GetTileUnit

From Final Fantasy Hacktics Wiki
Revision as of 09:49, 18 February 2021 by Xifanie (talk | contribs) (Created page with "= {E7} {{IE_E7}} = {{IE_E7_ex}} Stores the Unit Address of the Unit present at the specified map coordinates. Returns 0 on fail. You can use this instruction to verify that...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

{E7} GetTileUnit

GetTileUnit(+XXX,+YYY,xEL)

Stores the Unit Address of the Unit present at the specified map coordinates. Returns 0 on fail.

You can use this instruction to verify that a tile is unoccupied before performing mid-battle coordinate specific instructions.


See also: {E8} LoadTileData{E9} SaveTileData


X Coordinate : Byte (unsigned)

X Coordinate of the tile.


Y Coordinate : Byte (unsigned)

Y Coordinate of the tile.


Elevation : Byte (hex)

  • x00: Not Elevated
  • x01: Elevated