Pages that link to "Get Unit's Data Pointer"
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The following pages link to Get Unit's Data Pointer:
View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)- BATTLE.BIN Routines (← links)
- Event Instruction Main Routine 1 (← links)
- Routine at 141b0c (← links)
- Get misc ID (← links)
- Store units small in battle display data (← links)
- Get Attacker Data Pointer (← links)
- Copy Unit Data to Status Billboard (← links)
- 00134248 - 001342c8 (← links)
- Attack preview - Caster stats (← links)
- Construct Polygon for unit battle portrait (← links)
- 0013f900 - 0013f974 (← links)
- 00143bd0 - 00145f74 (← links)
- 001c4c78 - 001c4ec0 (← links)
- List targeting data of all valid units (← links)
- Set and Validate Arc Trajectory (← links)
- Display Inner Character Window (← links)
- Has Status Effect (For Status Window) (← links)
- Permanent brave/faith changes, leaving party warning (← links)
- Low Brave/High Faith leaving (← links)
- Post battle equipment/unknown storing (← links)
- Warp Unit (← links)
- BUNIT.OUT Unit List Display (← links)
- Post-battle (0x1c4740) (← links)
- Process Scenario Conditional (← links)
- Get Battle Unit By Unit ID (← links)
- Get Free Party Slot Status (← links)
- Post-battle Unit Changes (← links)
- Set Unit Status By ENTD Unit ID (← links)
- Process Inflict Status Event Commands (← links)
- Set Specific Unit Animation Value When Battle Init (← links)
- Process Unit Misc State Value (← links)
- Update Unit Status And Staged Status Data (← links)
- Apply Staged Status Data To Unit (← links)
- Process Unit Staged Status Data (← links)
- Inflict Status Event Command (← links)
- Inflict Unit Status By ENTD Unit ID (← links)
- DEBUGCHR.OUT/001c438c - 001c5240 (← links)
- DEBUGCHR.OUT/001c3d84 - 001c4388 (← links)
- DEBUGCHR.OUT/001c3c48 - 001c3d80 (← links)
- JOBSTTS.OUT Initial unit move data (← links)