Pages that link to "Template:F/bloop"
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The following pages link to Template:F/bloop:
View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)- Data Nullifying (transclusion) (← links)
- Steal Routine (transclusion) (← links)
- Attack Finalisation & Reaction Flagging (transclusion) (← links)
- Targeting routine (transclusion) (← links)
- Store Skillset's Abilities (transclusion) (← links)
- Status Checks (r5 = set to check) (transclusion) (← links)
- Store Current Statuses (transclusion) (← links)
- Level Up Section (transclusion) (← links)
- Status infliction/removal (transclusion) (← links)
- Validate Status Changes (transclusion) (← links)
- AI Ability Data Setting (transclusion) (← links)
- Usable Ability Setting/ENTD AI Calculations (transclusion) (← links)
- Usable Ability Setting (transclusion) (← links)
- Transfer Halfword Values (transclusion) (← links)
- Transfer Byte Values (transclusion) (← links)
- Word Nulling (transclusion) (← links)
- Apply status (to action) (transclusion) (← links)
- Find Current Misc Unit Data Pointer (external ID) (transclusion) (← links)
- Reaction Target/Hit Calculation (transclusion) (← links)
- Load ability data for skillset (transclusion) (← links)
- Moldball Virus Depth Check (transclusion) (← links)
- Check Vert Tolerance and if Tiles can be Chosen (transclusion) (← links)
- Null some Tile Data (192dd9) (transclusion) (← links)
- Calculate Tiles Hit by Ability (transclusion) (← links)
- Calculate Possible AoE Tiles (transclusion) (← links)
- Check Allies/Enemies that can be Targeted (transclusion) (← links)
- Get Number of Turns to Resolve(Alt) (transclusion) (← links)
- Main AI action setup (transclusion) (← links)
- Calculate Physical Target (transclusion) (← links)
- Set AI ability considerations for all units and self (transclusion) (← links)
- Set panels affected by ability (transclusion) (← links)
- Identify Cross Sections Routine (Clone) (transclusion) (← links)
- Main Skillset/ability loading (transclusion) (← links)
- Main Ability Loading Routine (transclusion) (← links)
- Set Post Effect Messages data (transclusion) (← links)
- Prep Targets Post Action message (transclusion) (← links)
- Store target coordinates, attack display types (transclusion) (← links)
- Set some target coordinates/attacker animation, others (transclusion) (← links)
- Get casting unit's misc data (transclusion) (← links)
- Some event data setting routine (transclusion) (← links)
- Store movement stuff into scratch pad (transclusion) (← links)
- Prep Current Action Data (transclusion) (← links)
- List and Sort Targeted Units (transclusion) (← links)
- Check if another unit is on the same Tile (transclusion) (← links)
- Clear targeting panel data (transclusion) (← links)
- Big map/panel routine (transclusion) (← links)
- 00180f40 - 00180fe0 (transclusion) (← links)
- Status CT decrement and innate statuses (transclusion) (← links)
- Sort target list (transclusion) (← links)
- Store Ability Targets (transclusion) (← links)