Velius
		0x0C - Chapter 3 - Save Rafa
		0x0D - Chapter 4 - Start
		0x0E - Chapter 4 - Bethla
		0x0F - Chapter 4 - Kill Elmdor
		0x10 - Chapter 4 - Kill Zalbag
	0x0b - Unused Byte 2

80063ab8 - Weapon Secondary Data - exists for items 0x00 to 0x7F, inclusive on both ends.
	0x00 - Range
	0x01 - Attack Flags
		0x80 - Striking
		0x40 - Lunging
		0x20 - Direct
		0x10 - Arc
		0x08 - 2 Swords
		0x04 - 2 Hands
		0x02 - Throwable
		0x01 - Forced 2 Hands
	0x02 - Formula
	0x03 - 
	0x04 - Weapon Power
	0x05 - Evade
	0x06: Element
		0x80 - Fire
		0x40 - Lightning
		0x20 - Ice
		0x10 - Wind
		0x08 - Earth
		0x04 - Water
		0x02 - Holy
		0x01 - Dark
	0x07 - Inflict Status/Cast Spell

80063eb8 - Shield Secondary Data - exists for items 0x80 to 0x8F, inclusive on both ends.
	0x00 - Physical Evade
	0x01 - Magical Evade

80063ed8 - Helm/Armor Secondary Data - exists for items 0x90 to 0xCF, inclusive on both ends.
	0x00 - HP Bonus
	0x01 - MP Bonus

80063f58 - Accessory Secondary Data - exists for items 0xD0 to 0xEF, inclusive on both ends.
	0x00 - Physical Evade
	0x01 - Magical Evade

80063f98 - Item Secondary Data - exists for items 0xF0 to 0xFD, inclusive on both ends.
	0x00 - Formula
	0x01 - Z value
	0x02 - Inflict Status ID

800642c4 - Item Attributes
	0x00 - PA
	0x01 - MA
	0x02 - Speed
	0x03 - Move
	0x04 - Jump
	0x05 - Innate Statuses 1
	0x06 - Innate Statuses 2
	0x07 - Innate Statuses 3
	0x08 - Innate Statuses 4
	0x09 - Innate Statuses 5
	0x0a - Status Immunity 1
	0x0b - Status Immunity 2
	0x0c - Status Immunity 3
	0x0d - Status Immunity 4
	0x0e - Status Immunity 5
	0x0f - Starting Status 1
	0x10 - Starting Status 2
	0x11 - Starting Status 3
	0x12 - Starting Status 4
	0x13 - Starting Status 5
	0x14 - Absorbed Elements
	0x15 - Nullified Elements
	0x16 - Halved Elements
	0x17 - Elemental Weakness
	0x18 - Elements Strengthened