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- 08:59, 28 April 2024 diff hist +1 m Get Final Height data from unit misc data current
- 08:59, 28 April 2024 diff hist +491 Get Final Height data from unit misc data Added an additional note warning about an AI bug in Obstacle calculations in regard to upper map levels.
- 08:41, 23 April 2024 diff hist +527 m 001b06d0 - 001b0814 current
- 08:16, 23 April 2024 diff hist +29 m 001b0818 - 001b0a8c current
- 08:01, 23 April 2024 diff hist +61 m 001b06d0 - 001b0814
- 16:06, 9 July 2023 diff hist +67 m Set target state for all units panels →Notes: current
- 13:21, 9 July 2023 diff hist +41 m Set target state for all units panels
- 13:08, 9 July 2023 diff hist -3 m Set target state for all units panels
- 13:02, 9 July 2023 diff hist +79 Set target state for all units panels Added notes
- 04:29, 3 July 2023 diff hist +27 m BATTLE.BIN Data Tables Added Death Sentence's priority (oops!)
- 14:25, 27 November 2022 diff hist +211 BATTLE.BIN Routines Added names to various AI routines and linked to documented versions of said routines
- 14:23, 27 November 2022 diff hist +13,764 N Evaluate Linear Ability Behaviors Created
- 13:36, 27 November 2022 diff hist -7 m Find Highest Target Priority in Ability Range (0019bf2c)
- 11:09, 27 November 2022 diff hist +2 m See if elemental ability can be used
- 11:00, 27 November 2022 diff hist +78 m Check if Linear Ability hits anything (0019c8ec)
- 10:54, 24 November 2022 diff hist -39 m Check if any units are in range (0019b30c) Corrected a comment (The Tri Attack routine is actually the Height/Depth Check) current
- 14:40, 29 October 2022 diff hist +7 m Check if Linear Ability hits anything (0019c8ec)
- 14:21, 29 October 2022 diff hist +2,075 Check if Linear Ability hits anything (0019c8ec) Updated documentation
- 07:46, 12 February 2021 diff hist +2,278 N Some type of checking algorithm Forgot to upload these notes
- 05:55, 8 November 2020 diff hist +337 AI ability use control routine Updated and corrected documentation. Should be mostly readable now.
- 10:35, 9 October 2020 diff hist +18 m AI Ability Use Decisions Updated Notes
- 17:32, 30 July 2020 diff hist +1,170 Some targetability setting Updated Documentation
- 19:14, 28 July 2020 diff hist +1,140 Map movement decision/data setting Updated Documentation
- 04:40, 17 July 2020 diff hist +827 0019db80 - 0019dca8 Added Documentation
- 10:15, 12 July 2020 diff hist +1,482 Set AI flags for target consideration Added Documentation
- 18:25, 10 July 2020 diff hist +486 0019905c - 00199120 Added Documentation current
- 18:27, 6 July 2020 diff hist +35 m Set type of target for all targets Correction the notes around setting Critical HP Flag
- 16:16, 10 November 2019 diff hist -18,550 0019db80 - 0019dca8 Replaced with the correct routine
- 19:06, 23 February 2019 diff hist +201 m Find Peril Most Unit (00198b04) current
- 19:21, 20 July 2017 diff hist +1,893 Math Skill Targeting Updated Documentation current
- 13:19, 10 June 2017 diff hist +749 AI Critical or Run Like Rabbit Added Title and Notes
- 22:31, 9 May 2017 diff hist 0 m AI Post Action Movement Decision Routine (0019693c) Dokurider moved page AI Ability CT Usage (0019693c) to AI Post Action Movement Decision Routine (0019693c): Better title to reflect what this routine really does
- 22:31, 9 May 2017 diff hist +65 N AI Ability CT Usage (0019693c) Dokurider moved page AI Ability CT Usage (0019693c) to AI Post Action Movement Decision Routine (0019693c): Better title to reflect what this routine really does current
- 22:29, 9 May 2017 diff hist +877 AI Post Action Movement Decision Routine (0019693c) Updated Documentation
- 22:31, 10 April 2017 diff hist +2 m Physical Evade Calculation(Charge)
- 22:30, 10 April 2017 diff hist +254 Physical Evade Calculation(Charge) Added notes
- 04:18, 29 March 2017 diff hist +54 m Set chosen ability/target for AI status current
- 04:16, 29 March 2017 diff hist +1,500 Set chosen ability/target for AI status Updated Documentation
- 02:08, 29 March 2017 diff hist +314 Check for good units to target (based on distance,status,coordinate) Updated Documentation
- 01:30, 29 March 2017 diff hist -12 AI Check Options - Stop/Don't Act/Sleep/Chicken/Charm Corrected Documentation (on what statuses are being searched for here.)
- 01:23, 29 March 2017 diff hist +227 Check target type Uploaded Some Documentation
- 01:11, 29 March 2017 diff hist -3,132 Check target type Uploaded Correct Routine
- 00:56, 29 March 2017 diff hist +153 m Initialize some AI Data (mount, base hit %)
- 23:32, 28 March 2017 diff hist +4,331 N Set AI flags for target consideration Uploading Routine - Didn't document yet
- 23:30, 28 March 2017 diff hist +3,888 N Some targetability setting Uploading Routine - Didn't document yet
- 02:30, 25 March 2017 diff hist +49 m Attack Finalisation & Reaction Flagging Minor corrections and clarifications
- 20:24, 24 March 2017 diff hist +417 Call AI Ability Processing Updated Documentation
- 06:24, 18 March 2017 diff hist +864 Set move/act based on skillset Added more documentation
- 05:43, 18 March 2017 diff hist +404 Set Target Tiles More notes
- 05:35, 18 March 2017 diff hist +255 m Set Target Tiles Added a note