Pages that link to "Template:F/jump"
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The following pages link to Template:F/jump:
View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)- 25 Equipped: Break Hit (PA+WP+X)% (transclusion) (← links)
- 26 Equipped: Steal Hit (SP+X)% (transclusion) (← links)
- 29 OppositeSex: Hit (MA+X)% (transclusion) (← links)
- 2E Equipped:Break Dmg (PA*WP) (transclusion) (← links)
- 40 Undead: Hit (SP+X)% (transclusion) (← links)
- 41 Hit (MA+X)% (transclusion) (← links)
- 4B Heal (Rdm(1..9)) 100% Status (transclusion) (← links)
- 52 Dmg (CasMaxHP-CasCurHP) 100% Add Status Caster in AoE: DmgSelf (CasCurHP) (transclusion) (← links)
- 57 +Lvl(1) NS 100% Add Status on Caster (transclusion) (← links)
- Stat Increment/Decrement (transclusion) (← links)
- Apply status (to action) (transclusion) (← links)
- 58 Generic: Set Morbol: Hit(MA+X)% (transclusion) (← links)
- Acting Unit's Data Setup (transclusion) (← links)
- Reaction Target/Hit Calculation (transclusion) (← links)
- Load ability data for skillset (transclusion) (← links)
- Check Vert Tolerance and if Tiles can be Chosen (transclusion) (← links)
- Calculate Tiles Hit by Ability (transclusion) (← links)
- Calculate Possible AoE Tiles (transclusion) (← links)
- Calculate Targeting for Menu Types (transclusion) (← links)
- Disable Green Panel on all but Target's Tile (transclusion) (← links)
- Check Allies/Enemies that can be Targeted (transclusion) (← links)
- Perform reaction abilities (transclusion) (← links)
- Attack Preparation (transclusion) (← links)
- Get Number of Turns to Resolve(Alt) (transclusion) (← links)
- Uses HP damage as Action hit% (transclusion) (← links)
- Main AI action setup (transclusion) (← links)
- Calculate Physical? Target (transclusion) (← links)
- Set AI ability considerations for all units and self (transclusion) (← links)
- Set panels affected by ability (transclusion) (← links)
- Identify Cross Sections Routine (Clone) (transclusion) (← links)
- Main Skillset/ability loading (transclusion) (← links)
- Current Action Attacker Data Setting (transclusion) (← links)
- Death sentence, crystalization, treasurization, etc (transclusion) (← links)
- Main Ability Loading Routine (transclusion) (← links)
- Map calculations for attack (transclusion) (← links)
- Cos call function (transclusion) (← links)
- Get Square root of r4 dealing with 4096 (transclusion) (← links)
- Set Rotation matrix elements (transclusion) (← links)
- Get Angle Value via ArcTan Table (transclusion) (← links)
- Set Post Effect Messages data (transclusion) (← links)
- Set evade type data, item and throw stone hardcoding (transclusion) (← links)
- Set item/throw stone ability display stuff? (transclusion) (← links)
- Store target coordinates, attack display types (transclusion) (← links)
- Set some target coordinates/attacker animation, others (transclusion) (← links)
- Set damage display type based on ability (transclusion) (← links)
- Store movement stuff into scratch pad (transclusion) (← links)
- Movement routine (transclusion) (← links)
- Targeting validation (weapon flags) (transclusion) (← links)
- Height/coordinate validation (transclusion) (← links)
- Prep Current Action Data (transclusion) (← links)