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Showing below up to 50 results in range #51 to #100.

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  1. 'Reflect', Blade Grasp, and Arrow Guard‏‎ (15 revisions)
  2. WORLD.BIN Data Tables‏‎ (15 revisions)
  3. Award EXP and JP for actions‏‎ (15 revisions)
  4. Set some data for current attack‏‎ (15 revisions)
  5. 000f3718 - 000f4ac8‏‎ (14 revisions)
  6. Equipment Evasion Setting (Physical)‏‎ (14 revisions)
  7. Animate Unit Distorts‏‎ (14 revisions)
  8. Conditional Status Proc Roll (19%) Inner Routine‏‎ (14 revisions)
  9. Trap & Unit graphic information loading‏‎ (14 revisions)
  10. Set panels affected by ability‏‎ (14 revisions)
  11. Hacked RAM‏‎ (14 revisions)
  12. Process Secondary Effect Data‏‎ (13 revisions)
  13. 01 Dmg (Weapon)‏‎ (13 revisions)
  14. AI Ability Data Setting‏‎ (13 revisions)
  15. Game Flow Control routine‏‎ (13 revisions)
  16. Apply status (to action)‏‎ (13 revisions)
  17. Weapon Guard Usability‏‎ (13 revisions)
  18. Update & Animate Unit/WEP/EFF‏‎ (13 revisions)
  19. 001363dc - 00136b0c‏‎ (12 revisions)
  20. Reactions‏‎ (12 revisions)
  21. Base XA Calculation‏‎ (12 revisions)
  22. 4B Heal (Rdm(1..9)) 100% Status‏‎ (12 revisions)
  23. Sunken State, Caution, Dragon Spirit, counters, absorbs usability‏‎ (12 revisions)
  24. E004 001c2500 - 001c39f4‏‎ (12 revisions)
  25. Apply Elemental‏‎ (12 revisions)
  26. Usable Ability Setting‏‎ (12 revisions)
  27. Set move/act based on skillset‏‎ (12 revisions)
  28. Main AI action setup‏‎ (12 revisions)
  29. Usable Ability Setting/ENTD AI Calculations‏‎ (12 revisions)
  30. Perform reaction abilities‏‎ (12 revisions)
  31. Initialise FFT Game state‏‎ (12 revisions)
  32. Spreadsheet Hacks‏‎ (12 revisions)
  33. Attack Preparation‏‎ (12 revisions)
  34. 0D Heal (Y)% Hit F(MA+X)%‏‎ (11 revisions)
  35. Complex Height Data from unit misc data and coordinates‏‎ (11 revisions)
  36. Status infliction/removal‏‎ (11 revisions)
  37. Dragon Check‏‎ (11 revisions)
  38. JOBSTTS.OUT Routines‏‎ (11 revisions)
  39. Get unit misc data that matches r4 ID‏‎ (11 revisions)
  40. Apply status (to action) - (Preserve hit status, evade type, hit %)‏‎ (11 revisions)
  41. Player Skill Set‏‎ (11 revisions)
  42. Check if Linear Ability hits anything (0019c8ec)‏‎ (11 revisions)
  43. Load ability data for skillset‏‎ (11 revisions)
  44. Construct Polygon Data For Effects‏‎ (11 revisions)
  45. Get Variable's Word Pointer from Variable's ID‏‎ (11 revisions)
  46. Bow Arrow Secondary Effect‏‎ (10 revisions)
  47. 001352bc - 00136124‏‎ (10 revisions)
  48. Steal/Break/Might Sword Hard Coding‏‎ (10 revisions)
  49. Calculate Accuracy for Physical‏‎ (10 revisions)
  50. Set AI flags for target consideration‏‎ (10 revisions)

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