Stat Increment/Decrement
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Parameters : r4 = Stat Change (0x7f = holds value - 0x80 if it's a bonus) r5 = Unit Stat data pointer (details in return location) r6 = Stat maximum cap r7 = Stat minimum cap Returns : r2 = 0x00 if no stat change r2 = 0x01 if stat changes ------------------------------------------------------------------------------------------------------------------------ 0018d570: 90a80000 lbu r8,0x0000(r5) |r8 = Unit Stat 0018d574: 30c300ff andi r3,r6,0x00ff |r3 = Stat Cap 0018d578: 340200ff ori r2,r0,0x00ff |r2 = 0x0ff 0018d57c: 14620005 bne r3,r2,0x0018d594 #If Stat Cap = 0x0ff Quick effect ? 0018d580: 3089007f andi r9,r4,0x007f |r9 = Stat change value (flag 0x80 = + or -) 0018d584: 3402007f ori r2,r0,0x007f |r2 = 0x7f 0018d588: 15220003 bne r9,r2,0x0018d598 #If Stat Change = 0x7f (maximum change value) 0018d58c: 30820080 andi r2,r4,0x0080 |r2 = stat change bonus or malus flag 0018d590: 340900ff ori r9,r0,0x00ff |r9 = 0x0ff (forces CT value at 0x0ff) 0018d594: 30820080 andi r2,r4,0x0080 |r2 = stat change bonus or malus flag 0018d598: 10400003 beq r2,r0,0x0018d5a8 #If TCA add a bonus to desired stat 0018d59c: 00000000 nop | 0018d5a0: 0806356b j 0x0018d5ac >>Jump (add stat) 0018d5a4: 01094021 addu r8,r8,r9 |r8 = Unit stat + Bonus value Else (Malus) 0018d5a8: 01094023 subu r8,r8,r9 |r8 = Unit stat - Malus value 0018d5ac: 30e700ff andi r7,r7,0x00ff |r7 = Stat minimum value 0018d5b0: 0107102a slt r2,r8,r7 |r2 = 0x01 if Unit's new stat < Minimum value 0018d5b4: 10400002 beq r2,r0,0x0018d5c0 #If Unit's new stats < Minimum value 0018d5b8: 30c600ff andi r6,r6,0x00ff |r6 = Stat's Maximum value 0018d5bc: 00e04021 addu r8,r7,r0 |r8 = Minimum stat value 0018d5c0: 00c8102a slt r2,r6,r8 |r2 = 0x01 if Maximum value < New value 0018d5c4: 10400002 beq r2,r0,0x0018d5d0 #If Unit's New Stats value > Maximum value 0018d5c8: 00000000 nop | 0018d5cc: 00c04021 addu r8,r6,r0 |r8 = Maximum stat value 0018d5d0: 90a20000 lbu r2,0x0000(r5) |r2 = Unit stat 0018d5d4: 00000000 nop | 0018d5d8: 15020003 bne r8,r2,0x0018d5e8 #If There's no stat modification already at min or max value 0018d5dc: 34020001 ori r2,r0,0x0001 |r2 = 0x01 0018d5e0: 08063586 j 0x0018d618 >>jump to end (r2 = 0x00) 0018d5e4: 00001021 addu r2,r0,r0 |r2 = 0x00 Else (There is a modification) 0018d5e8: 14e2000a bne r7,r2,0x0018d614 #If Minimum stat value is 0x01 (MA - PA - Speed) 0018d5ec: a0a80000 sb r8,0x0000(r5) |Store new Unit stat value 0018d5f0: 90a20000 lbu r2,0x0000(r5) |r2 = New stat value 0018d5f4: 90a30003 lbu r3,0x0003(r5) |r3 = Unit Stats from equipment 0018d5f8: 00000000 nop | 0018d5fc: 00434021 addu r8,r2,r3 |r8 = New Value + Bonus from equipment 0018d600: 00c8102a slt r2,r6,r8 |r2 = 0x01 if Max stats value < Total value 0018d604: 10400002 beq r2,r0,0x0018d610 #If Total Stat value > Max Value 0018d608: 00000000 nop | 0018d60c: 00c04021 addu r8,r6,r0 |r8 = Max value 0018d610: a0a80006 sb r8,0x0006(r5) |Store New Total value (raw + equipement) 0018d614: 34020001 ori r2,r0,0x0001 |r2 = 0x01 0018d618: 03e00008 jr r31 END 0018d61c: 00000000 nop
Return location
Battle.bin 0018c094: Attack_Finalisation_&_Reaction_Flagging r5 = 0x32 (raw speed) 0018c0bc: Attack_Finalisation_&_Reaction_Flagging r5 = 0x39 (CT) 0018c0e4: Attack_Finalisation_&_Reaction_Flagging r5 = 0x30 (raw PA) 0018c10c: Attack_Finalisation_&_Reaction_Flagging r5 = 0x31 (raw MA) 0018c140: Attack_Finalisation_&_Reaction_Flagging r5 = 0x24 (Brave) 0018c168: Attack_Finalisation_&_Reaction_Flagging r5 = 0x26 (Faith)