SaveEVTCHR
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{59} SaveEVTCHR
SaveEVTCHR(xBL)
Saves the loaded EVTCHR Slot to a specific block in order to use its frames and animations.
Must use the same Memory Block as the previous {58} LoadEVTCHR!
See Also: {11} UnitAnim ― {58} LoadEVTCHR ― {E5} WaitForInstruction
Memory Block : Byte (hex)
- 0x00 = Block 1
- 0x01 = Block 2
Note: If both blocks are in use, normal unit animations past x003B may no longer work.