Item Data
Jump to navigation
Jump to search
80062eb8
0x00 - Palette 0x01 - Sprite ID 0x02 - Required Level (for random generation) 0x03: Type Flags 0x80 - Weapon 0x40 - Shield 0x20 - Headgear 0x10 - Armor 0x08 - Accessory 0x04 - 0x02 - Rare 0x01 - 0x04 - Second Table ID 0x05: Item Type 01 - Knife 02 - Ninja Blade 03 - Sword 04 - Knight Sword 05 - Katana 06 - Axe 07 - Rod 08 - Staff 09 - Flail 0a - Gun 0b - Crossbow 0c - Bow 0d - Instrument 0e - Book 0f - Polearm 10 - Pole 11 - Bag 12 - Cloth 13 - Shield 14 - Helmet 15 - Hat 16 - Hair Adornment 17 - Armor 18 - Clothing 19 - Robe 1a - Shoes 1b - Armguard 1c - Ring 1d - Armlet 1e - Cloak 1f - Perfume 20 - Throwing 21 - Bomb 22 - Item 0x06 - Unused Byte 1 0x07 - Item Attributes 0x08 - Price 0x0a - Shop Availability 0x00 - Blank 0x01 - Chapter 1 - Start 0x02 - Chapter 1 - Enter Igros 0x03 - Chapter 1 - Save Elmdor 0x04 - Chapter 1 - Kill Miluda 0x05 - Chapter 2 - Start 0x06 - Chapter 2 - Save Ovelia 0x07 - Chapter 2 - Meet Draclau 0x08 - Chapter 2 - Save Agrias 0x09 - Chapter 3 - Start 0x0A - Chapter 3 - Zalmo 0x0B - Chapter 3 - Meet Velius 0x0C - Chapter 3 - Save Rafa 0x0D - Chapter 4 - Start 0x0E - Chapter 4 - Bethla 0x0F - Chapter 4 - Kill Elmdor 0x10 - Chapter 4 - Kill Zalbag 0x0b - Unused Byte 2 80063ab8 - Weapon Secondary Data - exists for items 0x00 to 0x7F, inclusive on both ends. 0x00 - Range 0x01 - Attack Flags 0x80 - Striking 0x40 - Lunging 0x20 - Direct 0x10 - Arc 0x08 - 2 Swords 0x04 - 2 Hands 0x02 - Throwable 0x01 - Forced 2 Hands 0x02 - Formula 0x03 - 0x04 - Weapon Power 0x05 - Evade 0x06: Element 0x80 - Fire 0x40 - Lightning 0x20 - Ice 0x10 - Wind 0x08 - Earth 0x04 - Water 0x02 - Holy 0x01 - Dark 0x07 - Inflict Status/Cast Spell 80063eb8 - Shield Secondary Data - exists for items 0x80 to 0x8F, inclusive on both ends. 0x00 - Physical Evade 0x01 - Magical Evade 80063ed8 - Helm/Armor Secondary Data - exists for items 0x90 to 0xCF, inclusive on both ends. 0x00 - HP Bonus 0x01 - MP Bonus 80063f58 - Accessory Secondary Data - exists for items 0xD0 to 0xEF, inclusive on both ends. 0x00 - Physical Evade 0x01 - Magical Evade 80063f98 - Item Secondary Data - exists for items 0xF0 to 0xFD, inclusive on both ends. 0x00 - Formula 0x01 - Z value 0x02 - Inflict Status ID 800642c4 - Item Attributes 0x00 - PA 0x01 - MA 0x02 - Speed 0x03 - Move 0x04 - Jump 0x05 - Innate Statuses 1 0x06 - Innate Statuses 2 0x07 - Innate Statuses 3 0x08 - Innate Statuses 4 0x09 - Innate Statuses 5 0x0a - Status Immunity 1 0x0b - Status Immunity 2 0x0c - Status Immunity 3 0x0d - Status Immunity 4 0x0e - Status Immunity 5 0x0f - Starting Status 1 0x10 - Starting Status 2 0x11 - Starting Status 3 0x12 - Starting Status 4 0x13 - Starting Status 5 0x14 - Absorbed Elements 0x15 - Nullified Elements 0x16 - Halved Elements 0x17 - Elemental Weakness 0x18 - Elements Strengthened