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- 02:50, 2 November 2016 diff hist +10,535 N Display Inner Character Window Created page with " # ROUTINE: DISPLAY INNER CHARACTER WINDOW # Handles displaying the window that appears when the O button is pressed on the in-battle character window. # F..."
- 02:47, 2 November 2016 diff hist +17,276 N Display Menu Text Created page with " # ROUTINE: DISPLAY MENU TEXT # Parameters: # r4 = [Combined Text Index] for text lookup # 16-bit value: # (Upper 5 bits)..." current
- 02:42, 2 November 2016 diff hist +402 Routine Locations
- 02:28, 2 November 2016 diff hist -24 Data/Table Locations
- 18:31, 22 October 2016 diff hist +23 Get Party Data Pointer →Return Locations current
- 01:39, 21 October 2016 diff hist -63 Store Reaction/Proc ID and Target
- 01:30, 21 October 2016 diff hist +972 N Remove Knockback Flag Created page with " # ROUTINE: REMOVE KNOCKBACK FLAG 0018bd34: 3c048019 lui r4,0x8019 0018bd38: 248438ed addiu r4,r4,0x38ed # Post-action flags 0018bd3c: 90820000 lbu r2,0x0000(..."
- 01:29, 21 October 2016 diff hist -9 Routine Locations
- 01:29, 21 October 2016 diff hist -949 Ability Proc Removes Knockback Blanked the page current
- 04:52, 20 October 2016 diff hist +949 N Ability Proc Removes Knockback Created page with " # ROUTINE: ABILITY PROC REMOVES KNOCKBACK 0018bd34: 3c048019 lui r4,0x8019 0018bd38: 248438ed addiu r4,r4,0x38ed # Post-action flags 0018bd3c: 90820000 lbu r..."
- 04:51, 20 October 2016 diff hist +14 Routine Locations
- 01:15, 17 October 2016 diff hist +1 Determine Status Bubble Parameters
- 01:10, 17 October 2016 diff hist +16,328 N Display Status Bubble Created page with " # ROUTINE: DISPLAY STATUS BUBBLE # Parameters: # r4 = [Unit misc data pointer] 0007eec0: 27bdff98 addiu r29,r29,-0x0068 0007eec4: afb1005c sw r17,0x00..."
- 01:06, 17 October 2016 diff hist +20,091 N Determine Status Bubble Parameters Created page with " # ROUTINE: DETERMINE STATUS BUBBLE PARAMETERS # Parameters: # r4 = [Unit misc data pointer] 0007eb8c: 3c028004 lui r2,0x8004 0007eb90: 8c425980 lw r2,..."
- 01:01, 17 October 2016 diff hist +1,860 N (Status Bubble Related) Created page with " # ROUTINE: ? 0x7f1d4 (Status bubble related) # Parameters: # r4 = [Unit misc data pointer] 0007f1d4: 27bdffe8 addiu r29,r29,-0x0018 0007f1d8: afb00010..."
- 01:00, 17 October 2016 diff hist +1,969 N Determine Status Bubble Activation Byte Created page with " # ROUTINE: DETERMINE STATUS BUBBLE ACTIVATION BYTE # Parameters: # r4 = [Unit misc data pointer] 00082508: 3c031fff lui r3,0x1fff 0008250c: 8c82..." current
- 00:56, 17 October 2016 diff hist +4 Process Status Bubble Display current
- 00:55, 17 October 2016 diff hist +3,061 N Process Status Bubble Display Created page with " # ROUTINE: PROCESS STATUS BUBBLE DISPLAY # Conditionally calls the routine to display the status bubble when appropriate, after making relevant checks. # Para..."
- 00:53, 17 October 2016 diff hist +2,204 N Get Tile Data Pointer Created page with " # ROUTINE: GET TILE DATA POINTER # Parameters: # r4 = X Coordinate # r5 = Y Coordinate # r6 = Higher Elevation bit # Returns:..."
- 00:51, 17 October 2016 diff hist +391 N Store Three Consecutive Halfwords Created page with " # ROUTINE: STORE THREE CONSECUTIVE HALFWORDS # Parameters: # r4 = Destination address # r5 = First halfword value to store # r6 = Se..." current
- 00:51, 17 October 2016 diff hist +333 Routine Locations
- 20:58, 26 September 2016 diff hist +283 N Store Translation Vectors to GTE Created page with " 0001d138: 8c880014 lw r8,0x0014(r4) 0001d13c: 8c890018 lw r9,0x0018(r4) 0001d140: 8c8a001c lw r10,0x001c(r4) 0001d144: 48c82800 ctc2 r8,gtecr05_trx 0001d148: 48c93000 ctc..."
- 21:51, 24 September 2016 diff hist +248 Data/Table Locations
- 02:27, 24 September 2016 diff hist -6 Check Base Class current
- 02:17, 24 September 2016 diff hist 0 Routine Locations
- 02:17, 24 September 2016 diff hist +6,560 N Check Base Class Created page with " # FUNCTION : CHECK BASE CLASS # # Parameters: # r4 : Base class to check (p_baseClass) # # Returns: # r2 = -1 : ..."
- 02:14, 24 September 2016 diff hist -6,159 Check Sprite Set Redirected page to Check Base Class current
- 02:01, 24 September 2016 diff hist +7 Data Nullifying
- 12:25, 23 September 2016 diff hist +244 Call Inner Subroutine
- 12:25, 23 September 2016 diff hist -2 Find Action Highest Order Status Effect →Return Locations current
- 12:20, 23 September 2016 diff hist +208 Find Action Highest Order Status Effect
- 12:15, 23 September 2016 diff hist +1 Map calculations for attack
- 03:25, 23 September 2016 diff hist +37 N Execute Action Formula Redirected page to Pre Formula Setup (FDC) current
- 03:22, 23 September 2016 diff hist +41 N Map Calculations for Action Redirected page to Map calculations for attack current
- 03:21, 23 September 2016 diff hist +70 N Store Global Action Variables Redirected page to Current Action Ability Data Setting / Multi Hit Formulas current
- 03:18, 23 September 2016 diff hist +7,280 N Calculate Projected Action Effect Created page with " # ROUTINE: CALCULATE PROJECTED ACTION EFFECT # Parameters: # r4 = [Acting unit (in-battle data pointer)] # r5 = [Target unit (in-battle data po..."
- 03:13, 23 September 2016 diff hist +2,903 N Call Inner Subroutine Created page with " # ROUTINE: CALL INNER SUBROUTINE # This routine acts as a wrapper for a call to another routine, and may use a different stack pointer, but doesn't run any extra cod..."
- 03:11, 23 September 2016 diff hist +5,468 N Image loading setup (0x14a834) Created page with " # ROUTINE: Image loading setup? (0x14a834) # Parameters: # r4 = ? # r5 = ? # r6 = ? # r7 = Pointer to array of halfwords ..."
- 03:06, 23 September 2016 diff hist +53,313 N Display Projected Action Effect Created page with " # ROUTINE: DISPLAY PROJECTED ACTION EFFECT # Parameters: # r4 = ? # r5 = ? # r6 = ? # r7 = ? # Returns: # ..." current
- 02:54, 23 September 2016 diff hist +6,931 N Find Action Highest Order Status Effect Created page with " # ROUTINE: FIND ACTION HIGHEST ORDER STATUS EFFECT # This routine finds the status effect with the highest order amongst status effects being inflicted or removed by..."
- 02:52, 23 September 2016 diff hist +1,098 N Copy Byte Data (20 Bytes) Created page with " # ROUTINE: COPY BYTE DATA (20 BYTES) # This routine is often used to copy the Used Action data (0x16e - 0x181 of unit data). # Maybe this routine is just for ..."
- 02:50, 23 September 2016 diff hist +224 N SYS GetGraphType Created page with " # ROUTINE: ? Accessor (0x245bc) # Returns: # r2 = Byte in memory at 0x80032894 000245bc: 3c028003 lui r2,0x8003 000245c0: 90422894 lbu r2,0x2894(r2) ..."
- 02:50, 23 September 2016 diff hist +4,203 N P00 GetTpage Created page with " # ROUTINE: ? Calculation (0x2398c) # Parameters: # r4 = ? # r5 = ? # r6 = ? # r7 = ? # Returns: # r2 = ..."
- 02:46, 23 September 2016 diff hist +428 Routine Locations
- 04:46, 12 September 2016 diff hist -8 Blank effect animation (0xFFFF) Ability ID Hardcoding current
- 04:44, 12 September 2016 diff hist +1,333 N Blank effect animation (0xFFFF) Ability ID Hardcoding Created page with " # When an ability uses the blank effect (0xFFFF), this Ability ID hardcoding determines the abilities where the animation appears on the target (along with damage numbers, e..."
- 04:37, 12 September 2016 diff hist +80 Routine Locations
- 19:51, 11 September 2016 diff hist +7,307 N Find Unit at Coordinates (Misc Data) (0x7a2b8) Created page with " # ROUTINE: FIND UNIT AT COORDINATES (MISC DATA) (0x7a2b8) # Finds a unit at the specified coordinates. # Units that are in Jumping, Crystal, or Treasure status are igno..." current
- 19:51, 11 September 2016 diff hist +2 Routine Locations
- 19:50, 11 September 2016 diff hist -7,305 Find Unit at Coordinates (Special) (0x7a2b8) Blanked the page current