Pages that link to "Template:F/bloop"
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The following pages link to Template:F/bloop:
View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)- Count number of targets hit by ability (transclusion) (← links)
- Map movement decision/data setting (transclusion) (← links)
- AI Post Action Movement Decision Routine (0019693c) (transclusion) (← links)
- Check AI Target Type (00196adc) (transclusion) (← links)
- Compare Set Highest Unit Target Priority (00196fc4) (transclusion) (← links)
- Randomly Transfer Data (transclusion) (← links)
- Chose Move from Move List? (transclusion) (← links)
- See if able to move to target? (transclusion) (← links)
- AI ability processing (transclusion) (← links)
- Ability animation (transclusion) (← links)
- Get Casting units Misc Data (transclusion) (← links)
- 0013f900 - 0013f974 (transclusion) (← links)
- Set Reachable Tiles (transclusion) (← links)
- Disable Tile Flag 0x10 For Dead and Jumping Units (transclusion) (← links)
- Set Reachable Tile Flag (transclusion) (← links)
- Check and Spread Movement One Tile Around (transclusion) (← links)
- Calculate Tile Ceiling (transclusion) (← links)
- Check Horizontal Jump option (transclusion) (← links)
- Spread Horizontal Jump (transclusion) (← links)
- Select Random Tile For Random Fire Abilities (transclusion) (← links)
- AI Initial Targeting Selection (transclusion) (← links)
- Checks map max X and Y (transclusion) (← links)
- 001993a0 - 00199494 (transclusion) (← links)
- Check for good units to target (based on distance,status,coordinate) (transclusion) (← links)
- AI Target Priority Super Routine (001999c8) (transclusion) (← links)
- Store hardcoded AI stuff (blood suck, frog, berserk abilities) (transclusion) (← links)
- AI Depth Elemental Monster Skill Use Check (0019b4f4) (transclusion) (← links)
- Find Highest Target Priority in Ability Range (0019bf2c) (transclusion) (← links)
- Start searching for Highest Target Priority (0019c280) (transclusion) (← links)
- Check if Linear Ability hits anything (0019c8ec) (transclusion) (← links)
- Some height/Map coordinate calculation for all units (transclusion) (← links)
- AI Target Unit for Direct vs Arc Attack (0019cd9c) (transclusion) (← links)
- See if any units are on target panel (transclusion) (← links)
- See if any unit decided to use an ability (transclusion) (← links)
- AI Ability Use Decisions (transclusion) (← links)
- Set unit untargetable based on 19f0d8 routine (transclusion) (← links)
- Get unit that matches coordinates (transclusion) (← links)
- Transfer Unit Data to AI Data (transclusion) (← links)
- Transfer AI Data to Unit Data (transclusion) (← links)
- Linear/3-direction AoE Calculation (transclusion) (← links)
- Linear Attack Tile Calculation (transclusion) (← links)
- Calculate Height Data (transclusion) (← links)
- Null Some Status Data (transclusion) (← links)
- Set type of target for all targets (transclusion) (← links)
- List targeting data of all valid units (transclusion) (← links)
- AI movement/panel data setting (transclusion) (← links)
- Some targetability setting (transclusion) (← links)
- Set AI flags for target consideration (transclusion) (← links)
- Some type of checking algorithm (transclusion) (← links)
- Seek Obstacle On Trajectory (transclusion) (← links)