SaveEVTCHR

From Final Fantasy Hacktics Wiki
Revision as of 23:57, 1 June 2019 by Nyzer (talk | contribs)
Jump to navigation Jump to search

{59} SaveEVTCHR

SaveEVTCHR(xBL)

Saves the loaded EVTCHR Slot to a specific block in order to use its frames and animations.

Must use the same Memory Block as the previous {58} LoadEVTCHR!


See Also: {11} UnitAnim{58} LoadEVTCHR{E5} WaitForInstruction


Memory Block : Byte (hex)

  • 0x00 = Block 1
  • 0x01 = Block 2