32 Dmg (Rdm(1…X)*(PA*3+Y)/2)
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[32] 00189d74: 27bdffe8 addiu r29,r29,0xffe8 00189d78: afbf0010 sw r31,0x0010(r29) 00189d7c: 0c062144 jal 0x 00188510 Physical Evade Calculation 00189d80: 00000000 nop 00189d84: 14400024 bne r2,r0,0x 00189e18 Branch to end if attack is evaded 00189d88: 00000000 nop 00189d8c: 0c061740 jal 0x 00185d00 Store PA and PA + Y / 2 00189d90: 00000000 nop 00189d94: 0c061853 jal 0x 0018614c Formula 32, 33, 34, 35 Attack Up and Martial Arts 00189d98: 00000000 nop 00189d9c: 0c0622b7 jal 0x 00188adc Cluster of Physical Routines (Contains checks for frog and berserk for the caster.) 00189da0: 00000000 nop 00189da4: 0c06193e jal 0x 001864f8 Critical Hit Calculation 00189da8: 00000000 nop 00189dac: 0c061967 jal 0x 0018659c Set XA + YA for Status Formulas (Stupid section) 00189db0: 00000000 nop 00189db4: 0c063ba8 jal 0x 0018eea0 Random Process, gives a number between 0-7fff 00189db8: 00000000 nop 00189dbc: 3c038019 lui r3,0x8019 00189dc0: 906338f9 lbu r3,0x38f9(r3) Load X 00189dc4: 00000000 nop 00189dc8: 0043 0018 mult r2,r3 00189dcc: 3c058019 lui r5,0x8019 00189dd0: 24a538ea addiu r5,r5,0x38ea 00189dd4: 00001012 mflo r2 X * RN 00189dd8: 04410002 bgez r2,0x 00189de4 00189ddc: 00000000 nop 00189de0: 24427fff addiu r2,r2,0x7fff 00189de4: 000213c3 sra r2,r2,0xf 00189de8: 3c048019 lui r4,0x8019 00189dec: 8c842d90 lw r4,0x2d90(r4) 00189df0: 24420001 addiu r2,r2,0x0001 00189df4: a0a20000 sb r2,0x0000(r5) 00189df8: 90a20000 lbu r2,0x0000(r5) (Replace with AND r2, r2, 0x00FF) 00189dfc: 84830004 lh r3,0x0004(r4) Load PA + (PA + Y) / 2 00189e00: 00000000 nop 00189e04: 0062 0018 mult r3,r2 00189e08: 34020080 ori r2,r0,0x0080 00189e0c: a0820025 sb r2,0x0025(r4) Set as HP Damage 00189e10: 00001012 mflo r2 Damage = {1...X} * [PA + (PA + Y) / 2] 00189e14: a4820004 sh r2,0x0004(r4) Store Damage 00189e18: 8fbf0010 lw r31,0x0010(r29) 00189e1c: 27bd 0018 addiu r29,r29,0x 0018 00189e20: 03e00008 jr r31 00189e24: 00000000 nop