Set or Remove Charging (00195f8c)
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set current ability CT/status change
00195f8c: 3c04801a lui r4,0x801a 00195f90: 8c840bbc lw r4,0x0bbc(r4) r4 = Attacker Unit Data? 00195f94: 3c02801a lui r2,0x801a 00195f98: 90420d7b lbu r2,0x0d7b(r2) 00195f9c: 27bdffe0 addiu r29,r29,0xffe0 00195fa0: afb00010 sw r16,0x0010(r29) 00195fa4: 3c10801a lui r16,0x801a 00195fa8: 2610f3c4 addiu r16,r16,0xf3c4 00195fac: afbf0018 sw r31,0x0018(r29) 00195fb0: afb10014 sw r17,0x0014(r29)
00195fb4: 1040000a beq r2,r0,0x00195fe0 00195fb8: 2491016e addiu r17,r4,0x016e r17 = Target Unit Data 00195fbc: 3c03801a lui r3,0x801a 00195fc0: 9063029a lbu r3,0x029a(r3) 00195fc4: 00000000 nop 00195fc8: 10600028 beq r3,r0,0x0019606c 00195fcc: 34020001 ori r2,r0,0x0001 00195fd0: 10620031 beq r3,r2,0x00196098 00195fd4: 00000000 nop 00195fd8: 08065849 j 0x00196124 00195fdc: 00000000 nop
00195fe0: 9083015d lbu r3,0x015d(r4) Load Current Ability CT 00195fe4: 340200ff ori r2,r0,0x00ff 00195fe8: 10620066 beq r3,r2,0x00196184 Exit if Ability has no CT 00195fec: 00001021 addu r2,r0,r0 00195ff0: 9082016f lbu r2,0x016f(r4) Load Skillset of Last Attack Used (of Target?) 00195ff4: 3c018006 lui r1,0x8006 00195ff8: 00220821 addu r1,r1,r2 00195ffc: 90235cb4 lbu r3,0x5cb4(r1) Get Action Menu 00196000: 3402000a ori r2,r0,0x000a 00196004: 14620007 bne r3,r2,0x00196024 Branch if Charge 00196008: 00000000 nop 0019600c: 3c02801a lui r2,0x801a 00196010: 8c4201f4 lw r2,0x01f4(r2) Load XY Coordinates 00196014: 3c01801a lui r1,0x801a 00196018: ac22f3dc sw r2,-0x0c24(r1) Save to AI Acting Unit XY Coordinates 0019601c: 08065814 j 0x00196050 00196020: a2000014 sb r0,0x0014(r16) IsTargetFlagsSet = False
00196024: 3c02801a lui r2,0x801a 00196028: 904201f1 lbu r2,0x01f1(r2) 0019602c: 00000000 nop 00196030: 00021080 sll r2,r2,0x02 00196034: 00501021 addu r2,r2,r16 00196038: 8c420cc4 lw r2,0x0cc4(r2) 0019603c: 3c01801a lui r1,0x801a 00196040: ac22f3dc sw r2,-0x0c24(r1) Save to AI Acting Unit XY Coordinates 00196044: 0c066ec8 jal 0x0019bb20 00196048: 00000000 nop 0019604c: a2000014 sb r0,0x0014(r16) IsTargetFlagsSet = False 00196050: a200001d sb r0,0x001d(r16) Empty Last Skillset Used
<Song/Dance> 00196054: 96220002 lhu r2,0x0002(r17) Load Last Attack Used 00196058: 00000000 nop 0019605c: 2442ffaa addiu r2,r2,0xffaa Attack ID - 56 (Song and Dance) 00196060: 2c42000e sltiu r2,r2,0x000e 00196064: 1040000c beq r2,r0,0x00196098 Branch if Ability is not a Song/Dance 00196068: 00000000 nop 0019606c: 0c0674c2 jal 0x0019d308 Check against and Set Highest Priority 00196070: 00000000 nop 00196074: 2403ffff addiu r3,r0,0xffff 00196078: 14430003 bne r2,r3,0x00196088 Branch because RNG said so 0019607c: 2402ffff addiu r2,r0,0xffff 00196080: 08065861 j 0x00196184 Exit and return -1 00196084: a2000ed6 sb r0,0x0ed6(r16) 00196088: 0c065bf1 jal 0x00196fc4 Check if ability is AI usable, AI coordinates match and Check/Set Priority 0019608c: 00000000 nop 00196090: 08065861 j 0x00196184 Exit and return 0 00196094: 00001021 addu r2,r0,r0
<Default Abilities> 00196098: 0c0674df jal 0x0019d37c Set Unit Target Priority + other stuff 0019609c: 00000000 nop 001960a0: 2403ffff addiu r3,r0,0xffff 001960a4: 14430003 bne r2,r3,0x001960b4 Branch if RNG said no 001960a8: 260417fc addiu r4,r16,0x17fc 001960ac: 0806584f j 0x0019613c Jump to jump to exit 001960b0: 34020001 ori r2,r0,0x0001
<Cancel Charge> 001960b4: 26050014 addiu r5,r16,0x0014 001960b8: 0c066ac2 jal 0x0019ab08 Transfer Halfword Values 001960bc: 34060020 ori r6,r0,0x0020 001960c0: 8e0217f8 lw r2,0x17f8(r16) 001960c4: 8e0317f8 lw r3,0x17f8(r16) 001960c8: 9042015d lbu r2,0x015d(r2) Load Current Ability CT 001960cc: 00000000 nop 001960d0: a2020ed0 sb r2,0x0ed0(r16) Save Current Ability CT to ? 001960d4: 90620058 lbu r2,0x0058(r3) Load Current Status 1 001960d8: 8e0317f8 lw r3,0x17f8(r16) 001960dc: a2020ed1 sb r2,0x0ed1(r16) Save Current Status to ? 001960e0: 906201bb lbu r2,0x01bb(r3) Load Inflict Status 1 001960e4: 8e0317f8 lw r3,0x17f8(r16) 001960e8: a2020ed2 sb r2,0x0ed2(r16) Save Inflict Status 1 to ? 001960ec: 340200ff ori r2,r0,0x00ff 001960f0: a062015d sb r2,0x015d(r3) Charging abiilty = false 001960f4: 8e0317f8 lw r3,0x17f8(r16) 001960f8: 00000000 nop 001960fc: 90620058 lbu r2,0x0058(r3) Load Current Status 1 00196100: 00000000 nop 00196104: 304200f6 andi r2,r2,0x00f6 00196108: a0620058 sb r2,0x0058(r3) Remove Charging 0019610c: 8e0317f8 lw r3,0x17f8(r16) 00196110: 00000000 nop 00196114: 906201bb lbu r2,0x01bb(r3) Load Inflict Status 00196118: 00000000 nop 0019611c: 304200f6 andi r2,r2,0x00f6 00196120: a06201bb sb r2,0x01bb(r3) Remove Charging from Inflicted Status 00196124: 0c0674df jal 0x0019d37c Set Unit Target Priority/Accuracy/etc 00196128: 00000000 nop 0019612c: 2403ffff addiu r3,r0,0xffff 00196130: 14430005 bne r2,r3,0x00196148 Branch if RNG said so 00196134: 26041818 addiu r4,r16,0x1818 00196138: 34020002 ori r2,r0,0x0002 0019613c: a2020ed6 sb r2,0x0ed6(r16) Save AI Progress as 2? 00196140: 08065861 j 0x00196184 Exit and return -1 00196144: 2402ffff addiu r2,r0,0xffff
<Set Charging> 00196148: 8e0317f8 lw r3,0x17f8(r16) Load Acting Unit's Data Pointer 0019614c: 92020ed0 lbu r2,0x0ed0(r16) Current abiliity CT 00196150: 00000000 nop 00196154: a062015d sb r2,0x015d(r3) Save Current Ability CT 00196158: 8e0317f8 lw r3,0x17f8(r16) Load Acting Unit's Data Pointer 0019615c: 92020ed1 lbu r2,0x0ed1(r16) Load Current Status 00196160: 00000000 nop 00196164: a0620058 sb r2,0x0058(r3) Save Current Status 00196168: 8e0317f8 lw r3,0x17f8(r16) Load Acting Unit's Data Pointer 0019616c: 92020ed2 lbu r2,0x0ed2(r16) Load inflicted status 1 00196170: 26050030 addiu r5,r16,0x0030 00196174: 0c065b6c jal 0x00196db0 Compare Current Target Priority/Accuracy to the Highest 00196178: a06201bb sb r2,0x01bb(r3) Save Inflicted Status 1 0019617c: 38420002 xori r2,r2,0x0002 Remove or add "Lower priority" flag 00196180: 2c420001 sltiu r2,r2,0x0001 1 if lower priority, 0 for all other cases
00196184: 8fbf0018 lw r31,0x0018(r29) 00196188: 8fb10014 lw r17,0x0014(r29) 0019618c: 8fb00010 lw r16,0x0010(r29) 00196190: 27bd0020 addiu r29,r29,0x0020 00196194: 03e00008 jr r31 00196198: 00000000 nop