Erase
Revision as of 01:10, 31 December 2013 by Xifanie (talk | contribs) (Created page with "= {46} {{IE_46}} = Erase the sprite of a unit. The unit is still there and waits to be drawn again. See Also: {44} {{IE_44}} ― Event_Instruction...")
{46} Erase
Erase the sprite of a unit. The unit is still there and waits to be drawn again.
See Also: {44} Draw ― {94} TeleportOut
Unit ID : Byte (hex)
ID of the unit specified in the ENTD.
Unknown 1 : Byte (hex)
Always 0x00.