Erase
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{46} Erase
Erase(xID,x00)
Erase a unit whose sprite is currently being displayed. Unit can be re-drawn later.
See Also: {44} Draw ― {94} TeleportOut
Unit ID : Byte (hex)
ID of the unit specified in the ENTD.
x00 : Byte (hex)
This value is always set to x00 in the original game; it probably doesn't have a function.