Item Data
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- RAM location: 80062eb8.
- Section contains data for 0xfd (253) Items.
- Data length per Item is 0x0c (12) bytes.
- Additional data for specific item types exist in their own sections, noted below.
0x00 - Palette 0x01 - Sprite ID 0x02 - Required Level (for random generation) 0x03: Type Flags 0x80 - Weapon 0x40 - Shield 0x20 - Headgear 0x10 - Armor 0x08 - Accessory 0x04 - 0x02 - Rare 0x01 - 0x04 - Second Table ID 0x05: Item Type 01 - Knife 02 - Ninja Blade 03 - Sword 04 - Knight Sword 05 - Katana 06 - Axe 07 - Rod 08 - Staff 09 - Flail 0a - Gun 0b - Crossbow 0c - Bow 0d - Instrument 0e - Book 0f - Polearm 10 - Pole 11 - Bag 12 - Cloth 13 - Shield 14 - Helmet 15 - Hat 16 - Hair Adornment 17 - Armor 18 - Clothing 19 - Robe 1a - Shoes 1b - Armguard 1c - Ring 1d - Armlet 1e - Cloak 1f - Perfume 20 - Throwing 21 - Bomb 22 - Item 0x06 - Unused Byte 1 0x07 - Item Attributes 0x08 - Price 0x0a - Shop Availability 0x00 - Blank 0x01 - Chapter 1 - Start 0x02 - Chapter 1 - Enter Igros 0x03 - Chapter 1 - Save Elmdor 0x04 - Chapter 1 - Kill Miluda 0x05 - Chapter 2 - Start 0x06 - Chapter 2 - Save Ovelia 0x07 - Chapter 2 - Meet Draclau 0x08 - Chapter 2 - Save Agrias 0x09 - Chapter 3 - Start 0x0A - Chapter 3 - Zalmo 0x0B - Chapter 3 - Meet Velius 0x0C - Chapter 3 - Save Rafa 0x0D - Chapter 4 - Start 0x0E - Chapter 4 - Bethla 0x0F - Chapter 4 - Kill Elmdor 0x10 - Chapter 4 - Kill Zalbag 0x0b - Unused Byte 2
Related Data:
80062eb8 - Item Data 80063ab8 - Weapon Secondary Data - exists for items 0x00 to 0x7F, inclusive on both ends. 80063eb8 - Shield Secondary Data - exists for items 0x80 to 0x8F, inclusive on both ends. 80063ed8 - Helm/Armor Secondary Data - exists for items 0x90 to 0xCF, inclusive on both ends. 80063f58 - Accessory Secondary Data - exists for items 0xD0 to 0xEF, inclusive on both ends. 80063f98 - Item Secondary Data - exists for items 0xF0 to 0xFD, inclusive on both ends. 800642c4 - Item Attribute