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- 19:47, 16 May 2024 diff hist -12 m Set panels affected by ability
- 19:23, 16 May 2024 diff hist -37 m Set panels affected by ability
- 09:02, 16 May 2024 diff hist +1,607 0019c20c - 0019c27c current
- 08:28, 16 May 2024 diff hist +17 Start searching for Highest Target Priority (0019c280) current
- 08:27, 16 May 2024 diff hist +3,895 Start searching for Highest Target Priority (0019c280)
- 19:42, 12 May 2024 diff hist +16,695 Evaluate Linear Ability Behaviors current
- 19:02, 12 May 2024 diff hist +2,136 Checks map max X and Y current
- 21:00, 10 May 2024 diff hist +5,809 Some height/Map coordinate calculation for all units current
- 19:05, 8 May 2024 diff hist +1,110 See if elemental ability can be used current
- 20:13, 7 May 2024 diff hist -1 m Check if Linear Ability hits anything (0019c8ec) →Notes current
- 20:12, 7 May 2024 diff hist +64 m Check if Linear Ability hits anything (0019c8ec) →Return locations
- 20:05, 7 May 2024 diff hist +21 m Check if Linear Ability hits anything (0019c8ec) →Return locations
- 20:05, 7 May 2024 diff hist +4 m Check if Linear Ability hits anything (0019c8ec)
- 20:04, 7 May 2024 diff hist +10,303 Check if Linear Ability hits anything (0019c8ec)
- 08:05, 2 May 2024 diff hist +57 m Transfer Unit Coordinates to AI current
- 19:13, 1 May 2024 diff hist +2,096 Set unit untargetable based on 19f0d8 routine current
- 11:21, 1 May 2024 diff hist -34 See if ability should be used based on CT current
- 11:16, 1 May 2024 diff hist +1,411 See if ability should be used based on CT
- 20:20, 30 April 2024 diff hist +16 AI Ability Use Decisions current
- 20:19, 30 April 2024 diff hist +4 AI Ability Use Decisions
- 19:44, 28 April 2024 diff hist 0 Count number of targets hit by ability current
- 19:40, 28 April 2024 diff hist +46 Main Ability Loading Routine
- 06:14, 28 April 2024 diff hist +4 m Attack Preparation
- 06:12, 28 April 2024 diff hist +1,658 Call Attack Preparation (AT list preview) current
- 06:06, 28 April 2024 diff hist -78 m Enable/disable acting status current
- 06:04, 28 April 2024 diff hist +566 m Enable/disable acting status
- 20:39, 27 April 2024 diff hist -1 m Attack Preparation
- 20:38, 27 April 2024 diff hist +6,197 Attack Preparation
- 19:39, 27 April 2024 diff hist +7 m Status infliction/removal
- 12:24, 26 April 2024 diff hist -8 m AI Depth Elemental Monster Skill Use Check (0019b4f4) current
- 12:22, 26 April 2024 diff hist +4,928 AI Depth Elemental Monster Skill Use Check (0019b4f4)
- 17:10, 25 April 2024 diff hist 0 Main reaction routine
- 15:34, 24 April 2024 diff hist +1,547 See if any unit decided to use an ability current
- 17:20, 23 April 2024 diff hist +274 Main reaction routine
- 17:18, 23 April 2024 diff hist +5,608 Main reaction routine
- 18:55, 21 April 2024 diff hist +68 Invert Target Priority (0019630c) current
- 18:49, 21 April 2024 diff hist +1,553 Invert Target Priority (0019630c)
- 19:17, 20 April 2024 diff hist +94 m Find Positive Priority Target within 3 Range (0019689c)
- 19:16, 20 April 2024 diff hist +2 Find Positive Priority Target within 3 Range (0019689c)
- 19:16, 20 April 2024 diff hist +1,283 Find Positive Priority Target within 3 Range (0019689c)
- 10:20, 20 April 2024 diff hist +1,098 Get Positive Priority (00196908)
- 09:59, 20 April 2024 diff hist +219 AI Post Action Movement Decision Routine (0019693c) →Return locations current
- 09:58, 20 April 2024 diff hist +5,584 AI Post Action Movement Decision Routine (0019693c)
- 09:34, 18 April 2024 diff hist -16 Store units coordinates
- 08:24, 17 April 2024 diff hist 0 m Current Action Ability Data Setting / Multi Hit Formulas current
- 18:18, 16 April 2024 diff hist +23 m Status/CT based decision current
- 19:48, 14 April 2024 diff hist +5,389 Check AI Target Type (00196adc) current
- 11:26, 14 April 2024 diff hist +66 See if able to move to target
- 19:26, 13 April 2024 diff hist +102 Transfer Unit Coordinates to AI
- 18:46, 13 April 2024 diff hist +6,655 See if able to move to target